Simple Weapon Creation Table
Properties Damage Dice Penalty Damage Dice
-1 +1 Stage 1d10
0 - 2d4
1 1 Stage 1d8
2 2 Stages 1d6
3 3 Stages 1d4

Simple Weapon Property Table
Property Counts as x Properties
Ammunition (30/120) 1
Ammunition (80/320) 2
Finesse 1
Heavy -1
Light 1
Loading -1
Reach 1
Strong-arm (Attack- and damage rolls with this weapon use the wielder's Strength modifier.) -
Thrown (range 20/60) 1
Thrown (range 30/120) 2
Thrown (range 40/60) 2
Two-handed -
Versatile -

Revised Simple Weapon Table
Weapon Damage Dice Weapon Properties
Club 1d6 Light, Thrown (range 20/60)
Dagger 1d4 Finesse, Light, Thrown (range 20/60)
Greatclub 1d10 Heavy, Two-handed
Hammer, l 1d6 Light, Thrown (range 20/60)
Handaxe 1d6 Light, Thrown (range 20/60)
Mace 2d4 -
Quarterstaff 1d6 Versatile (1d8+Reach)
Shortsword 1d6 Finesse, Light
Sickle 1d6 Finesse, Light
Spear 1d6 Thrown (range 20/60), Versatile (1d8)
- - - -
Crossbow, l 1d8 Ammunition (range 80/320), Loading, Two-handed
Dart 1d4 Finesse, Thrown (range 40/60)
Javelin 1d6 Strong-arm, Thrown (range 30/120)
Shortbow 1d6 Ammunition (range 80/320), Two-handed
Sling 1d6 Ammunition (range 30/120), Special: Not an improvised weapon when used for melee. Gains Strong-arm when used for this purpose.
Martial Melee Weapon Creation Table
Properties Damage Dice Penalty Damage Dice
-1 +1 Stage 2d6
0 - 1d12
1 1 Stage 1d10
2 2 Stages 1d8
3 3 Stages 1d6
4 4 Stages 1d4
Martial Melee Weapon Property Table
Property Counts as x Properties
Combo (Weapons with this property count as Light weapons, so long as you are wielding no other Combo weapons.) -
Finesse 1
Heavy -1
Light 1
Long (Weapons with this property have +5 reach but disadvantage against a target within 5 feet) 1
Overhead Thrown (Weapons with this property can be thrown with two hands) 1
Reach 1
Thrown (range 20/60) -
Two-handed -
Versatile 1

Revised Martial Melee Weapon Table
Weapon Damage Dice Weapon Properties
Battleaxe 1d8 Heavy, Overhead Thrown (range 20/60), Versatile (1d10)
Bladed Polearm 1d10 Reach, Two-handed
Flail 1d8 Versatile (1d10)
Greataxe 1d12 Heavy, Overhead Thrown (range 20/60), Two-handed
Greatsword 2d6 Heavy, Two-handed
Lance 1d12 Heavy, Long, Two-handed, Special: Replace other properties with Reach while mounted.
Longsword 1d8 Versatile (1d10)
Maul 2d6 Heavy, Two-handed
Morningstar 1d8 Versatile (1d10)
Pike 1d10 Heavy, Long, Reach, Two-handed
Rapier 1d8 Combo, Finesse
Scimitar 1d8 Combo, Finesse
Trident 1d8 Thrown (range 20/60), Versatile (1d10)
War Pick 1d8 Versatile (1d10)
Warhammer 1d8 Versatile (1d10)
Whip 1d6 Combo, Finesse, Reach
Martial Ranged Weapon Creation Table
Properties Damage Dice Penalty Damage Dice
-1 +1 Stage 2d6
0 - 1d12
1 1 Stage 1d10
2 2 Stages 1d8
3 3 Stages 1d6
4 4 Stages 1d4

Martial Ranged Weapon Property Table
Property Counts as x Properties
Ammunition (range 25/100) 0
Ammunition (range 30/120) 1
Ammunition (range 100/400) 2
Ammunition (range 120/600) 3
Light 2
Loading -1
Two-handed -
Revised Martial Ranged Weapon Table
Weapon Damage Dice Weapon Properties
Blowgun 1 Ammunition (range 25/100), Loading, Special: Attacks with a blowgun do not reveal you.
Crossbown, hand 1d6 Ammunition (range 30/120), Light
Crossbow, heavy 1d12 Ammunition (range 100/400), Heavy, Loading, Two-handed
Longbow 1d8 Ammunition (range 120/600), Heavy, Two-handed
Net - Special (Unchanged)