Jaggi
Small beast, unaligned
- Armor Class 13 (natural armour)
- Hit Points 35 (10d6)
- Speed 40 ft.
STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 10 (+0) 3 (-4) 12 (+1) 5 (-3)
- Skills Perception +3
- Senses passive Perception 13
- Languages —
- Challenge 1/4 (50 XP)
Pack Tactics. The jaggi has advantage on attack rolls against a creature if at least one of the jaggi's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) piercing damage.
Jaggia
Medium beast, unaligned
- Armor Class 13 (natural armour)
- Hit Points 66 (12d8 + 12)
- Speed 30 ft.
STR DEX CON INT WIS CHA 13 (+1) 14 (+2) 13 (+1) 3 (-4) 12 (+1) 5 (-3)
- Skills Perception +3
- Senses passive Perception 13
- Languages —
- Challenge 1 (200 XP)
Pack Tactics. The jaggia has advantage on attack rolls against a creature if at least one of the jaggia's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The jaggia makes two attacks.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) piercing damage.
Great Jaggi
Large beast, unaligned
- Armor Class 14 (natural armour)
- Hit Points 90 (12d10 + 24)
- Speed 40 ft.
STR DEX CON INT WIS CHA 14 (+2) 16 (+3) 14 (+2) 3 (-4) 12 (+1) 5 (-3)
- Skills Perception +4
- Senses passive Perception 14
- Languages —
- Challenge 3 (700 XP)
Pack Tactics. The jaggi has advantage on attack rolls against a creature if at least one of the jaggi's allies is within 5 feet of the creature and the ally isn't incapacitated.
Hipcheck. If the jaggi moves at least 15 feet straight toward a creature then hits it with a slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage and must succeed on a DC 14 Dexterity saving throw or be knocked prone.
Actions
Multiattack. The jaggi makes three attacks: one with its bite, one with its tail, and one with its slam.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) bludgeoning damage.
Howl (1/Day). The jaggi unleashes an urgent howl to summon reinforcements. In 2 (1d4) rounds, two jaggi and one jaggia come from their nest.