The Beheading At Irongate

You PUTRID peasants wish to execute ME? After.. SAVING YOU?! I won't STAY GONE! I WILL RETURN!"

leaning over to be beheaded

Witch "My beloved Irongate, I curse you.. I curse YOU ALL to ETERNAL COLD! "

cue music

Witch incants until death Hieme Frigidium!

"KILL HER!"

ethereal sounds, loud bang

cue monsters into their respawn area

Rylorn That vile woman's corrupting tongue spoke powerful words before she fell. We must tread carefully h-

Skitsky QUIET!

sounds of a loud chilling wind

ice cracking

alarm bells begin tolling, let 3 rings in to set the mood

Rylorn Those who would defend your home, and your country draw your steel, say your prayers and meet me at the outer walls.. we have only moments.

Long stand the Irongate! May she never fall!

Bells end signals start of Battlegame.


Irongate's Defense

Setup
  • A set of walls will be set at the side of Nirvana. One area will be an inner respawn area, with two walls leading to the outer gates. The outer area will be respawn for monsters.
  • Red tape will mark respawn areas. The two respawn areas will be marked by red tape which cannot be crossed by each opposing team.
  • Blue tape will mark icy areas. The icy area will inflict a wound to a leg every 10 counted seconds and can only be walked in.
Team Size
  • Two teams will be selected. A group of monsters, and a group of players, evenly divided.
Lives
  • 4 lives per adventurer (for the entire game length)
Respawns
  • Respawns happen on the red (Monster) and blue (Player) frisbees. When church bells ring, all players and monsters at the frisbees become alive. Monsters spawn as Ice Mephits. When lightning strikes during the bells tolling, monsters now respawn as Ice Golems.
Rules
  • For Player Victory 10 minutes must pass, and the inner grounds must be cleared of enemies.
  • For Monster Victory The gate past the blue line must be held by 1 or more monster for 2 minutes consectutively. alternatively victory when the players are destroyed.