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Bleach: The Ancient Wishing Dragon

 

 

Races

Hollow

Alien


Physical Description

Hollows have varying physical characteristics, some being larger, some being smaller than a smaller humanoid. However all Hollows have a mask and a hole within their chest, those who go further through the process slowly grow in capability. Gillians become taller than a 2-Story Building, their bodies are covered by a black cloak-like cover around their body with spikes under their necks. Adjuchas become more specializes to the design similar to your original Hollow State. Vasto Lorde’s have designs similar to Earthling in terms of body however still carry noticeable Hollow-Like bodies.

History

Hollows have been known as individuals who have yet to move on from their life and had been corrupted by the Hollows who abducted them. By wanting more and more as your soul does not moving on, you attract Hollows as they corrupt you and your own being begins to transform into that of a Hollow.

Society

Hollows are generally not accepted anywhere except their own realm: Hueco Mundo. Within Hueco Mundo, they are allowed to live as they wish and fight as they wish, even if its amongst themselves.

Racial Traits

Ability Score Increases

Strength +2, Charisma +2, Intelligence -1

Speed

Your Base Speed is 30 feet.

Languages

You begin with common and one additional language of your choice

Skills

You gain the athletic and deception skill

Racial Features

Masked Strength

The Mask that you have is unique and divides you from the rest of the hollows, however the Mask is also the crux of your life. This makes killing you harder however as your body is naturally stronger. When you would fail 3 Death Saving Throws, you instead remain unconscious for an amount of days equal to your Constitution Modifier and cannot be healed back above 0 Hit Points. If a creature would cast a spell that would revive you, you lose the unconscious condition and awaken at 1 hit point. If you would be brought down to 0 hit points by a critical hit or a creature scores a 20 on the dice when hitting you while you are unconscious, your mask breaks and you automatically die. You cannot be revived by any means except by a Wish Spell

Blind Hunger

You do not need to eat food in order to survive. Instead your hunger is for humanoid creatures. When a creature would hit 0 hit points and there is still a body, as an action, you may eat them. You may roll 1 Hit Die, you may add the result to your Current Hit Points, Current Ki Points or Current Stamina. Additionally you must eat at least one humanoid creature to feel sustained by it.

Undead Durability

Your body is undead in nature, making it harder to kill. At level 1 and every level up onwards you gain +1 Ki.

Hollow Abilities

Hollows are special as they have abilities connected to their Hollow Abilities. They gain access to the Hollow Techniques

Menos Grandes

Hollows are classified into four different type: Regular Hollows, Gillians, Adjuchas and Vasto Lorde. All four classification are a sign of strength and each level provides a greater boost than the other. You gain the following classifications for each Ki Rank. At Ki Rank 1, you count as a Hollow, at Ki Rank 2, you count as a Gillian, at Ki Rank 3, you count as a Adjuchas, and at Ki Rank 4, you count as a Vasto Lorde.

Hollow

You may choose your Size Category to be Small, Medium, or Large. You count as an Undead Creature for the purpose of features, spells and other interactions. You automatically gain the Hollowfication Condition, however you do not have to make the Wisdom Saving Throw against the Berserk condition and you do not have to spend Stamina. You are always in the highest Hollow Mask Transformation that you have however you cannot detransform. If you can make Hollow Mask be used in your Power-Up Slot, then you can replace it from your transformation slot as a bonus action.

 

 

Gillian

Your Size Category changes to Huge and you automatically gain the Cero Ki Technique, if you already had Cero, you instead gain 1 star towards the technique. Additionally, you may as a reaction empower a creature’s Ki Technique with your Cero. When a creature would deal damage using a Ki-Technique, they deal additional damage equal to your Cero’s Ki Technique’s damage.

Adjuchas

Your Size Category changes to Small, Medium, or Large. You no longer count as an Undead Creature for the purpose of features, spells and other interactions. Choose one Family that contains Power-Ups, ignoring all limitations between races. You gain their Power-Ups and Transformations. If a Power-Up requires a feat, you gain access to the feat.

Vasto Lorde

Your Size Category changes to Medium. You automatically gain the Sonido Ki Technique, if you already had Sonido, you instead gain 1 star towards the technique. Additionally all Ki Techniques gained by the Hollow Abilities Racial Feature have their Ki Cost reduced by half.

Hollow Techniques

These techniques Ki Rank equal to your Ki Rank

Bala

Rank ? Blast Technique

  • Cost: 5 Ki per Blast
  • Prerequisite: Hollow Mask Tier 3
  • Casting Time: 1 Action
  • Range: 60 feet
  • Duration: Instantaneous
  • Chargeable?: Yes

You create a faster but weaker version of a Cero, allowind you to fire more consecutively and quite blasts of ki. Make a Ranged Ki Attack, on a hit, you deal 1d6 Necrotic Damage. You may spend an additional 5 ki to fire an additional blast, up to a max equal to half your proficiency bonus.

If you gain 2 Stars with this technique, you may instead fire up to a maximum equal to your proficiency bonus.

Cero

Rank ? Beam Technique

  • Cost: 15 Ki
  • Prerequisite: Hollow Mask Tier 2
  • Casting Time: 1 Action
  • Range: Self (60-foot line)
  • Duration: Instantaneous
  • Chargeable?: Yes

You charge a concentrated blast of energy within your body, hands, fingers or another location of your choice. Creatures within a 60-foot line and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity Saving Throw, on a failure, a creatures takes 3d8 Necrotic Damage, or half as much damage on a success.

Cero Doble

Rank ? Beam Technique

  • Cost: Special
  • Prerequisite: Arrancar Feat
  • Casting Time: 1 Reaction, to which you take if you succeed a Saving Throw against a Ki Technique
  • Range: Self
  • Duration: Instantaneous
  • Chargeable?: No

When a creature would fire a Ki Technique, you are able to absorb the technique by consuming it and firing it back. When you would succeed the saving throw, you may spend an amount of ki equal to half of the amount of ki they spent and within the same reaction, fire the blast back. You cast the Ki Technique they casted as if you had known it with the same amount of stars.

Cero Oscuras

Rank ? Beam Technique

  • Cost: 45 Ki
  • Prerequisite: Arrancar Feat, Hollow Mask Tier 4 (Vasto Lorde)
  • Casting Time: 1 Action
  • Range: Self (100 foot line)
  • Duration: Instantaneous
  • Chargeable?: Yes

You fire a Cero with far greater output than before, learning how to output even greater energy without sacrificing your energy. Creatures within a 100 foot line and 15 feet wide must make a Dexterity Saving Throw. On a failure, they take 10d6 Necrotic Damage, half on a success.

 

 

Descorrer

Rank ? Omni Technique

  • Cost: 15 Ki
  • Prerequisite: Arrancar Feat
  • Casting Time: 1 Bonus Action
  • Range: Self
  • Duration: Instantaneous
  • Chargeable?: No

You create a superior version of Kumon, allowing you to access the Garganta not only quicker, but more stable and requiring much less focus. You and up to an amount of creatures equal to your proficiency bonus may teleport to a realm that you are aware of

Gran Rey Cero

Rank ? Beam Technique

  • Cost: 30 Ki, 2 Hit Die
  • Prerequisite: Arrancar Feat
  • Casting Time: 1 Action
  • Range: Self (60 foot cone)
  • Duration: Instantaneous
  • Chargeable?: Yes

By mixing your blood with a Cero, you are able to fire a Cero with greater strength and power. When you cast this technique, you roll the amount of Hit Die you spent and take the damge that you rolled. Creatures within a 60 foot cone must make a Dexterity Saving Throw, on a failure, they take 7d8 Necrotic Damage, half on a success.

Hierro

Rank ? Omni Technique

  • Cost: 30 Ki
  • Prerequisite: Hollow Mask Tier 3
  • Casting Time: 1 Action
  • Range: Self
  • Duration Upkeep
  • Chargeable?: No

You are able to focus your ki throughout your body to create defenses stronger than what your body normally is capable. When you would take damage, you reduce the damage equal to double your proficiency bonus.

High-Speed Regeneration

Rank ? Omni Technique

  • Cost: 30 Ki
  • Prerequisite: Hollow Mask Tier 3
  • Casting Time: 1 Bonus Action
  • Range: Self
  • Duration: 1 minute (Concentration)
  • Chargeable?: No

You are able to enhance at the speed that your body regenerates through critical wounds by focusing. At the start of your turn, you can heal an amount of hit points equal to xd6, with x being equal half your proficiency bonus. Additionally, if you were to have a missing limb, you are able to immediately regenerate it.

For each Star you have in this technique, you may increase the size of the die by a step or you can increase the duration by double. At 2 Star Mastery, this Technique no longer requires concentration.

Kumon

Rank ? Omni Technique

  • Cost: 50 Ki
  • Prerequisite: Hollow Mask Tier 2
  • Casting Time: Special
  • Range: Self
  • Duration: Instantaneous
  • Chargeable?: No

You open up a tear through the spiritual pathways, giving you access to other realms. You must use your Action and Bonus Action to activate this technique. You make a tear through the realms and create a Garganta. You and up to an amount of creatures equal to half your proficiency bonus may teleport to a realm that you are aware of.

Negacion

Rank ? Omni Technique

  • Cost: 10 Ki
  • Prerequisite: Hollow Mask Tier 1
  • Casting Time: 1 Action
  • Range: 60 feet
  • Duration: Instantaneous
  • Chargeable?: No

You are able to pull Creatures within your range towards you. Creatures who are willing are pulled 5 feet within your direction. Creatures who are unwilling must make a Strength Saving Throw, on a failure, they are pulled within 5 feet of you.

 

 

Psesquisa

Rank ? Omni Technique

  • Cost: 10 Ki
  • Prerequisite: Arrancar
  • Casting Time: 1 Object interaction
  • Range: Self
  • Duration: Instantaneous
  • Chargeable?: No

You are able to sense far better than even those who are proficient in ki sensing, almost having a radar. While a creauter is within 100 feet of you when you cast this Technique, you automatically detect them, even if they are hidden. If you have the Ki Control Heroic Feature, the range instead because the range of which you can sense ki.

Sonido

Rank ? Omni Technique

  • Cost: Special
  • Prerequisite: Arrancar
  • Casting Time: Special
  • Range: Self
  • Duration: Instantaneous
  • Chargeable?: No When you would succeed a Dexterity Saving Throw while benefiting the effects of Wild Sense, for 8 ki you are able to teleport your full movement speed to an unoccupied space that you can see.

Alternatively as a bonus action, you may spend 15 ki to teleport to an unoccupied space of your choice that you can see within your movement speed. homebrew mug

Coyote Stark 1st Espada

Bodskih

 

 

Quincy

Humanoid


Physical Description

Quincies look akin to human and physically are not different from Humans with their only difference being their naturally capable bodies.

History

Quincies have been known to be natural enemies against the Shinigami as they’re naturally adept with their Ki and knowledge. Due to this, the Shinigami were massacred and any surviving Quincies had gone into hiding, plotting different plans or harboring a hatred directed towards the Shinigami.

Society

Quincies hide within the society of the Earthlings however they defend themselves against the likes of the Hollows with general ease and attempt to take off Shinigami whenever it is available and convenient for them.

Racial Traits

Ability Score Increases

+2 Wisdom, -1 Strength

Choose one: (a) Strength +2 or (b) Dexterity +2

Speed

Your Base Speed is 30 feet.

Languages

You begin with common and one additional language of your choice

Skills

You gain the Acrobatic skills and Longbow or Shortbow

Racial Features

Heileg Bogen

All Quincies are given a Quincy Cross, the crux of their power. As a Bonus Action, you may spend 10 Ki as your transforms the Quincy Cross into a Heileg Bogen. This Heileg Bogen counts as a Longbow for the purspose of class features, racial feature, or feats. At 10th Level, you may spend 30 ki, you gain the Web Bow.

Quincy Cross
Weapon Damage
Heileg Bogen 1d10 Ki Damage
Web Bow 2d6 Ki Damage

Hirenkyaku

The Quincies are born with an inherent refined control of their ki, allowing them to move in a unique way that enhances their speed and their flight capabilities. You may spend 30 Ki with no action cost, you gain 30 feet of flying speed for 1 minute. You may spend an additional 10 ki to gain an additional 10 feet of movement, to a maximum of 30 additional ki. Alternatively, you may gain 10 extra movement per 10 ki used.

Sanrei Glove

The Sanrei Glove is the most important tool in the Quincies arsenal, not because of its usability, but because if removed, Quincies lose their ki. As a bonus action, a Quincy can take off their Glove. For 1 minute, they gain an amount of power equal to their proficiency bonus and gain an additional 1 Power at the start of their turn to a maximum equal to their proficiency bonus. Additionally once per round, the next attack they would make is considered a critical hit or if a creature would fail the saving throw, they take double damage if they were to take damage (You may only gain the benefit of one of the options). After taking off the Glove, they lose all Quincy Racial Features until they spend 4 Training Points to gain it back or are hit by a weapon made by the Quincy Cross within 5 feet, however they do not gain the Sanrei Glove.

Quincy Evolution

At level 10, Quincies gain an answer to a power said to be the answer to the drawbacks of the removal of the Sanrei Glove. They gain the Vollständig Power-Up

Blut

By channel Reishi, a special condensed version of ki, through their veins or arteries, Quincies are able to enhance their damaging capabilities or their defensive capabilities. You gain the Blut Arterie and Blut Venes Technique

Blut Arteries

Rank ? Ki Technique


  • Ki Cost: 15 Ki
  • Prerequisite: None
  • Casting Time: 1 Bonus Action
  • Range: Self
  • Chargeable?: No
  • Duration: Upkeep
  • Type: Omni

You begin to pump ki through your Arteries and focus on the damage power of your attack. Damage that you deal from a weapon made by your Quincy Cross Feature increase its damage step by 1.

 

 

Blut Venes

Rank ? Ki Technique


  • Ki Cost: 50 Ki
  • Prerequisite: None
  • Casting Time: Special
  • Range: Self
  • Chargeable?: No
  • Duration: Instantaneous
  • Type: Omni

You begin to pump ki through your Veins and focus on the defenses of your body. When you would use Block against a creature that would deal damage, you may instead take 1/4th of the damage.

homebrew mug

Yhwach

Bodskih

 

 

Shinigami

Humanoid

Physical Description

Shinigami’s look very similar to humans, with the small differences being their choice of clothes being more akin to traditional warrior kimono’s, named the Shihakushō.

History

Shinigami’s are a long line of warriors who have defended Otherworld and Hell from corrupted entities created by those who cannot move on, naming them Hollows. Most often than not, Hollows are also made through those who are exposed by a certain amount from the Soul Cleansing Machine. A Shinigami’s duty is to make sure that these occurences are kept in check and that too much evil is not exposed to the outside world or else, what comes may wreck more havoc than what may normally happen.

Society

Shinigami are often seen as heroes or executioners, removing those who wish to stay and sending them to Otherworld or saving those who are soon to be corrupted by not moving on or taking the evil within the world.

Racial Traits

Ability Score Increases

Dexterity +2, Intelligence +2, Charisma -1

Speed

Your Base Speed is 30 feet.

Languages

You begin with common and one additional language of your choice

Skills

You gain the history skills and Smith Tools

Racial Features

Zanpakuto

A Zanpakuto is part of a Shinigami’s weapon of choice as it is a part of them as much as the weapon is as part of themselves. If this weapon is broken or damaged while it is Unreleased or in Shikai, you have access to a Smith’s Tools and gain the benefit of a rest, you may make a Strength or Intelligence (Smith’s tools) against DC 20, on a success, you repair the Zanpakuto. If your Zanpakuto breaks while in Bankai, the Zanpakuto is permanently destroyed until you gain the True Zanpakuto Training Feature. If your Zanpakuto breaks after gaining the Feat, you increase the DC by 5 to repair it.

Alternatively, you may choose to gain an additional Zanpakuto, if you do, the Zanpakuto gains the Light property and the damage deals a step lower.

Zanpakuto
Name Damage Weapon Properties
Zanpakuto 1d6 Slashing Finesse, Versatile (1d8)

Soul Release

At 5th Level, you have learned the full name of your Zanpakuto, allowing it may access the full capabilities of your Zanpakuto. You must learn to listen to your Zanpakuto, communicating with it while you are capbale. When you would gain the benfit of a rest, you may make a Wisdom Check against a DC 15, on a success you gain the Shikai Power-Up.

Kido

Kido is a variant form of magic that is practiced by all the Shinigami, extending their capabilities by chanting an encantation and enphasizing on their movement to form more powerful spells. You have access to 1 branch of magic of your choice as if through the Mysticism Class Feature. You may increase the Casting Time by 1 step, counting as if you have an arcane focus for any spells you cast as you enchant the spell via an encantation. (Bonus Action -> Action -> Action and Bonus Action)

Additionally your Spellcasting Ability for the Mysticism Class Feature changes to Intelligence instead of Charisma.

Reiryoku

Shinigami have a special variant of ki through many years of practice and manipulation called Reiryoku, increasing the capacity by ki by a superior amount and allowing them to get adapted to ki focused features with greater ease. You gain a +1 to your Maximum Ki Point.

Soul Reaper’s Superiority

You are naturally adept at Weapon combat or Kido Combat. You gain +1 Static Bonus added to either to Weapon Attacks and Weapon Techniques or to Spells. This increases to +2 at level 7, +3 at level 13, and +4 at level 19.

 

 

Subraces

Fullbringer

Physical Description

Fullbringers looks the same as their race, however the biggest difference is that when they activate their Fullbringer. When their Fullbringer is activated, they gain weapons and items of different variety.

History

Fullbringers are born out of surviving young individuals from Hollows, gaining their Fullbringers abilities after surviving the battle. These were extremely rare, however when they gained it and combine their capabilities with their ki, they have been known to be warriors capable to go with the heavy hitters.

Society

Fullbringers hide their identity from the world and when the time comes, they begin to release their ki to show off what their capabilities they have.

Racial Feature

Arma de los Fullbringer

Choose one mundane item within your inventory, this item becomes your Arma. You may choose one weapon of your choice (or you may choose your Unarmed Strike). As an object interaction, you may turn your Arma into the weapon. You gain a +1 to attack and damage with your Arma. This increases to +2 at Ki Rank 2 and +3 to at Ki Rank 3.

Magica de los Muertos (Superiority)

When you would deal damage with a Ki Technique or a Spell, you may add your Ability Modifier to the damage. Additionally, when a creature would Clash against you, your Ki Technique or Spell counts as a rank above the Technique’s/Spell’s Ki Rank

Bringer Light

Your special usage of ki allows you to move at faster speeds than normal, releasing a green luminescence light from your feet.

As a Bonus Action for 3 Stamina, you gain a flight speed equal to your movement speed and you increase your speed by an amount equal to your Ki Rank times 5.

homebrew mug

Yasutora Sado

Bodskih

 

 

Forms

Hollow

Resureccion

Resureccion: Segunda Etapa

Transformation

A level beyond that of a regular Hollow, this form gives access to unique abilities that a Hollow wouldn’t normally get.

  • You gain the benefits of the Highest Tier of Hollow Mask that you have access to
  • Increase your Power by 2
  • Your Hollow Mask’s Damage increases by a step.
  • All Hollow Techniques increase their damage step by 2
  • At the end of your turn, you lose 8 Stamina

Quincy

Vollständig

Power-Up

The Vollständig is the answer to all of the drawbacks of the Quincies, giving the capability said to answer the weakness of the Sanrei Glove

  • Increase your Power by 3
  • Increase your Movement Speed by 30 ft.
  • You gain a Flight Speed equal to your Movement Speed, if you were to use Hirenkyaku, you instead add the flight speed you would gain into your Flight Speed
  • Damage dealt by the weapon made by your Quincy Cross increases by a damage step.
  • At the end of your turn, you lose 4 Stamina

Shinigami

Soul Release

Shikai

Power-Up

Shouting the release incantation given to you by your Zanpakuto, you awaken the initial release of your Zanpakuto

  • Increase your Power by 1
  • Your Zanpakuto now counts a magical for the purpose of damage
  • Your Weapon Manifestation appears into a design of your choice, when doing so, choose one of the following (This option cannot be changed later):
    • Defense Driven: Your weapon transforms into a type of armor or shield of your design that befits you the most. You gain a +2 to AC and to all Saving Throws. Additionally when you would block, you reduce the stamina cost by 1.
    • Melee Driven: Your weapon manifest into a different melee weapon that befits you the most. You may choose one weapon of your choice within the Simple Melee Weapon and Martial Melee Weapon Table. Your Zanpakuto transforms into that weapon, gaining its Weapon Properties amd gaining the weapon’s damage if it is higher.
    • Spell Driven: Your weapon manifest to a type of magic of your choice, appearing as an element or carrying a nature of the school of magic that you practiced. Your damage type changes to the following table depending on your school of magic gained by your Kido Racial Feature.
    • Range Driven: Your weapon manifest into a ranged weapon that befits you the most. You may choose one weapon of your choice within the Simple Range Weapon and Martial Melee Weapon Table. Your Zanpakuto transforms into that weapon, gaining its Weapon Properties and gaining the weapon’s damage if it is higher. If you choose a weapon with the ammunition property, you ignore as you produce your own ammunition.
  • At the end of your turn, you lose 1 Stamina.

homebrew mug

Kurosaki Ichigo

Lydia Simmons

 

 

Bankai

Power-Up

You shout your Zanpakuto’s Final Release Name, awakening your Zanpakuto’s True Form, its power is far stronger than its original Shikai State.

  • Increase your Power by 3
  • Increase your Movement Speed by 15 ft.
  • Increase the damage step of your Zanpakuto by 1
    • d4>d6>d8>d10>d12>2d6>etc
  • Your Zanpakuto now counts a magical for the purpose of damage
  • Your Weapon’s Manifestation becomes stronger, enhancing itself by the option you had chosen from your Shikai.
    • Defense Driven: Your weapon’s transforms to its strongest defensive state. You gain a +4 to AC and to all Saving Throws. Additionally when you would block, you reduce the stamina cost by 2 and the damage you reduce by an additionaly amount equal to your proficiency bonus.
    • Melee Driven: Your weapon’s transform into its strongest offensive close range state. You may choose one weapon of your choice within the Simple Melee Weapon and Martial Melee Weapon Table. Your Zanpakuto transforms into that weapon, gaining its Weapon Properties amd gaining the weapon’s damage if it is higher. Additionally, when you would make a Melee Attack with your Zanpakuto or cast a Weapon Technique with your Zanpakuto, you make an additional melee weapon attack.
    • Spell Driven: Your weapon manifest to a type of magic of your choice, appearing as an element or carrying a nature of the school of magic that you practiced. Your damage type changes to the following table depending on your school of magic gained by your Kido Racial Feature. Additionally, you may use your Zanpakuto as your Arcane Focus and you may ignore Verbal and Somatic components.
    • Range Driven Your weapon manifest into a ranged weapon that befits you the most. You may choose one weapon of your choice within the Simple Range Weapon and Martial Melee Weapon Table. Your Zanpakuto transforms into that weapon, gaining its Weapon Properties and gaining the weapon’s damage if it is higher. If you choose a weapon with the ammunition property, you ignore as you produce your own ammunition. Additionally, attacks made with your Zanpakuto gain a +1 Critical Threat Range.
  • At the end of your turn, you lose 4 Stamina
Spell Driven
School of Magic Damage Type
Abjuration Force
Conjuration Acid or Thunder
Divination Radiant
Enchantment Psychic or Necrotic
Evocation Fire, Lightning, or Cold
Illusion Psychic
Necromancy Necrotic
Transmutation Bludgeoning, Piercing or Slashing

homebrew mug

Ichigo Kurosaki Bankai

Bodskih

 

 

Non-Racial

Visored

Hollow Mask

Transformation

You gain a mask that resembles that of a Hollow, giving you enhanced strength that even rivals those who have Bankai. Each time you go up a Ki Rank, you gain an additional tier (You may still transform into previous tiers).

Tier 1
  • At the start of your turn, you must make a Wisdom Saving Throw against DC 8, this DC increases by 2 every turn. On a failure, you gain the Berserk Condition if you weren’t already Berserk.
  • Increase your Power by 1
  • Increase your Movement Speed by 15 ft.
  • You deal an additional 1d6 damage
  • At the end of your turn, you lose 2 Stamina.
Tier 2
  • At the start of your turn, you must make a Wisdom Saving Throw against DC 12, this DC increases by 2 every turn. On a failure, you gain the Berserk Condition if you weren’t already Berserk.
  • Increase your Power by 2
  • Increase your Movement Speed by 20 ft.
  • You deal an additional 1d10 damage
  • At the end of your turn, you lose 3 Stamina.
  • You gain access to Hollow Techniques if you couldn’t already
Tier 3
  • At the start of your turn, you must make a Wisdom Saving Throw against DC 14, this DC increases by 2 every turn. On a failure, you gain the Berserk Condition if you weren’t already Berserk.
  • Increase your Power by 3
  • Increase your Movement Speed by 30 ft.
  • You deal an additional 1d12 damage
  • At the end of your turn, you lose 5 Stamina.
Tier 4 (Vasto Lorde)
  • At the start of your turn, you must make a Wisdom Saving Throw against DC 18, this DC increases by 2 every turn. On a failure, you gain the Berserk Condition if you weren’t already Berserk.
  • Increase your Power by 5
  • Increase your Movement Speed by 50 ft.
  • You deal an additional 2d8 damage
  • At the end of your turn, you lose 7 Stamina.

homebrew mug

Vasto Lorde Ichigo

Charlotte Cuuhlhourne

 

 

Feat

Hollow

Arrancar

Prerequisite: Ki Rank 3

You have gained the capability to take off your mask, allowing you to access the true and most powerful form of a Hollow. Your appearance becomes similar to that of an Earthling. Additionally, you no longer permanently gain the benefits of your Hollow Mask, however you gain a Longsword that contains it. While you wield this weapon, this weapon gains a bonus to hit and damage equal to the Tier of your Hollow Mask. Additionally as a bonus action, you are able to access the highest Hollow Mask Tier that you can access, however you do not have to spend stamina. This counts as part of the Resureccion family for the purpose of Features and Interactions.

Quincy

Quincy Armory

Your usage of the Quincy Cross has grown to evolve further than a bow, now allowing you to make any weapon of your choice. You may make any Simple or Martial Weapon of your choice. Additionally when a creature would move while within your range, you may take an attack of opportunity

Hirenkyaku Mastery

You attempt to master your Hirenkyaku even further, allowing you to even disappear from even the keenest of eyes momentarily. You may now spend up to 60 additional ki instead of 30 and when you would use HIrenkyaku, you no longer trigger an attack of opportunity.

Shinigami

Constant Shikai

Prerequisite: Level 8+

You usage of the Shikai State has allowed you mastery to a point where you can use it as if it was your base. You may no longer use the Shikai Power-Up, you gain a 1 rank of Light Weight and you permanently gain the benefit of your Weapon Manifestation.

Kido Mastery

Prerequisite: Kido or Mysticism

Your Kido Training has been enhanced even further, now gaining a better understanding to the fundamentals of Magic. When you pick this feat, you gain one of the following:

  • When you would deal damage using a Spell, you deal an additional amount equal to your Spellcasting Modifier
  • When you would heal a creature or give temporary hit points using a Spell, you give an additional amount equal to double your Spellcasting Modifier
  • When you would gain a bonus to your AC using a Spell, you gain an additional +1 to your AC.

Reiatsu Pressure

Prerequisite: Level 4+

You begin to let your Reiryoku be released to form an intense pressure around you. When you would make an Intimidation Check, you may use Constitution instead of Charisma. Additionally, once per long rest, when you would deal damage and score a critical hit, you double all non-die based modifiers to your damage.

Purified Environment

You’ve learned to naturally take in the amount of Reiryoku in the air where the Reiatsu is dense enough. While you are within a plane of existence that is not the prime material plane, you gain the benefits of the Full-Bodied Spirit Condition.

 

 

Trained Feature

Final Bankai

Prerequisite: Level 12+, Final Release

You go through intense training to learn the most risky action a Shinigami can do, burn through their Reiryoku to make the strongest attack. As an action, you automatically transform into your Bankai, while in this special state of Bankai, it uses your Transformation Slot. You double the amount of Power you gain from Bankai and triple the Stamina Cost. When you would lose Stamina, you lose Maximum Stamina equal to halve of the Stamina Cost.

Final Release

Prerequiste: Level 12+, Release or Shikai Training

You achieve the full strength of your Zanpakuto, after much fighting and training, you gain the Bankai Power-Up

Full-Shinigami Training

Prerequisite: Shikai Training

Your training of the Shinigami custom has been finished and has ran its course to the finish line. You gain access to the Shinigami Feats.

Hollow Mastery

Prerequisite: Hollowfication

You begin to learn how to control the power of the Hollowfication, learning to take advantage of the rage and being able to maintain the Hollow within your soul. You no longer must make a Charisma Saving Throw when you gain the Enraged Condition and may transform without the need of the condition.

You may gain this Trained Feature four more times. Each time, you gain the following benefits:

  • You automatically succeed on Tier 1 Hollow Mask
  • You automatically succeed on Tier 2 Hollow Mask
  • You automatically succeed on Tier 3 Hollow Mask
  • You automatically succeed on Tier 4 Hollow Mask (Vasto Lorde)

Segunda Etapa

Prerequisite: Arrancar Feat

You have gained a power beyond that of your Resureccion, giving you a power that is said to be greater than that of the Gods. You gain the Resureccion: Segunda Etapa Transformation.

Shikai Training

Prerequisite: Subsitute Shinigami

Through further training, you gain further access of your Zanpakuto, after heavy training, gaining access to the true name of your Zanpakuto. You gain the Release Racial Feature from the Shinigami Race.

Substitute Shinigami

Prerequisite: Cannot be a Shinigami

A Shinigami has shared their Reiryoku with you and has given you acces to the initial stages of your Shinigami. You gain the Zanpakuto Racial Feature from the Shinigami Race.

True Zanpakuto

Prerequisite: Level 16+, Final Release

You have reforged your Zanpakuto as what you had was only a fraction of its power, gaining your Zanpakuto’s Full Power. All versions of your Zanpakuto’s changes to reflect from within and all of your soul. Your Zanpakuto increases its damage step by 1. Your Shikai Power-Up and your Bankai Power-Up gains an additional +1 to its Power and while in your Bankai, the damage step of your Zanpakuto increases by 2 instead of 1.

If you have the Constant-Shikai Feat, you instead gain an additional +1 to your Power.

 

 

Condition

Hollowfication

The process of Hollowfication is a painful process, forcing you to become closer to that of a Hollow. When you gain this Condition initially, you must make a Charisma Saving Throw against DC 20, on a success, you go unconscious but are stable. On a failure, you immediately gain the Berserk Condition and go into the Higherst Tier Hollow Mask Transformation that you may achieve.

You may not go into the Hollow Mask transformation unless specifically stated. If you gain the Enraged Condition, then you must make a Charisma Saving Throw against DC 20, on a success, you may choose to go into the Hollow Mask Transformation. On a failure, you gain the Berserk Condition and and go into the Higherst Tier Hollow Mask Transformation that you may achieve. If you have a transformation active and you failed any saving throw, this transformation takes priority, if you can use the transformation as a power-up, you choose where it gains priority