Magni's New Familiar




Eldritch Abomination

Large Aberration, Chaotic Evil


  • Armour Class 17 (Eldritch Armour)
  • Hit Points 137 (13d10 + 65)
  • Speed 45ft., Fly 10ft.

STR DEX CON INT WIS CHA
17 (+3) 21 (+5) 20 (+5) 18 (+4) 19 (+4) 13 (+1)

  • Damage Resistances Force
  • Damage Immunities Necrotic
  • Damage Vulnerabilities Radiant
  • Condition Immunities Frightened, Stunned.
  • Senses Blindsight 60ft., Passive Perception 14
  • Languages Deep Speech.
  • Challenge 7 (2,900 XP)


Abilities

Eldritch Horror. Whenever a creature makes a weapon or spell attack against the abomination, they must make a DC 16 Charisma Saving Throw or become Frightened until their next turn.

Otherwordly Abomination 3/Long Rest On the Abomination's turn, the creature can choose to channel Necromantic Energy from the remains of Ashtreal, the creature may add 4d8 Necrotic Damage to it's next attack, and regain Hit Points equal to the total damage dealt by that attack.

Actions

Multiattack. The Abomination makes two attacks, one with it's claws and then one bite.

Claw. Melee Weapon Attack: +9 to hit, Reach 5ft., one target. Hit 34 (4d8 + 16) slashing damage.

Bite. Melee Weapon Attack: +9 to hit, Reach 5ft., one target. Hit 30 (4d8 + 12) piercing damage.

Credit: 'daviblight' of Newgrounds