Artificer - Warcrafter

A Warcrafter is an individual who strives for perfection. Vehicles and airships are new and exciting innovations, why should our swords and shields be left behind? Soldiers can do with any smith. But heros need a Warcrafter. From giant blades wielded in a single hand, to daggers that can be thrown miles away. As the Warcrafter Dragadune once said “Some people question whether it’s the soldier or the sword who kills. Neither. I made the sword, those were my kills”.

Mobile Forge

When you adopt this specialization at 3rd level, you gain proficiency with Smith’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. In addition, whenever you complete a long rest you may create your mobile forge. When you do, any previous mobile forge you’ve created disappears. The mobile forge takes shape as a tiny metallic cube.

The mobile forge may be unlocked by spending an action to solve a puzzle, which only you know the solution to. When the mobile forge is unlocked it unfolds into a 10x10 workstation that includes an anvil, forge, bellow, table, and a chair. The exact arrangement of these features is up to you, however there will always be a lever besides the table. When pulled, the workstation will begin to fold back into a tiny cube after a 6 second delay.

Anything not originally inside the mobile forge is harmlessly expelled in the nearest possible safe location. The equipment that comes with the mobile forge cannot be removed for any reason due to a magical barrier.

Weapon Expertise

Starting at 3rd level, you gain proficiency with Martial weapons.

Warcrafter Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Warcrafter Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Warcrafter Spells
Artificer Level Warcrafter Spells
3rd Zephyr Strike, Unseen Servant
5th Flame Blade, Cordon of Arrows
9th Elemental Weapon, Glyph of Warding
13th Stone Shape, Fabricate
17th Conjure Volley, Animate Objects


Glorious Weapon

Also at 3rd level, you have mastered the art of weapon smithing. Using your mobile forge, you may spend time modifying a non-magical weapon. You may only have one modified weapon at 3rd level, two at 5th level, three at 9th level, and four at 15th level. For each modified weapon, you may add modifications based on the Weapon Modification Table. You can add any number of modifications to a weapon, however you cannot add the same modification multiple times, and the sum modification score of a weapon cannot be greater than your artificer level.

The time it takes to add a modification is equal to 5 * modification score hours. Time can be done across multiple sessions, it does not need to be done all at once. However a weapon cannot be used until its modification is complete. Removing a modification takes 1 hour. If you start modifying a weapon outside your maximum amount, the weapon you’ve modified least recently begins to deteriorate, and loses its modifications. If you die, all weapons you’ve modified start to deteriorate and lose their modifications after 10 days.

Weapon Modification Table

Melee Weapons Only
Name Modification Cost
Agile Blade Add the “Finesse” property 3
Long Hilt Add the “Reach” property 6
Multi-purposed Add the “Thrown (range 20/60)” property 3
Strong Foundation Add the “Versatile” property. This cannot be added to a two-handed weapon 5
Silvered Weapon becomes Silvered for the purpose of overcoming resistances and immunity 2 + 100gp
Ranged Weapons Only
Name Modification Cost
Quick Draw Remove the “Loading” property 6
Stable shooting You can recover three-fourths your expended Ammunition by taking a minute to Search the battlefield 3
Steady grip Double the weapon’s normal range 4
Increased Power Double the weapon’s long range 2

Credit: Blackbando

Any Weapon
Name Modification Cost
Lighter Alloy Remove the “Heavy” property, or if there is none, add the “Light” property 5
Superb Balance Remove the “Two-Handed” property 6
Altered Ending Change damage type to “Piercing”, “Bludgeoning”, or “Slashing” 1
Ultimate Weapon Increase the damage die (e.g. 1d6 -> 1d8) 8
Aquatic Design This weapon is unaffected by the normal rules of underwater combat 3

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn

Arcane Adaptation

Starting at 9th level, you can use your mobile forge to modify magic weapons. In addition, any spells you cast which specify “nonmagical weapon” instead say “nonmagical or magical weapon”.

Devastating Tinker

By 15th level, you have perfected the art of weapon smithing, and all modified weapons gain the following benefits:

  • Anyone wielding one of your modified weapons gains a +1 to their AC.
  • Modified weapons gain an additional damage die of the respective type (e.g. 1d8 becomes 2d8)
  • If an enemy missed an attack against a creature while that creature was wielding your modified weapon, that creature has advantage on the next attack made against that enemy.

Credit: Dan Scott