Futuristic Weapons
Weapon | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Martial Ranged Weapon | ||||
Autopistol | 250 credits | 2d6 piercing | 3 lb. | Ammunition (range 50/150), reload (25 shots) |
Blaster pistol | 400 credits | 4d4 lightning | 2 lb. | Ammunition (range 40/120), reload (50 shots) |
Laser pistol | 400 credits | 3d6 radiant | 2 lb. | Ammunition (range 40/120), reload (50 shots) |
Screamer pistol | 300 credits | 2d6 thunder | 2 lb. | Ammunition (range 30/90), reload (50 shots) |
Blaster carbine | 750 credits | 4d4 lightning | 2 lb. | Ammunition (range 40/120), burst fire, reload (50 shots), two-handed |
Laser carbine | 750 credits | 3d6 radiant | 2 lb. | Ammunition (range 40/120), burst fire, reload (50 shots), two-handed |
Submachine gun | 500 credits | 2d6 piercing | 3 lb. | Ammunition (range 50/150), reload (25 shots) |
Antimatter rifle | -- | 6d8 necrotic | 10 lb. | Ammunition (range 120/360), reload (2 shots), two-handed |
Assault rifle | 750 credits | 2d8 piercing | 8 lb. | Ammunition (range 80/240), burst fire, reload (30 shots), two-handed |
Blaster rifle | 1100 credits | 4d6 lightning | 7 lb. | Ammunition (range 100/300), reload (30 shots), two-handed |
Laser rifle | 1000 credits | 3d8 radiant | 7 lb. | Ammunition (range 100/300), reload (30 shots), two-handed |
Plasma rifle | 1500 credits | 3d10 fire | 10 lb. | Ammunition (range 60/180), reload (20 shots), two-handed |
Screamer rifle | 900 credits | 2d8 thunder | 7 lb. | Ammunition (range 60/180), reload (30 shots), two-handed |
Plasma caster | 2500 credits | 3d12 fire | 25 lb. | Ammunition (range 120/360), heavy, reload (5 shots), two-handed |
Sniper rifle | 2000 credits | 2d12 piercing | 20 lb. | Ammunition (range 1000/3000), heavy, reload (5 shots), two-handed |
Futuristic Weapons
Maybe you want to have an accurate representation of blaster weapons for your Expedition to the Barrier Peaks adaptation, or maybe you are like me and find that Dungeons & Dragons needed more futuristic weapons if you run a Dragonstar campaign in the future. In either case, you need more guns than the Dungeon Master’s Guide can currently provide.
With a little work and comparison, here are the futuristic weapons for your D&D game!
Designer's Notes
My intent was to create a usable table of futuristic weapons in case I ran a 5th Edition Dragonstar campaign with my gaming group. The amount of work to adapt the entire setting (specifically the technology) was more than I wanted to take on at the time, but I did not want the work to go to waste.
The rules are not playtested. Please feel free to leave a comment on comms.visionary.ca or reddit user /u/Palladion.
Thank You
Credit for the page layout goes to /u/stolkdorf of Natural Crit (www.naturalcrit.com) for the awesome Homebrewery.
Version 0.3
January 19, 2016
About the Author
Wayne, also know by many variations of "Pall" online, is a dangerous Dungeon Master when he has a sore throat... he kills characters without doing the funny voices and sound effects and that's no fun.
reddit: /u/Palladion
Twitter: @VisionaryComms
Web: comms.visionary.ca as Pallcomm