Korgig Strongblade
Character Sheet
Passive Abilities
Korgig Strongblade
Orc (Mag'har) Warrior - Level 5
Protection - Level 2
- Ability Score: +2 WIS
- Size: +1 STR
- Class Skill (Rank 3): +3 Escape
Base Class Passive Abilities
Battle Partner
Warrior Class FeatureChoose a Battle Partner to stand beside in Combat which gives you both a +2 in one skill that you share, +1 to Max HP, and unlocks access to Class Toolkits involving your Battle Partner.
Knowledge Proficiencies
Blacksmithing: Gain a +5 to any knowledge roll regarding smithing including materials, origin, age, likely maker, scrap value, and anything else of note.
Combat Tactics: Gain a +5 to knowledge rolls for combat tactics. Check the viability of your group's tactics and assess a guess about the enemy and their possible tactics.
One-handed Weapons: You skill in understanding one-handed combat tactics in one on one combat allows you to assess the strengths and weaknesses of an opponent in combat for training or killing as necessary.
Draenor Lore/Orc Culture: Gain a +5 to all knowledge rolls regarding Draenor land, animals, plants, and cultures.
Azerothian Culture: Gain a +2 to knowledge rolls regarding the difference between Draenor orc culture and that of those on Azeroth. While both orcs their history and ways are very different.
Geography: Gain a +2 to knowledge rolls based on Geography and location.
Racial Passive Abilities
Sympathetic Vigor
Orc (Mag'har) AbilityIncreases all Pet HP by +1. Includes Companion Pets, Wyverns, and Mounts.
Prestige Passive Abilities
Enduring Might
Protection Class FeatureGain +5 Max HP and +2 to Defense. Additionally, you now have access to a Tanking Stance. While you wear heavy armor or otherwise have means of significant damage mitigation, you may enter a Tanking Stance for up to 2 targets within Melee Range of you. While Tanking, you cannot attack or deal damage aside from your Toolkits and Class Features. If the DM requires a counter-roll from you (such as a Reflex Save, or Perception Check) you make these with a bonus equal to your Defense modifier while Tanking.
Tanking Stance allows for you to roll Defense to mitigate incoming damage to those you are Tanking for. If you roll higher than the attacker's roll, the damage strikes you instead. If you roll a Critical Success (natural 20) without modifiers, you completely mitigate the damage, taking none of it yourself.
You may enter Tanking Stance as many times as you wish during an event, but it will take your entire action to do so. If you or your Tanking targets move beyond Melee Range of each other, you exit Tanking Stance.
Active Abilities
Racial Active Abilities
Savage Blood
Orc (Mag'har) AbilityGain +1 to Fortitude Saves passively. Additionally, once per encounter, you may remove all Poisons, Diseases, and Curses currently afflicting you.
Ancestral Call
Orc (Mag'har) AbilityThe Spirits will bless one Main Stat at random at the start of combat by 2. Useable once per Encounter. Roll out of 6 for the following results:
1: Charisma
2: Constitution
3: Dexterity
4: Intelligence
5: Strength
6: Wisdom
Base Class Active Abilities
Forced Recovery
Warrior Ability- Duration: Instant
- Charges: 2
Being attacked with any incapacitating action not of a magical nature (Fearsome Presence, traps, grapple what have you) Roll out of 2 to resist the attack. If you are successful resist the spell and gain a +1 Strength modifier for your next action. Active, useable up to 2 times.
Shield Wall (Rank 2)
Warrior Ability- Duration: 2 Turns
- Charges: 1
Negate all Incoming damage you and one ally close to you take for two turns by half. This action takes up two action turns.
Coordinated Fire (Rank 2)
Warrior Ability- Duration: Instant
- Charges: 1
You and your Battle Partner can take a combined action. This combined action hits for double the usual roll values and cannot miss with a lowered Critical Roll Ceiling of 18 with modifiers.
Prestige Active Abilities
When you unlock a Prestige Class via an RP Quest, you will gain access to three new toolkit abilities you select as you level up. These are typically active, but can be passive.
Remember: you still have access to your Base Class toolkit abilities as well as your Prestige abilities if you undergo this quest.
Dragon's Roar (Rank 1)
1st Toolkit Selection- Charges: 1
Once per encounter, unleash a mighty bellow. You drag in or otherwise taunt 3 enemies in Melee Range to you, and deal an immediate 3 damage to each of them. For the next 3 turns, these enemies are forced to attack you and only you.
Stance Dance (Rank 1)
2nd Toolkit Selection- Charges: 1
You enter your Tanking Stance at the start of your turn. When you enter your Tanking Stance, make a free Attack against one enemy within range. Immediately roll an Attack. If you hit, deal +1 additional damage to them. Useable once per encounter.
Intercept (Rank 1)
3rd Toolkit Selection- Charges: 2
Twice per encounter if you are not already Tanking, you may rush to the aid of an ally within line of sight of you. You immediately roll Defense against an attack made against them. If you succeed, deal damage to the attacker equal to the damage the ally would have received. Succeed or fail, you enter Tanking Stance for this ally.
Special Abilities
EXAMPLE SPECIAL ABILITY
Level 5 Base Class- Duration: Passive or Active
You unlock this ability when you reach level 5 in your Base Class.
EXAMPLE SPECIAL ABILITY
Level 5 Prestige Class- Type: Passive or Active
You unlock this ability when you reach level 5 in your Prestige Class.
Forespirit's Foresight
First Epic RP Quest- Type: Passive
When rolling melee attacks against any enemy your critical ceiling is reduced from nat 20 to 17+ as the spirit guides your blade to more critical areas. Natural 20's now do 6 critical damage instead of 4.
EXAMPLE SPECIAL ABILITY
Second Epic RP Quest- Type: Passive or Active
You unlock this ability if you undergo an Epic RP Quest designed around the acquisition of this ability and character development.
Negative Traits
Failure of the Protector
Description: Through the experiences of the orc, Korgig has developed a deep identity based around the need to protect others. That makes him feel the guilt of failure any time someone close to him gets hurt in battle and he strives to never let that happen.
Stat Modifications: When a member of the party within melee range of you takes a critical hit you gain Advantage on the offending target lowering your critical strike chance against them from 20 to 18 With Modifiers but you also take on that person as someone you are defending for the rest of the encounter. You take 1 damage, the Target you are defending takes the rest of the damage dealt to them. This has an unlimited stack.
Rites & Quests Completed
Rites
Offering of the Blooded Feather
- Rewards: +1 Constitution
Judgment of the Wyverns
- Rewards: Cirrus'mani, Highperch Wyvern; +1 WIS, +1 Insight Necklace of Binding
The Skypath
- Rewards: +2 Diplomacy, +2 Dexterity Wyvern Totem
Stats & Skills
Charisma Constitution Dexterity - +1 - (+2 On Cirrus'mani)
Charisma: A measure of your character's influence over other people in a social aspect. It affects Bluff, Diplomacy, Disguise, Intimidation, and Performance.
Constitution: A measure of your character's stamina and ability to take damage. It affects Defense and Fortitude Save.
Dexterity: A measure of how dexterous your character is. It affects Acrobatics, Disable Device, Escape, Stealth, Ranged Attack, and Reflex Save.
Intelligence Strength Wisdom - +1 +3
Intelligence: A measure of how intelligent your character is and their magical power. It affects Spell Attack, Spell Defense, Knowledge, and Spellcraft.
Strength: A measure of your character's raw strength. It affects Melee Attack, Athletics, and Grapple.
Wisdom: A measure of your character's application of knowledge and inner strength. It affects Healing, Insight, Perception, Survival, and Will Save.
Combat Stats
Name | Bonus |
---|---|
Melee Attack | +1 |
Ranged Attack | - |
Spell Attack | - |
Defense | +2 |
Spell Defense | - |
Saving Throws
Name | Bonus |
---|---|
Fortitude Save | +1 |
Reflex Save | - |
Will Save | - |
Skills
Name | Bonus |
---|---|
Acrobatics | - |
Athletics | - |
Bluff | - |
Diplomacy | +2 |
Disable Device | - |
Disguise | - |
Escape | +3 |
Grapple | - |
Healing | - |
Insight | +1 |
Intimidation | - |
Knowledge | - |
Perception | - |
Performance | - |
Spellcraft | - |
Stealth | - |
Survival | - |
Inventory
Gar’mak, Token of the Protector
Melee Weapon
- Acquisition Discovered in Ashenvale
- D20 Modifiers +1 melee attack
- Special Effects Gar'mak-Kestal (Spellshatter of Gar'mak)- Once per encounter slash the blade before you dealing 4 damage to any target in melee range and removing one magical buff or shield from those targets, stunning them for one round as the magic is rupped away.
- Attunement: Spirit of the Protector
Totem of the Winds
A totem carved to look like a tribal wyvern (Trinket)
- Acquisition Completion of the Skypath
- D20 Modifiers +2 DEX when riding your wyvern
- Special Effects N/A
- Attunement: This totem may upgrade each time you complete the Skypath, gaining +1 DEX for each subsequent victory, up to a maximum total of +5 to DEX.
Necklace of Binding
A druid-blessed necklace unique to each individual Windwarrior. Their wyvern wears a twin item.
- Acquisition Completion of the Judgment of the Wyverns
- D20 Modifiers +1 WIS, +1 Insight
- Special Effects Allows telepathic communication with your wyvern. Thoughts, feelings, and images are shared across this bond.
- Attunement: The stronger the bond, the further the telepathic range extends to.
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Prestige class.
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Allies and Unblooded start with 2 inventory slots unlocked automatically.
- D20 Modifiers + or - modifiers to your Dice Stats. Not every item has to add modifiers.
- Special Effects Unique effects that happen in or out of combat. This could apply buffs, debuffs, or cause some kind of spell or ability to happen, or anything in between.
- Attunement: Rarely, some items will require attunement to unlock further effects. This could simply be wearing it for long enough or passing some kind of "test", or anything in between.
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by becoming a Tribesman.
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Base Class.
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Prestige class.
- D20 Modifiers
- Special Effects
- Attunement:
Wyvern Sheet
Cirrus'mani
Pride Champion
- Species: Wyvern
- Age: 16
- Gender: Male
HEALTH TRUST ARMORED 7 1 NO
SIZE TEMPERAMENT ARMOR BONUS OVERSIZED DOMINANT -
Actions
Highperch Venom: Roll to determine. On a Critical hit without modifiers, the victim dies instantly. Anything less, and they take 4 damage and lose the use of a limb.
Armament Ability 1: N/A
Armament Ability 2: N/A