Otherworldly Patron:

The Goose

"Honk!"

When you intially select this Patron at 3rd level, you gain the powers of The Goose.

Once per day, as an action, you can perform one of the following effects; after you use your HONK, you can’t use it again until you complete a short or long rest.

  • You let out a deafening HONK. Creatures within 10 feet of you make a Wisdom saving throw. On a failed save, they take 2d6 thunder or force damage (Your choice), and half as much damage on a successful one. On a failed save, creatures are Frightened of you until the start of your next turn. The damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 14th level.

  • You make a ranged spell attack with a range of 120 feet against a target you can see. On a hit, the target takes 1d8 thunder or force damage (your choice). A visage of your Horrible Patron surrounds you. The target of this attack then sees you as a nuisance and will attempt to target you as best it can, suffering disadvantage on all attack rolls against you for 1 minute. The damage increases to 2d8 at 6th level, 3d8 at 10th level, and 4d8 at 14th level.

The Flockening

At 6th level, you learn to harness your patron's flock for your own benefit.

You may use an action to summon up to 3 Untitled Geese (Stat Blocks below), which appear in adjacent spaces within 5 feet of you. You then select creatures that you can see within 60 feet to harrass. The Geese attempt to remain within 5 feet of their selected target for the duration of the ability. You can move or redirect your Geese as a Bonus action.

Any creature targeted by a Goose must succeed a Charisma saving throw against your Spell Save DC. On a success, the creature ignores the Goose and at the start of the Goose's next turn, it honks as if it had been dismissed and disapears.

On a failed saving throw, the Goose begins to harrass the targeted creature. You roll a 1d4 after any attack roll, ability check, or saving throw the creature makes, and deduct the number rolled on the d4 from its' roll. A creature may suffer from more than one Goose at a time, to a maximum of 3.

The Geese persist for 1 minute, after which they honk. Creatures within 5 feet of a honking Goose make a Constitution saving throw (Spell Save DC) or take 1d4 thunder or force damage (your choice).

You may dismiss these Geese early as a bonus action. A Goose also dissapears if they are reduced to 0 hitpoints. You may use this ability an amount of times equal to your Charisma modifier, and regain all expended uses after a long rest. You may not summon more than one flock at a time.

Birds of a Feather

At 10th level, you gain the feathers of your poultry patron.

If you fall from a height of 10 feet or more, you may cast Feather Fall on yourself without components, or expending a spell slot.

You gain a flying speed of 10 feet. You are incapable of making attacks or performing the somatic components of spells while flying in this way.

You may use this ability once per long rest.

The Ahonkolypse

At 14th level, when you use your Flockening feature, the amount of Geese summoned increases to 6, the roll deduction dice increases to 1d6, and your Geese will move to and attack the creatures they target, requiring no bonus action from you.

"Peace was Never an Option"



Untitled Goose

Small beast, Chaotic


  • Armor Class 10 +Your Proficieny Modifier
  • Hit Points 2d8 + Warlock Level
  • Speed 30 ft, 20 ft fly.

STR DEX CON INT WIS CHA
10 (+0) 24 (+7) 2 (-4) 5 (-2) 18 (+4) 19 (+5)

  • Condition Immunities All Conditions
  • Damage Resistances Blugeoning, piercing, and slashing damage from non-magical weapons.
  • Damage Vulerabilities Force
  • Languages Understands the languages of its Warlock, but can only speak primordial.
  • Challenge 1

Fowl Nature. It is a beautiful day, and this is a horrible goose. Once summoned, the goose will immediately move within 5 feet of creature (chosen by its warlock.). They will peck, pull, and generally annoy the creature, rolling a dice determined by the warlock and deducting it from any attack roll, ability check, or saving throw the creature makes.

Sassiness. When questioned, this creature will talk back instead of answering, unless it is their Warlock.

It Gets Worse. The attacks of the goose are considered magical for the purposes of overcoming damage resistance.

Actions

Peck. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 7 (1d8 + 2)