Divine Domain - Pleasure Domain

Gods of the pleasure domain are often misunderstood and mischaracterised as being solely related to carnal pleasure. While this is, undoubtedly, a significant part of their draw, those dedicated to the pleasure domain may choose to express it in ways other than purely sexual - relaxing massages are the most obvious, but an evening of enticing conversation with fine drink and finer food suffice just as much. Gods of the pleasure domain are often staunchly against ensorcelling the mind, and focus more on the removal of pain and the calming effects that pleasure can bring.

Gentle Caress

At 1st level you can imbue your touch with a portion of divine magic as a bonus action. By touching an allied creature (including yourself), their heart is set at ease, and their worries washed away. If they were suffering from the Frightened condition, they can make an immediate save, with advantage, to end this, and have advantage on all further saves against the Frightened condition for one minute. In addition, they gain advantage on their next attack roll.

You may use this ability a number of times equal to your wisdom modifier, before requiring a short rest to use them again.

Unarmoured Defense

Those dedicated to the pursuit of pleasure have no need of bulky armour to weigh them down. From 1st level, thanks to the divine gifts of your deity, while you are not wearing any armor your armor class equals 13 + your Wisdom modifier. You can use a shield and still gain this benefit.

Domain Spells

Cleric Level Spells
1st False Life, Tasha's Hideous Laughter
3rd Calm Emotions, Lesser Restoration
5th Aura of Vitality, Catnap
7th Freedom of Movement, Mordenkainen's Private Sanctum
9th Dream, Greater Restoration

Channel Divinity: Numbing Ecstasy

Starting at 2nd level you can use your Channel Divinity as an action to grant any friendly, willing creatures within 30' a flood of mental pleasure. So potent is this that it overwhelms pain they might feel. The next damage dealt to any creature affected by this is reduced to 0, at which point the effect ends. It also expires after 10 minutes, if no damage is received in the interim.

Heart's Ease

Those dedicated to the pursuit of pleasure invariably find themselves targetted by those with ill intent. At 6th level you gain immunity to the Charmed and Frightened conditions, and to all diseases.

In addition, your Gentle Caress ability now also removes one level of Exhaustion on the target.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Eternal Pleasure

Your god blesses you with an immortal body and mind, so as to better carry out their doctrines. From 17th level you stop aging, and cannot die of old age. You may also, if you so choose, regress in age back to being a young adult. You may also choose one additional boon from the following list, which you can switch at the end of a long rest. These boon effects also apply to yourself:

  • Sublime Mind: Any willing creatures you choose who spend a long rest with you (platonically or otherwise) gain immunity to any Enchantment spells, though they can allow the spells to affect them if they so wish. This lasts until the end of your next long rest.
  • Empyreal Ecstacy: When you use your Numbing Ecstasy feature, you also grant any affected creatures Resistance to one damage type of your choice for 1 minute, in addition to its normal effects.
  • Emphatic Exertions: Any willing creatures you choose who spend a long rest with you (platonically or otherwise) are cured of all diseases, gain immunity to disease and the frightened condition, and increase their maximum hit points by twice your cleric level plus your wisdom modifier. They also cannot gain any Exhaustion. This lasts until the end of your next long rest. Subject to DM approval, it may also break any curses afflicting those you rest with.