Minotaurs

Minotaurs are considered by most other races as evil giant muscular humanoids with fur-covered bodies and bull-like heads. It was once believed that all minotaurs were male; actually cursed humans that had been altered by the gods or a demon lord to become a minotaur. That legend proved false as female minotaurs became more prevalent over the years.

minotaur traits

Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.

Age: minitaurs mature a little faster than Humans, reaching Adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

Alignment: minotaurs inherit a tendency toward chaos from their unholy god and barbaric ways of life. However yhey have strong bonds with loyalty over excellence and honor bonds made due to fighting superiority

Size: minitaurs are somewhat larger and bulkier than Humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Menacing: You gain proficiency in the Intimidation skill.

Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Goring Rush: Immediately after you use the Dash action on your turn and move at least 20 feet in straight line, you can make one melee attack with your horns as a bonus action.

Languages: You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.

Sub-races

The gore racers:

Strong speedsters utilising their phisical strength into thrning themselfs into living battering rams

Iron hooves: Your base walking speed is 35 feet.

Hammering Horns: if you mive at least 20ft in straight line before hitting an enemy with your horns the target suffer 1d10+str modifier and needs to make a stremgth saving throw of 8+your proficiency+your strength or fall prone

The undying:

mostly shaman ansestry and deep bond with their evil god. These minitaurs are the last to ever drop in combat or chicken out in any danger.

Death defier: once per ling rest you can roll a death saving throw with advantage

Relentless Endurance: When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.

Languages: You can speaks but can't read or write abysal (this replace the orcish language )

The primals:

this is the most brutal and savvage race of minotaurs warlords and pirates are always hungry for blood and flesh

Fury of the bull: once per longrest you can add twice your level as extra damage to one of your attacks

Savage Attacks: When you score a critical hit with a melee weapon Attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Credit: Oouna