Heavenly Scout

From your birth, you've been cursed with the inability to utilize high level ninjutsu and genjutsu. However, you've turned such curse into a blessing. The Heavenly Restriction has granted your body ability beyond what is normally achievable. Even without high levels of chakra, you can be a monster.

Superior Restriction

Beginning at 3rd Level you learn stylish maneuvers that are fueled by a special dice called Superiority Dice.

Maneuvers: You learn four maneuvers of your choice, at the end of this Subclass. You earn more at higher levels as shown in the “Maneuvers Known” Column of the Superior Restriction table. You can only use one maneuver per attack. When you take a rest, you may switch one maneuver you know for another you qualify for.

Superiority Dice: You have four superiority dice, which are d8’s, you earn more at higher levels, as shown in the Superiority Dice column of the Superior Restriction table. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.

Restricted Body

At 3rd level, your body has been blessed with enhanced martial capabilities. In exchange, you've been bound from using high level techniques. However, do you really care? You gain the following benefits;

  • Increase your unarmed damage die by one step.
  • Increase your movement speed by +10.
  • While wearing no armor or light armor, gain DR equal to your proficiency bonus.
  • Reduce all fall damage taken by half. You do not begin to receive fall damage until you fall from above 30 feet.
  • You require an additional death save to die.
  • At the end of a rest, you may spend a Superiority Die and gain the result as Hit Points and Chakra.

Restricted Chakra

You're used to fighting on low. In fact, that's when you at your best. As an action or bonus action on your turn, you may expend any amount of Chakra, gaining an amount of Hit Points equal to half the spent Chakra. While you are at 0 Chakra, you may spend your Hit Points in place of Chakra for taijutsu and bukijutsu. Additionally, while at 0 Chakra, increase your weapon and unarmed damage by one die. Beginning at 6th level, once per round when reduce a creature's Hit Points to zero you gain 1 Superiority Die.


Heavenly Armory

At 6th level, you have the key to fight back against the more talented and gifted. At the end of a rest you may declare a weapon as Heavenly. Heavenly Weapons gain a special property decided upon declaration that can only be activated by you. A property may only be on a single weapon at a time. You may gain another Heavenly Weapon at 9th and 14th level.

  • Inverted: Damage using this weapon ignores up to half of the creature's Damage Reduction.
  • Playful: Increase this weapon's damage die by +1.
  • Soul: Damage using this weapon affects both Hit Points and Temporary Hit Points of a creature simulatenously.

While you have 0 Chakra, any damage from a Heavenly Weapon treats immunity as resistance.

Rip and Tear

Beginning at 9th level, you're a deadly butcher who couldn't care less about chakra. You gain the following abilities that reflect your brutal nature;

  • Butcher. When you hit a melee taijutsu, weapon, or unarmed attack, you may spend 2 Superiority Dice and force them to make a constitution save. You inflict half the result in ranks of bleeding on a failure and just one on a success.
  • Pinpoint Shot. When you make a ranged weapon or taijutsu attack, you may spend a Superiority Sie. The range of this attack is doubled and cannot be made at disadvantage.
  • Natural Strength. Once per turn, you may substitute the cost of a taijutsu with an amount of Superiority Die equal to the rank of the jutsu(D/C-Rank=1, B/A=2, S=3). This cannot be used to cast a jutsu with a Special cost.

Additionally, while you have 0 Chakra, you gain a temporary Superiority Die at the start of your turn that disappears at the beginning of your next turn.

Ragged Pursuit

At 14th level, when you're fixated on something, you can achieve any goal. You gain Blindsight up to 60 feet. If you would already have Blindsight, increase the range by 30 feet. Additionally, when you are unwillingly moved by a hostile effect, as a reaction you may move up to your movement speed and make a weapon or unarmed attack as a part of the reaction.

Finally, while you have 0 Chakra, you gain advantage on Perception and Insight Checks.

Delirious

At 17th level, you feel high on life and are always at your best. While under an effect that would remove an action (Such as being Incapacitated, Stunned, a jutsu that explicitly prevents Actions, etc), you may still use the action. You may only use the action if it would deal damage.

Additionally, while at 0 Chakra, once per round when you kill a creature you gain an additional Action. This action can only be used to make a weapon or unarmed attack.

The One Who Left It All Behind

At 20th level, you have no attatchment to anything and can battle until you can't any longer. When you are reduced to 0 Hit Points, you are not incapacitated and are immune to all Sensory and Mental Conditions. You still make death saving throws as normal. While you have 0 Chakra, double all the bonuses received from Restricted Body.

Heavenly Manuevers

Baneful Bunker

Scout Nin Keyword: Specialized
As a reaction, you may spend a Superiority Die. Until the beginning of your next turn, increase your AC by half the result(min 1) and gain DR equal to the result.

Danger Zone

When you would deal damage to a creature, you may spend a superiority die to force them to make a Strength saving throw vs your Taijutsu save DC with a penalty equal to half the result of the Superiority Die. On a failure, they take additional damage equal to the result, are knocked prone, and all spaces that the creature occupies or is adjacent to become difficult terrain.

Heavenly Core

Scout Nin Keyword: Specialized
At the start of your turn, spend a superiority Die, the result being the amount of rounds this maneuver persists. For the duration, you gain a bonus to damage reduction and Constitution saves equal to half the result(min 1). You may only have one "Heavenly" manuever active at a time.


Heavenly Speed

Scout Nin Keyword: Specialized
At the start of your turn, spend a Superiority Die, the result being the amount of rounds this maneuver persists.For the duration, you gain a bonus to Dexterity saves equal to half the result(min 1). Your movement cannot be reacted to and ignores difficult terrain. You may only have one "Heavenly" manuever active at a time.

Heavenly Strength

Scout Nin Keyword: Specialized
At the start of your turn, spend a Superiority Die, the result being the amount of rounds this maneuver persists. For the duration, you gain a bonus to damage and strength saves equal to half the result(min 1). You may only have one "Heavenly" manuever active at a time.

Jujutsu Kaisen

Scout Nin Keyword: Specialized
When a target within your movement speed casts a ninjutsu or genjutsu, you may spend your Superiority Die. When you do, you may make a weapon or unarmed attack. On a hit, you deal additional damage equal to triple the result. If this reduces the target's Hit Points to 0, the casting is interrupted

Quiet Executioner

Scout Nin Keyword: Specialized
At the beginning of your turn spend your Superiority Die and record the result. For an amount of rounds equal to the result, you have advantage on stealth checks and cannot be perceived through Chakra Sensing or Chakra Sight.

Retribution

Scout Nin Keyword: Specialized
When you would take damage, as a reaction you may spend a superiority die record the result, and mark the target as your prey. Until the end of your next turn, when you deal damage to your prey, increase the result by the result of the die.

Sinful Step

When you would move, as an action you spend a Superiority and record the result. You may make one weapon or unarmed attack against each creature you would become adjacent to as part of your movement this turn. You may make a number of weapon/unarmed attacks this way equal to the result of the die.

We Jump

When an allied creature deals damage to a creature you can see, as a reaction you can spend a Superiority Die and cast a taijutsu or bukijutsu of C-rank or lower that makes an attack or make a unarmed or weapon attack. Increase the attack roll by half the result of your die.

Superior Restriction Table
Scout-Nin Level Superiority Dice Maneuvers Known
3rd 4 4
4th 4 4
5th 4 4
6th 4 4
7th 5 5
8th 5 5
9th 5 5
10th 5 5
11th 6 6
12th 6 6
13th 6 6
14th 6 6
15th 7 7
16th 7 7
17th 7 7
18th 8 7
19th 8 8
20th 8 8