Eldritcher Knightest

Only the Knightest of the most Eldritcher can dare to rise to these lofty hights, the hights of the Eldritcher Knightest. One part Warlock, one part Knight, but cranked to 11 on both dials - dare you answer the call so loud it breaks throught your earhole just to mind fuck you?

When knighting these most eldritchy of folk blast sword magics at enemies willy-nilly and such in truly bizzare and confusing manners. None but the most Eldritch of masters are worthy of these knightly souls, which are eaten by their masters None dare stand in the path of an Eldritcher Knighest, for they have nothing to lose, not even their afore mentioned souls.

Spell Slots Per Level
Level Cantrips Spells Known Spell Slots Slot Level Invocations Known
1st
2nd
3rd 2 2 1 1st 1
4th 2 2 1 1st 1
5th 2 2 1 1st 1
6th 2 3 2 1st 1
7th 2 3 2 2nd 1
8th 2 3 2 2nd 2
9th 2 4 2 2nd 2
10th 3 4 2 2nd 2
11th 3 4 2 2nd 2
12th 3 5 2 2nd 2
13th 3 5 2 3rd 3
14th 3 6 3 3rd 3
15th 3 6 3 3rd 3
16th 3 6 3 3rd 3
17th 3 7 3 3rd 4
18th 3 7 3 3rd 4
19th 3 8 4 4th 4
20th 3 8 4 4th 4

Eldritch Invocations

At 3rd level, you gain one eldritch invocation of your choice. As you gain additional levels you gain additional invocations of your choice.

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

A level prerequisite for an invocation refers to Warlock level, not character level, levels in Fighter count as half a Warlock level for Eldritcher Knightests.

Eldritch Magic

When you reach 3rd level, you gain the ability to cast spells.

Cantrips.

You also learn two cantrips of your choice from the Warlock spell list. You learn additional cantrips as you gain levels.

Spell Slots.

The table shows how many spell slots you have to cast your Eldritcher Knightest spells of 1st through 4th level. The table also shows what the level of those slots are; all of your spell slots are the same level. To cast one of your spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

For example, when you are 7th level, you have two 2nd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 2nd-level spell.

Spells Known of 1st Level and Higher

At 3rd level, you know two 1st-level spells of your choice from the warlock spell list.

The Spell Slots Per Level table shows when you learn more warlock spells of your choice. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 7th level, for example, you learn a new warlock spell, which can be 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus

You can use an arcane focus as a spellcasting focus for your Eldritcher Knightest spells.

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Eldritcher Knightest

Eldritchen Weapon Bond

At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have up to two bonded weapons, and can summon both at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.

Eldritchy Magic

Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

Eldritcher Strike

At 10th level, you learn how to make your weapon strikes undercut a creature's resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.

Edritchest Charge

At 15th level, you gain the ability to teleport up to 30 feet to an unoccupied space you can see when you use your Action Surge. You can teleport before or after the additional action.

Eldritcherest War Magic

Starting at 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.

Version 1, June 10th, 2021

Busting out the crazy

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Eldritcher Knightest