Figurine Of Wondrous Power: Scorpion Throne

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Description

This figurine is actually constructed as a clever mechanical puzzle, about four inches in size. Interlocking and pivoting parts allow it to be transformed between the scorpion shape and the form shown in the picture above. (Rumors of similar figurines, which include a freight carriage, a crossbow, and a glider, cannot be confirmed.) When the command word is spoken, it becomes one of two creatures, depending on the form it was in. If it was only partially changed, the command word fails. (Reconfiguring the figurine is a standard action that provokes an AOO. Excessive force is not required!)

Form 1: Battle Scorpion

The figurine becomes a Giant Scorpion, which will obey the orders of the owner. It can be summoned thus once a day, for a period of up to one hour.

Form 2: Walking Throne

The figurine takes the form shown below, a six-legged throne capped by a long, pointing, tail. The throne can support a single small or medium-size rider carrying up to 350 pounds. It will travel at 40’/round and is extremely agile, ignoring difficult terrain, light undergrowth, and similar minor impediments to movement. It has an Acrobatics bonus of +18, which it can use to jump, pass through threatened areas, etc. It is treated as a Large Animated Object with the following exceptions:

  • Its Dexterity is 18, giving it AC 19 (Touch 13), and its Reflex save becomes +5

  • It has a stinger attack instead of a slam attack: +9 (1d8+5) and poison (Injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save.) It takes this attack on its rider’s turn.

  • As it has six legs, it has a +8 racial bonus to CMD vs. trip attacks.

The throne is treated as a mount for most purposes, including mounted combat feats if appropriate. It obeys the rider completely, and no Handle Animal or other such checks are needed. Ride checks, if required, gain a +4 bonus due to the Scorpion Throne’s construction.

Note

The throne form can be summoned for up to 24 hours over the course of a week, divided as the owner sees fit. If killed in throne form, it cannot be resummoned until a week has passed.






Credits

Lizard - http://mrlizard.com/rules-and-variants/breakfast-crunch/figurine-of-wondrous-power-scorpion-throne/ JohnTheAussie

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PART 1 | Figurine Of Wondrous Power: Scorpion Throne



Giant Scorpion

Large Construct


  • Armor Class 18
  • Hit Points 53(7d10+14)
  • Speed 40ft.

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 15 (+2) 1 (-5) 9 (-1) 9 (-1)

  • Damage Immunities. Bludgeoning, piercing and slashing from non-magical attacks, fire, poison, physic, thunder damage
  • Condition Immunities blinded, charmed, deafened, exhausted, frightened, paralyzed, petrified, poisoned, stunned, unconscious
  • Senses blindsight 60 ft., passive Perception 9
  • Languages ---
  • Challenge 3 (700 xp)

Immutable Form. A Giant Scorpion Consctruct is immune to any spell or force that would change it’s form. This effect is bypassed by the Giant Scorpion Consctruct’s bearer.

Actions

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target..

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.



Walking Throne

Large Construct


  • Armor Class 19
  • Hit Points 52(4d10+30)
  • Speed 40ft.

STR DEX CON INT WIS CHA
16 18 - - 1 1
  • Damage Immunities. Bludgeoning, piercing and slashing from non-magical attacks, fire, poison, physic, thunder damage
  • Condition Immunities blinded, charmed, deafened, exhausted, frightened, paralyzed, petrified, poisoned, stunned, unconscious
  • Senses reflex save +5,
  • Languages ---
  • Challenge 5 (1600 XP)

Steadiness. As it has six legs, it has a +8 racial bonus to CMD vs. trip attacks..

Immutable Form. A Walking Throne is immune to any spell or force that would change it’s form. This effect is bypassed by the Walking Throne’s bearer.

Actions

Stinger Attack. Melee Weapon Attack: +9 (1d8+5) and poison (Injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save.) It takes this attack on its rider’s turn.

Credits

Lizard - http://mrlizard.com/rules-and-variants/breakfast-crunch/figurine-of-wondrous-power-scorpion-throne/ JohnTheAussie

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PART 2 | Figurine Of Wondrous Power: Scorpion Throne