Invocations

Avoiding Familiar

Prerequisites: 9th level, Pact of the Chain Feature

When subject to an effect that allows your familiar to make any saving throw to take only half damage from a spell or similar feature, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Additionally, you familiar gain a bonus to saving throws equal to your proficiency modifier.

Blessing by Talisman

Prerequisite: 5th level, Pact of the Talisman feature

When you cast a spell with a range of touch, your talisman can deliver the spell as if it had cast the spell from the talisman's position. Your talisman must be within 60 feet of you, and the spell must target the creature wearing or holding the talisman. If the spell requires an attack roll, you use your attack modifier for the roll.

Bond of Eachthighern

When controlling a mount, you can use an action expend a spell, restoring 2d8 of your mount's hit points for each slot level. You only need to expend 5 feet of movement to mount or dismount.

Book of Power

Prerequisites: Pact of the Tome Feature

You can use your Book of Shadows as a spellcasting focus.

Additionally, when you cast a spell, you can treat the spell as having been cast using a spell slot one level higher than you expended (you must still expend a spell slot of equal or higher level than the spell). Once you use this feature, you can't do so again until you finish a long rest.

Burdened Form

Prerequisite: 5th level, Pact of the Chain

You can cast the Find Steed spell as a ritual. When you cast Find Steed in this manner, you transform your familiar instead of gaining a new steed.

Faithful Watcher

Prerequisite: 7th level

As an action, you can summon an observer of your patron, which begins spying for you fAs an action, you can summon an observer of your patron, which begins spying for you from a location within 30 feet of you. The ally is invisible, but is clearly the same type as your patron. The invisible observer telepathically informs you of each creature to appear within 30 feet of it, waking you if you are within 100 feet of it. The observer can see invisible creatures, but not into the ethereal plane or through disguises or illusions. The observer vanishes after eight hours, when dispelled, or when you sue an action to dismiss it. You can use this invocation once, and regain the ability to do so after a long rest.

Fruits of the Wilds

You can cast Goodberry once using a warlock spell slot. You can't do so again until you finish a long rest.

Guarding Weapon

Prerequisites: 9th level, Pact of the Blade Feature

Your pact weapon creates a shimmering field of force while you wield it, granting you a +2 bonus to your AC. You do not gain this benefit wielding a shield.

Heavenly Temperance

You have advantage on saving throws against seductive glamour and emotion based abilities, such as an Incubus' Draining Kiss, a Dryad's Fey Charm, or a Harpy's Luring Song.

Heightened Talisman

Prerequisite:: 12th level, Pact of the Talisman feature

When a creature uses your talisman to increase the result on an ability check or saving throw, it can roll a d8, instead of a d4, and add the result to the check. This expends a use of that feature of your talisman as normal.

Hidden Hoard

Prerequsite: 5th level

As an action you can touch an object, which is moved to an extraplanar gap provided by your patron or to produce an object from this gap. The gap contains enough space to hold up to a 5 foot cube and 200 pounds. Once you have moved a number of items between yourself and the gap equal to twice your proficiency bonus, you cannot use this feature until you finish a long rest.

If you know the demiplane spell, you can send and retrieve items from demiplanes you have created.

Hlal's Exchange

Prerequisite: 7th level

As an action, you can hold a object and switch the contents of that object to a different object of similar function, such as the writing between two books or objects between a locked and unlocked chest. The exchange fails if either object or any of the contents exchanged are magical in nature, or if one of the two objects are empty: for instance, you can't empty the pages of a ledger by exchanging the information within with that of a blank book.

You can use this feature once, and regain it at the end of a short rest.

Mindreader's Touch

As an action, you can cast Detect Thoughts at will without requiring a spell slot or your concentration. When you cast the spell in this manner, you must be touching a creature to detect the presence of thinking creatures or to probe a creature's mind.

Mistguide

You can see normally through fog, mist, rain, snow, and sleet, both magical and nonmagical, to a distance of 30 feet.

Path of Pistis Sophia

Prerequisite: 5th level

As long as you are not carrying a simple or martial weapon, you can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and can roll a d6 in place of the normal damage of your unarmed strike.

Patron's Investiture

You hit point maximum increases by 2 for every warlock level you possess.

Possessing Aid

Prerequisite: 9th level, Pact of the Chain feature

As an action, you can animate a medium or smaller object, filling it with a spirit sent by your patron that obeys your orders. The object uses the statistics given by the animate objects spell, but shares your patron's alignment and remains animated for 10 minutes. If you use this feature on an additional object, the effects ends on the previous object.

Provided Courier

Prerequisite: 5th level

You can summon a tiny servant of your patron as an action, which has a 30 foot fly speed, 1 hit point, and an appearance befitting your patron. You must specify a location that you have visited to the servant and a recipient who matches a general description, such as "a man or woman dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat." You also speak a message of up to twenty-five words. The servant travels for up to 24 hours toward the specified location, covering about 50 miles over the duration.

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination within 24 hours, the message is lost, and the servant makes its way back to your patron. When the servant drops to 0 hit points, it returns to your patron, leaving behind no physical form. At the end of a long rest, your patron informs you if the servant has returned to it in failure.

Reward for Diligence

Prerequisite: 7th level

You instantly regain the first hit die you expend at the end of a long rest.

Roots of Emmantiensien

As an action, you can root yourself to the ground you stand on. While rooted your speeds are all reduced to zero, and you cannot benefit from any increase to your speed and disadvantage on Dexterity saving throws. However, you gain advantage on Strength and Constitution saving throws, a well as advantage on Strength checks. While rooted you cannot be forcibly moved unless the ground you are rooted to is also moved. You can end this state as a bonus action.

Scarring Mark

Prerequisite: 5th level

As an action, you can make a melee touch attack against a creature within reach. A distinct scar, no more than 3 inches across appears on a part of the creature's body of your choice and remains for 8 hours. You count as having a body part from the target for the purposes of spells and special effects for as long as the mark remains, and you always know the direction of the target. This invocation counts as a curse of the purposes of spell effects such as Relentless Hex or Maddening Hex. A remove curse spell ends the hex early.

Shaktari's Touch

Prerequisite: 5th level.

When making a melee weapon attack or casting a spell, your attacks and spells ignore resistance to poison damage and treat immunity as resistance.

Soullinked Talisman

Prerequisite: 18th level, Pact of the Talisman feature

When you would die and your talisman is within 100 feet, you can choose to have your soul enter the talisman instead of passing on. You are incapacitated as long as your soul is within talisman, and can remain within the talisman for 1 week or until you decide to leave it. If a creature casts a spell that would return you to life while holding the talisman, the creature can substitute your talisman for any material components the spell requires.

You can communicate telepathically to any creature wearing or touching the talisman as long as your share a language and hear normally, but are blinded and otherwise unaware of your surroundings. The talisman is treated as an inanimate magical object while you inhabit it.

Touch of Sloth

Prerequisite: 5th level

As an action, you can choose a creature within 30 feet, which must make a Charisma saving throw against your spell save DC. On a failed save the creature is sowed for 1 minute. The target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn. At the end of its turn, the creature can repeat the saving throw, ending the effect on a success.

Touch of Wrath

Prerequisite: 12th level

As an action, you can choose a creature within 30 feet, which must make a Wisdom saving throw against your spell save DC. On a failed save the creature must use its reaction to make a melee weapon attack against a creature of your choice within its reach.

Titania's Trickery

Prerequisite: 5th level

As a bonus action, you can reach out and touch a creature you can see within reach. The creature must make a Charisma saving throw against your spell save DC or be charmed by you until the start of your next turn.

Warning Echo

You can cast Magic Mouth at will, without expending a spell slot or requiring material components. The magic mouth lasts up to 24 hours or until you use this feature again, at which point it vanishes without repeating its message.

Wrath of Barachiel

Prerequisite: 15th level

You can launch bolts of lightning from your weapon as a melee weapon attack at creatures you can see within 15 feet. On a hit, the attack deals magical lightning damage equal to the damage your weapon would do on a hit. Poisons and other effects applied to a weapon are not expended and have no effect on these lightning blasts.