The Enemy Within 4E: Unofficial Errata

Given the number of egregious errors in the 2020 PDF release of The Enemy Within 1 : Enemy in Shadows for WFRP 4E by Cubicle 7, I thought it would be useful to provide this list of errors I noticed for the use of other GMs. This refers to the last updated PDF that I purchased from the Cubicle 7 webstore on April 5, 2020, and downloaded from DriverthruRPG.com, last updated on Oct 16, 2019 on the site. Hopefully these notes will soon be obsolete as an corrected version is made available. In the meantime, you're welcome, Cubicle 7. [This is meant for readers of TEW so of course contains spoilers...]

p.11 I'm Sorry, Where?

On p.11 there are two references to Delbren and the Delbren Road. Delbren is also referred to in the companion on p.43 referring to this beginning, and twice in the profile for Kirsten (p.125), placing it in Middenland. The 1E version refers instead to Delberz (p.32, 38, and in multiple PC profiles, as it is their "Home Town," p.47). Delberz is also referred to in this 4E version on p.15 and 28. Delberz is a Middenland town on the Middenheim to Altdorf road, also cited twice in the 4E Core book (p.29 and 90), whereas there is no reference to Delbren anywhere else we could find.

p.16 A Long Way Down, Maybe?

This can be inferred from the calculations, but the authors somehow forget to mention the jump is four yards down, as it was in 1E (p.40).

P.19: The (Missing) Missing Wheel

A whole paragraph is missing on p.19. On p.43 in 1E:

"Should a character take over the reins of the coach the coachmen will not object and take the opportunity to curl up and go to sleep. With the PCs in control, the coach can be made to travel quite quickly for an hour, at which point one of the wheels will come off and go rolling away down a hillside while the coach lurches sharply in the other direction. There is a 25% chance that the coach will overturn, causing 1xS3 hits to all characters (modified by T only). Characters riding on top can jump to safety, taking no damage, if they make a successful Initiative test, otherwise they also take 1XS2 hits. It takes a total of at least 12 Strength points to right the coach and 10 minutes to replace the wheel."

p.23 Bretonnian Improv

In the text it says Philippe will use his Disarm talent against his opponents, and otherwise makes a dashing escape on a horse, presumably using his Riding skill ("Anyone attempting to follow him on horseback must have Ride Skill and be willing to steal a horse,or Phillipe will soon leave them far behind."). He possesses neither, but had both in 1E (p.42).

p.26 Mistaken Identity (Roadwarden Edition)

On p.26 the roadwardens are led by Magnus Athrect, a copy and paste from 1E (p.45). But in this edition his name is actually Magnus Pflaster (p.30), and this has not been updated in the text.

p.37 Just Sign Here, Don't Worry About the Small Print

When Josef invites the PCs to come to Bogenhafen, it doesn't say anywhere for the GM how long it will take. It is later revealed it takes a full week ("three days" p. 44 + "four days" p.49). Others have discussed how the travel times here suggest a larger Empire than before, or much slower barges. This is not our concern here, just that this crucial information is left out, leaving the GM scrambling.

p.41 The Novice Protagonist

Max Ernst is presented on p.37 as someone who specializes in picking fights in bars (p.37: "Anyone who has spent any time in drinking establishments is in no doubt — the man in black is here to fight. If a fight does not present itself by the time he is finished drinking, he picks a suitable victim and starts a fight of his own"). The authors also make clear on p.42 that drawing a weapon in the bar or reacting "with lethal violence rather than healthy brawling" would be out of the ordinary. All this to say that Max is presented as a regular fist fighter. And he has 0 advances in Melee(Brawling). That seems like an oversight.

p.45 Hunting for 'Hunting the Hunter'

On p.45 there is a reference to a section excitingly named "Hunting the Hunter." Unfortunately, this is a reference to 1E (p.51), and that section has been dropped in 4E... Ironically the "Grognard" section refers to players already knowing he's at the Trumpet Inn, but new players have no (as written) way of finding out. Here are the ommitted paragraphs (p.55, 1E):

"Adolphus is staying at the Trumpet Inn (B). The adventurers may discover this by asking around the local inns about him. Most of the villagers know of his arrival and can give leads to the characters if they make successful Bribe, Charm, or Gossip tests, for example. On a bad roll you may decide that the person talking to the adventurers reacts badly and insults or even attacks them. If a fight does break out, use the Thugs profile on the GM's Reference Sheet.
Depending on how long you wish this section to take, the characters could discover where Adolphus is immediately, or they might have to follow his trail to a second inn. In the former case, they are told that the bounty hunter is staying at the Trumpet Inn. In the latter case, they will be told that he was seen going into the Happy Man (C). On making enquiries at the Happy Man, the adventurers must again interact with the locals before being directed to the Trumpet Inn."

p.50 Can't Adolphus Read?

Crucial information for the PCs comes from Adolphus holding a highly confidential letter from QF. While it's possible that Adolphus had someone else read it for him, write the fake sign at the Lawyers' office in Bogenhafen etc., it makes more sense for him to be able to Read and Write, and would go better with the Bounty Hunter iconography in which bounties are posted in writing. Note that he couldn't read in 1E either, though the device of the found letter was used there too. Not really an erratum, but a strong suggestion to add Read/Write to Adolphus.

p.78 Amoeba Engulfora

The Amoeba has the Engulfing trait, which is nowhere to be found. It's probably been replaced by the Absorb trait, which is a new trait also listed for the Amoeba, and defined on p.147 or EiS 4E.

Damaged Goods

Throughout, weapon damage is treated rather haphazardly. It pays to remember that a dagger is SB+2, and a hand weapon SB+4. Examples below:

Page NPC S Weapon Dam Should be
21 Herpin 45 Dagger +5 +6
22 Marie 56 Sword +9 +10#
23 Philippe 30 Sword +8 +7
Pistol +7 +8
30 Knud Crossbow +6 +9
31 Anida 31 Fists +37 +3
40 Josef 55 Axe +8 +9
41 Max 44 Sword +8 +9#
41 Bodyguards 54 Various weapons +7 +9
42 Drinkers 40 Fists +3 +4
69 Rogues@ 30 Weapon (Hand?) +6 +7
Warriors@ 40 Weapon (Hand?) +7 +8
Burghers 30 Weapon (Hand?) +5 +7
Peasants@ 40 Weapon (Hand?) +3! +8
79 Franz 27 Cosh(Blackjack) +7 +6
96 Thugs 40 Basic (Hand?) +7 +8
97 Thug Boss 50 Basic (Hand?) +8 +9
97 Steinhager 39 Cosh (Blackjack) +9 +7
98 Goertrin 39 Sword +7 +8#

#Because of Strike Mighty Blows
@Ranged attacks weird too for these NPCs

p.97, 112 Really Arcane Arcana

Steinhager (p.97) has the petty spells Magic Alarm and Magic Lock. Teugen (p.112) has the Curse and Magic Lock petty spells. None of these spells seem to exist in 4E, either in the core book or the companion.


p.112 and 113 Doppleganger Indeed

This seems like a biggie. Compare the stats for Teugen on p.112...

Teugen (4E)
M WS BS S T I Ag Dex Int WP Fel W
4 45 47 42 40 58 47 39 59 60 51 18

...with the stats for Gideon on p. 113:

Gideon (4E)
M WS BS S T I Ag Dex Int WP Fel W
4 45 47 42 40 58 47 39 59 60 51 22

This seems like a case of copy and paste gone terribly wrong, as only the Wounds are different , due to Gideon's Hardy Talent. Perhaps this is intentional, but if a merchant and a Daemon have the exact same stats it makes you wonder what stats mean. Let's check with 1E (pp. 50-51) to see if they are meant to be the same:

Teugen (1E)
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 45 47 4 4 9 58 1 39 62 59 55 60 51

So the 1E Teugen was faithfully adapted into 4E. But these are the stats given to both Teugen and Gideon the 4E TEW. In the 1E version, here's what Gideon looked like:

Gideon (1E)
M WS BS S T W I A Dex Ld Int Cl WP Fel
6 55 42 5 4 13 87 2 89 89 89 89 89 89

Also as a reminder, the other "Herald of Tzeentch" in the book, the Guardian (p.78), looks like this:

Guardian
M WS BS S T I Ag Dex Int WP Fel W
4 39 49 49 39 39 59 39 49 99 19 19

It's hard to extrapolate from these what Gideon's stats should be. A direct adaptation of the 1E Gideon would look like this:

Gideon (4E - Alternative)
M WS BS S T I Ag Dex Int WP Fel W
6 55 42 55 45 87 89 89 89 89 89 25

Gideon also got 2 attacks in 1E, which could be reflected with the Bite +9 trait.

p.115 Location of Grand Finale

Warehouse 13, where the finale is to happen, is clearly marked on the map in the 1E version, but for some reason is left out in the 4E version. Less crucial, the Steinhager warehouse where the three-legged goblin is allegedly found and the investigation begins is also left out. In the 1E map, the Steinhagen warehouse is located on the Ostendamm next to Kringler's ferry, the 4th warehouse from the bottom. Warehouse 13 is also on the Ostendamm, just a few warehouses down Haffenstrasse. It is, indeed, the 13th counting from the South.

Minor Typos

Typos are too numerous to list all, but here are a few, just because for some reason listing them soothes my annoyance at encountering them on nearly every page. Again, you're welcome, Cubicle 7.

  • Janna Alleiner (p.13) vs. Elleiner (p.22)
  • p.30, the "Traits" listed for Knud are really his Trappings
  • p.33, the word "Merchantile" in the map legend is a carry-over from the 1E map. The correct word is Mercantile
  • p.33, the map says "Konigsplatz," but the text says "Konigplatz" (no s) - twice. In 1E, the square was spelled Konigplatz in both places; but Spires of Altdorf has a map that spells it Konigsplatz too, which may be the source of the confusion. Note that it's spelled Konigplatz elsewhere in the book, except on p.34 when Konigsplatz makes an appearance again... The issue occurs in the Core book too: Konigplatz (p.63) and Konigsplatz (p.149) -- so maybe it can be spelled either way!
  • p.38, "Averaged Ranged(+Crossbow)" should be "Average(+20) Ranged(Crossbow)"
  • p.45 In the Map Legend, the "Berebelli" is incorerrectly spelled with two l's
  • p.47 There is a reference to Koftsus' trap and p.53. The chapter about the trap starts on p.52
  • p.48 in the Letter handout, the word "sir" at the end should be capitalized. I believe that is also an issue with Handout 7 (p.153), probably a copy/paste.
  • p.57 "Castle Grauenburg" should be Grauenberg
  • p.61 "Geltgrubetag" is spelled that way three times, and one time it's spelled "Geltgrubestag" (with an s)
  • p.67 The Dwarf assistant is variously called Grunni and Gunni
  • Handout 8, on p.82 and again on p.152, should be called "An hour after sunset," not "Hour after sunset"
  • The elder Ruggbroger's first name is mostly spelled Heironyms (e.g., p.91), but sometimes also Hieronymus (p.54) or Hieronymous (p.122)
  • The priestess of Shallya is sometimes referred as "Rubenstein" (p.93 and 131) and sometimes as "Rubenstern" (p.133)
  • p.95 In the legend of the Golden Trout "Member's Lounge" should be "Members' Lounge." It was correct in 1E.
  • p.113 Gideon has the trait Blight(Purple Brain Fever); this is really the new trait "Blighted" (p. 147) "Blight" is instead a disease symptom (see Core p.188)
  • p.115 The map lists the "Dreieckplatz" -- in the text it's always referred to as the Dreieckeplatz instead -- with an extra "e". - p.115 Again the map: The wharf were the Berebeli moors is called Haagen's wharf on p.52 and 127, but "Haagens' Wharf" on the map

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Please address any questions, additions, or errata to ben.u.wah.rpg@gmail.com.