Atuluki
Character Sheet
Passive Abilities
Atuluki
Zandalari Shaman - Level 4
- Ability Score: +2 CHA
- Size: +1 STR
- City of Gold: +2 Intimidation
- Major Weakness: Taking any fire damage during an event will block Regeneration for the duration of combat.
- Class Skill (Rank 3): +3 Spellcraft
Base Class Passive Abilities
Totem of the Elements
Shaman Class FeatureAir: +1 Reflex Save.
Elemental Balance
Shaman Class FeatureWater: When in combat with a Fire elemental do +2 damage, but take +2 damage in return.
Racial Passive Abilities
Regeneration
Zandalari AbilityRegain 1 HP each round (Only viable if your character has not taken damage for at least 1 round).
Prestige Passive Abilities
EXAMPLE PRESTIGE PASSIVE
When you unlock a Prestige Class via an RP Quest, you will gain access to a new class skill. This is typically a stat modifier, but it could also be a new passive ability or a change to your playstyle entirely.Remember: you still have access to your Base Class toolkit abilities as well as your Prestige abilities if you undergo this quest.
Knowledge Proficiencies
Voodoo: Gain a +5 to indentifying Voodoo magics and their function, their possible caster, and intent.
Elemental Water: Gain a +4 to identifying and gaining tactical knowledge or intent on Water Elementals.
Elemental Wind: Gain a +5 to identifying and gaining tactical knowledge or intent on Wind Elementals.
Elemental Fire: Gain a +1 on identifying and gaining tactical knowledge or intent on Fire Elementals.
Elemental Earth: Gain a +2 to identifying and gaining tactical knowledge or intent on Earth Elementals.
Hunting: Gain a +3 to Hunting based Knowledge rolls including tracking, animal behaviour and abilites.
Active Abilities
Racial Active Abilities
Embrace of the Loa
Zandalari Ability- Charges: 1
Once per encounter, call upon your Loa to bless you and curse your enemies. You gain +1 to a random Main Stat for the rest of the encounter. Additionally, your Loa strikes fear into the hearts of your enemies. All enemies in Melee range of you are Feared for 1 turn, only able to run away from you and take no other action on their turns.
Roll 1d6 to determine which stat is blessed:
1: Charisma
2: Constitution
3: Dexterity
4: Intelligence
5: Strength
6: Wisdom
Base Class Active Abilities
Where There's Thunder (Rank 2)
Shaman Ability- Cast Time: 2 Rounds
- Duration: Rest of the Encounter
- Targets: 2 at random
Call forth a miniature storm that takes 2 rounds to form but once it does it will strike 2 enemy targets at random with lightning for 2 damage each for the rest of the encounter.
Healing Wave Totem (Rank 2)
Shaman Ability- Targets: 3
Place a totem on the battlefield that pulses each turn healing 3 party members closest to it for 2 HP. It has only 3 HP and can be targeted.
Prestige Active Abilities
When you unlock a Prestige Class via an RP Quest, you will gain access to three new toolkit abilities you select as you level up. These are typically active, but can be passive.
Remember: you still have access to your Base Class toolkit abilities as well as your Prestige abilities if you undergo this quest.
EXAMPLE PRESTIGE ABILITY
1st Toolkit Selection- Acquisition: Level 1 of your Prestige Class
A spell description goes here.
EXAMPLE PRESTIGE ABILITY
2nd Toolkit Selection- Acquisition: Level 2 of your Prestige Class
A spell description goes here.
EXAMPLE PRESTIGE ABILITY
3rd Toolkit Selection- Acquisition: Level 3 of your Prestige Class
A spell description goes here.
Special Abilities
EXAMPLE SPECIAL ABILITY
Level 5 Base Class
Type: Active or Passive
You unlock this ability when you reach level 5 in your Base Class.
EXAMPLE SPECIAL ABILITY
Epic RP Quest
Type: Active or Passive
You unlock this ability when you undergo an Epic RP Quest.
EXAMPLE SPECIAL ABILITY
Level 5 Prestige Class
Type: Active or Passive
You unlock this ability when you reach level 5 in your Prestige Class.
EXAMPLE SPECIAL ABILITY
Secondary Epic RP Quest
Type: Active or Passive
You unlock this ability when you undergo an Epic RP Quest.
Negative Traits
EXAMPLE NEGATIVE TRAIT
Description: goes here
Stat Modifications: goes here
Stats & Skills
Charisma Constitution Dexterity +2 - -
Charisma: A measure of your character's influence over other people in a social aspect. It affects Bluff, Diplomacy, Disguise, Intimidation, and Performance.
Constitution: A measure of your character's stamina and ability to take damage. It affects Defense and Fortitude Save.
Dexterity: A measure of how dexterous your character is. It affects Acrobatics, Disable Device, Escape, Stealth, Ranged Attack, and Reflex Save.
Intelligence Strength Wisdom - +1 -
Intelligence: A measure of how intelligent your character is and their magical power. It affects Spell Attack, Spell Defense, Knowledge, and Spellcraft.
Strength: A measure of your character's raw strength. It affects Melee Attack, Athletics, and Grapple.
Wisdom: A measure of your character's application of knowledge and inner strength. It affects Healing, Insight, Perception, Survival, and Will Save.
Combat Stats
Name | Bonus |
---|---|
Melee Attack | - |
Ranged Attack | - |
Spell Attack | - |
Defense | - |
Spell Defense | - |
Saving Throws
Name | Bonus |
---|---|
Fortitude Save | - |
Reflex Save | +1 |
Will Save | - |
Skills
Name | Bonus |
---|---|
Acrobatics | - |
Athletics | - |
Bluff | - |
Diplomacy | - |
Disable Device | - |
Disguise | - |
Escape | - |
Grapple | - |
Healing | - |
Insight | - |
Intimidation | +2 |
Knowledge | - |
Perception | - |
Performance | - |
Spellcraft | +2 |
Stealth | - |
Survival | - |
Inventory
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Prestige class.
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Allies and Unblooded start with 2 inventory slots unlocked automatically.
- D20 Modifiers + or - modifiers to your Dice Stats. Not every item has to add modifiers.
- Special Effects Unique effects that happen in or out of combat. This could apply buffs, debuffs, or cause some kind of spell or ability to happen, or anything in between.
- Attunement: Rarely, some items will require attunement to unlock further effects. This could simply be wearing it for long enough or passing some kind of "test", or anything in between.
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by becoming a Tribesman.
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Base Class.
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Prestige class.
- D20 Modifiers
- Special Effects
- Attunement:
Wyvern Sheet
Grushak
Borrowed Wyvern
- Species: Wyvern
- Age: 7
- Gender: Male
HEALTH TRUST ARMORED 5 - NO
SIZE TEMPERAMENT ARMOR BONUS ENDURANCE PASSIVE -
Actions
Cloudlord Venom: Once stung the target takes +1 damage from anyone that attacks it for 3 rounds. At the end of three rounds they also take 3 additional damage or die if they have 2hp or less at the end of the dot.
Limited Trust: Your wyvern can only attack when you do not take the attack action on your turn. You may still roll for skill checks if your wyvern attacks, but you cannot both attack in the same round unless otherwise stated.