Pact of the Cannon


You can use a bonus action to create a loaded pact firearm in your hand. You can choose the form this firearm takes when you create it from the ones shown in the Pact Firearms table.

Pact Firearms
Form Damage Weight Properties
Pistol 1d10 piercing 3 lb. Ammunition (range 30/90), reload (10 shots)
Rifle 1d12 piercing 10 lb. Ammunition (range 40/120), reload (5 shots) two-handed
Shotgun 2d6 piercing 7 lb. Ammunition (range 30/90), reload (2 shots), two-handed
Sniper Rifle 2d6 piercing 10 lb. Ammunition (range 150/600), loading, two-handed

You are proficient with it while you wield it. You can use a bonus action to magically create exactly enough ammunition to reload the firearm(s) you are currently wielding, any unnused ammunition dissapears at the end of your next turn. This firearm is considered magical for the purpose of overcoming resistance and immunnity to nonmagical attacks and damage. Your pact firearm disappears if it is more than 5 feet away from you for 1 minute. It also dissapears if you use this feature again, if you dismiss the firearm as a bonus action, or if you die.

Eldritch Invocations

If an eldritch incvocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

Aggressive Fire


Prerequisite: 5th level, Pact of the Cannon feature


You can attack with your pact firearm twice, instead of once whenever you take the attack action on your turn.

Bullet Time


Prerequisite: 15th level, Pact of the Cannon feature


Immediately after initiative is rolled, you can spend a warlock spell slot and use your reaction to caste haste on yourself. Once you use this feature you can't use it again until you finish a long rest.

Deadeye


Prerequisite: Pact of the Cannon feature


Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on your attack rolls with a firearm. Additionally you can use your pact firearm as a spellcasting focus for your warlock spells.


Art Credits

Gunslinger by Xabi Gastelua



Death List


Prerequisite: 9th level, Pact of the Cannon feature


Immediately after initiative is rolled, you can spend a warlock spell slot to choose a number of creatures that you can see up to your Charisma modifier to mark them. You gain a death die, a d4 which you can add to your damage rolls with your pact firearm against a marked creature for 1 minute or until you hit a nonmarked creature. Whenever you reduce a marked creature to 0 hit points your death die increases to a d6, if your death die is already a d6 it instead increases to a d8, if your death die is already a d8 it instead increases to a d10. Once you use this feature you can't use it again until you finish a long rest.

Dual Dirge


Prerequsite: Pact of the Cannon feature


Whenever you create your pact firearm in the form of a pistol, you can choose to create a second loaded pistol in your other hand. Additionally when you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a pistol you are holding.

Eagle Eye


Prerequiste: Pact of the Cannon feature


While you are wielding a firearm its long and short attack range are both doubled.

Quickdraw


Prerequisite: Pact of the Cannon feature


Immidiately after initiative is rolled, you can use your reaction to summon your pact firearm and make one attack with it against a creature within range.