Xeviru’s guide to Zemia
Part 1-Races and Subraces
In the world of Zemia, even more kinds of people exist
Xeviru’s guide to Zemia
Part 1, Races and Subraces
Table Of Contents
Races and Subraces
Winged Elves, known for their ethereal beauty and majestic presence, possess a slender and graceful build. Their striking appearance is further enhanced by their captivating eyes, which can range in color from orange, gold, red, to purple. One of the most distinctive features of Winged Elves is their magnificent feathered wings, which are a symbol of their status and hierarchy within their society.
The color of the wings plays a significant role in Winged Elf culture and signifies their position and role in society. A hierarchy is established based on the wing color, with each hue representing a particular status. Red wings denote rulers and leaders, while blue wings signify nobility and influential figures. Gold wings are associated with individuals who possess great magical or physical strength, and silver wings represent exceptional warriors. Turquoise and green wings are often seen among the working class, while grey wings are indicative of a lower social class. Brown, pink, orange, and yellow wings are commonly found among the religious orders. White wings symbolize those who are without a kingdom or land, while black wings indicate individuals who are either nearing death or hold significant power. Dull-colored wings are associated with traitors and outcasts within the Winged Elf society.
Winged Elves have a preference for temperate climates, as it complements their delicate nature and enhances their ability to maneuver gracefully through the air. Unfortunately, their unique wings have made them the target of hunters seeking to capture and exploit their beauty. This constant threat has led Winged Elves to develop a cautious and vigilant attitude towards outsiders.
In terms of economy, the Winged Elves predominantly engage in military and commerce-related activities. They excel in trading various commodities such as fruits, weapons, and minerals, utilizing their ability to fly to establish vast networks and connections across different lands. While they value knowledge, magic, and physical prowess, Winged Elves tend to show a certain disdain for art, perceiving it as a less practical pursuit.
The natural agility and aerial mobility granted by their wings make Winged Elves formidable in combat. As a Winged Elf, your inherent abilities are enhanced by the following traits:
Ability Score Increase: Your intelligence (INT) score increases by 1, reflecting your affinity for knowledge and strategic thinking.
Wings: You are gifted with a pair of feathered wings, granting you a flying speed of 30 feet. This enables you to soar above your foes and gain a tactical advantage. Training: Due to your natural dexterity and keen eye for precision, you are proficient in the use of ranged weapons. This skill allows you to excel in long-range combat and engage enemies from a safe distance.
Fae Elves, a diminutive and enchanting race, possess a slender and shorter stature compared to most elves. They are a diverse people, with their eyes displaying a wide spectrum of colors, including silver, green, purple, and blue. One of the most striking features of Fae Elves is their tendency towards heterochromia, granting them a captivating and unique gaze. Additionally, their pupils often exhibit unusual and mesmerizing shapes, adding to their mystique.
Occasionally, Fae Elves bear the rare gift—or burden—of growing delicate and ethereal horns. These horned individuals are considered cursed and are often ostracized from their communities, destined to wander as outcasts.
The hallmark ability of Fae Elves is their innate power to turn invisible at will, an ability that surpasses any magical spell or potion. Their invisibility is a formidable advantage, especially considering their smaller size, enabling them to move through the world with grace and stealth. This exceptional trait likely evolved as a survival mechanism, allowing them to navigate their cold, rainy lands and evade potential threats with ease.
Fae Elves are inherently attuned to magic and possess boundless creativity. Their minds are often brimming with innovative ideas, making them exceptional strategists and problem solvers. Embracing the gifts of nature, art, and beauty, Fae Elves find their cultural foundation in these core values. However, it is important to note that some individuals may deviate from these principles, choosing violence or alternative paths, though the majority find little interest in such pursuits.
Their economy primarily revolves around agriculture, as they cultivate the lush lands they prefer to inhabit. The cold and rainy climate provides fertile ground for their agricultural endeavors, and their magical abilities further aid in the cultivation of bountiful harvests.
As a Fae Elf, your inherent traits are heightened by the following characteristics:
Ability Score Increase: Your charisma (CHAR) score increases by 1, reflecting your enchanting presence and inherent ability to connect with others.
Invisibility: Due to your potent magical gift, you can cast invisibility a number of times equal to your proficiency bonus (P.B) before requiring rest or replenishment. This unparalleled ability allows you to move undetected and remain elusive even in the most challenging situations
Raven Elves, characterized by their average height and slender build, have a distinctive appearance with grey or purple-grey skin tones. Their eyes display a range of colors, from grey, brown to green or yellow, adding to the air of mystery that surrounds them. Hair colors often include white, silver, brown, or black, and they prefer short hairstyles that complement their dark and moody attire. These elves are typically found dwelling in windy and upland climates, seeking solace in gloomy hills and shadowed landscapes.
Unlike most other elves, Raven Elves possess physical strength that surpasses their kin, though many do not openly display their muscular build. It is often reserved for the elite among them, who serve as the guardians and protectors of their communities. Their remarkable immune systems contribute to their rarity of falling ill, making them a robust and hardy race.
Legends and whispers speak of the Raven Elves having glimpses of the future, a gift that sets them apart from others. Whether true or not, this aura of foresight adds to the enigmatic nature of their kind.
In terms of military strength, Raven Elves are known to have a formidable alliance with Winged Elves, and together, their combined forces are a force to be reckoned with. However, the Raven Elves are more inclined towards defensive strategies, using their physical prowess to protect their lands and people.
The core of Raven Elf culture centers around the acceptance of Fate, viewing it as an inevitable and essential aspect of existence. Blood and necromancy practices are common, as they believe in embracing both the light and dark aspects of life. Despite the gloom and doom that reigns over their lands, Raven Elves maintain a somewhat light-hearted disposition, expressing themselves through various artistic pursuits. Their philosophical nature allows them to explore the deeper mysteries of life and the universe, seeking meaning and understanding.
As a Raven Elf, your inherent traits are enhanced by the following characteristics:
Ability Score Increase: Your constitution (CON) score increases by 1, reflecting your exceptional endurance and resilience. Foresight: You possess the innate ability to cast Augury at will, granting you glimpses of potential outcomes and guiding your decisions with a measure of foresight. You can use this ability once per long rest.
Snow Elves, towering above their elven counterparts, possess a regal and graceful appearance. Their hair is characterized by light shades, and their captivating eyes come in hues of lavender, silver, blue, or brown. Among all elven types, they are the least inclined towards religious practices and favor modest garments that reflect their simple yet elegant lifestyle. Their unique light coloring helps them blend harmoniously into their snowy surroundings, and they are renowned as the only elven race that can reach an impressive height of 6 feet.
These elves are naturally drawn to living in regions near the poles, where their physical attributes and adaptability to colder climates serve them well.
While Snow Elves may not match the physical strength of Raven Elves, the cunning of Winged Elves, the adaptability of Sea Elves, or the swift invisibility of Fae Elves, they excel in battles of intellect and strategy. With their brilliant minds, they possess an innate talent for creating and tinkering, constantly devising new plans and solutions. Rather than dwelling in dreams like Fae Elves, Snow Elves bring their visions to life through innovative inventions and meticulous planning. They prefer to engage in trade, exchanging valuable materials like minerals for financial gain, and often strive to remain neutral in times of war, always opting for calculated strategies over brute force.
The culture of Snow Elves is a testament to their advanced civilization, where they have made significant progress in various fields of knowledge. They boast exceptional expertise in medicine, mathematics, and literature, and their accomplishments in alchemy have earned them global recognition. Their dedication to knowledge and innovation has positioned them as pioneers in many fields, although their natural magical abilities may not be as prominent as those of other elven races.
As a Snow Elf, your abilities are enhanced by the following traits:
**Ability Score Increase: **Your intelligence (INT) score increases by 1, reflecting your natural intellectual prowess and analytical mind.
Knowledge: You are proficient in either medicine, history, or investigation, reflecting your deep understanding of the world and its complexities. Additionally, you are skilled in using the tinkerer’s kit, allowing you to craft intricate inventions and devices.
Resilience: Due to your affinity for cold climates, you are resistant to cold damage, making you well-suited to endure the harshest of winter conditions.
Dryads, ethereal tree spirits that take on human-like forms, are inextricably connected to the trees they embody. Though they appear human, their presence is graced with an otherworldly allure, as their veins emit a subtle green hue, and their skin is radiant and flawless. This heightened beauty sets them apart from ordinary humans and marks them as guardians of the natural world.
The bond between a Dryad and her tree is vital for their well-being, and if they stray too far from it, they may become sick and weep sap in distress. This profound connection with their tree makes it easy to identify a Dryad among other beings.
Due to the constant threat of their trees being cut down and harmed, Dryads have developed a more aggressive nature compared to other nature spirits. This defensive disposition often leads them to avoid contact with strangers, allowing only druids or fellow nature spirits to approach them. They guard their sanctuaries vigilantly, ensuring no one else sets eyes upon them or their tree.
Dryads have a special affinity for nymphs, viewing them as their own children. However, not every Dryad has taken an oath to protect a nymph, as the danger posed by humans often leads to tragic consequences for the nymphs. This reality serves as a painful reminder of the fragility of nature.
As a Dryad, your abilities are enhanced by the following traits:
Ability Score Increase: Your wisdom (WIS) score increases by 2, reflecting your profound connection to the natural world, and your constitution (CON) score increases by 1, showcasing your resilience as a guardian spirit.
Tree Strength: While near a tree, you can grant yourself advantage on one saving throw, drawing strength from the life force of your tree. You can only use this ability once before requiring a long rest to replenish your connection.
Arboreal Magic: You can cast druidcraft at will, allowing you to harness the magic of nature to perform minor spells and create simple effects. Additionally, you can use the entangle spell once per long rest without expending a spell slot, further demonstrating your mastery over the natural elements.
Tree Movement: You possess the extraordinary ability to move between trees swiftly. Once per short or long rest, you can extend 10 feet of movement to vanish into one tree and reappear in another tree within 30 feet of your current position. This remarkable skill enables you to traverse great distances with ease.
Speed: Your movement speed is 30 feet, granting you both agility and grace.
Size: You are a medium-sized creature.
Darkvision: Your innate connection to the natural world grants you darkvision, allowing you to see in low-light conditions and darkness.
Languages: You can communicate in Sylvan, the language of nature, and Common, the common tongue shared by many races.
Alignment: As guardians of the natural balance, you tend toward true neutrality, finding harmony in the equilibrium of the world.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic cannot put you to sleep.
Naiads, ethereal water spirits, exude a beauty that mirrors the water they inhabit, imbuing them with a flowy and graceful aura. Their appearance adapts to the type of water they dwell in, revealing a unique and captivating representation of their aquatic domain. For instance, a Sea Naiad may exhibit tanned skin, long flowing blonde hair, and deep blue eyes, resonating with the vast ocean. Conversely, a Lake Naiad may present pale skin, dark brown hair, and enchanting grey eyes, reflecting the tranquil and serene waters of a lake. However, all Naiads possess common features, such as captivating eyes in hues of green, blue, grey, or brown, and their hair exudes a flowing and ethereal quality. The veins coursing through their bodies shimmer with a bluish tinge, representing their intimate bond with the waters they embody. The health and well-being of a Naiad are intrinsically tied to the purity of their water, making them vulnerable to pollution and the tainting of their precious domains.
Inherently curious and friendly, Naiads are endowed with a degree of intelligence that grants them a deep understanding of their waters. This profound connection allows them to possess an unparalleled knowledge of their aquatic realms, including the speed of the water’s flow and recent occurrences in their domains. This wealth of information makes Naiads invaluable companions, often providing guidance to lost sailors, steering them away from the deadly allure of sirens who seek to harm them.
Naiads maintain harmonious relationships with water-dwelling species, such as fish and sea elves, forming bonds that further enrich their understanding of the underwater world.
As a Naiad, your abilities are enhanced by the following traits:
Ability Score Increase: Your wisdom (WIS) score increases by 2, reflecting your deep connection with nature and water, and your charisma (CHA) score increases by 1, representing your enchanting and alluring presence.
Water Being: You possess the innate ability to breathe underwater, allowing you to explore and navigate the depths with ease. While fully submerged, you have half cover, using the water to shield yourself from harm.
Fluid Shaper: You gain knowledge of the Shape Water cantrip, granting you control over water within a specific range. With this spell, you can manipulate water in various ways, showcasing your mastery over your natural element.
Speed: You possess both a 30ft walking speed and a 30ft swimming speed, effortlessly traversing both land and water.
Size: You are a medium-sized creature,
Darkvision: Your innate connection to the shadows beneath the water grants you darkvision, allowing you to see in dim light conditions and darkness.
Languages: You can communicate in Common, the shared language among many races, and Aquan, the language of water and its elemental beings.
Alignment: Naiads are often guided by a sense of curiosity and empathy, leaning towards chaotic good alignment as they strive to protect their waters and help those in need.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic cannot put you to sleep.
Auras, primarily female nature spirits, radiate an ethereal beauty that matches their essence as beings of the wind. With light hair and captivating grey eyes, they embody gracefulness to an even greater extent than most nature spirits. As spirits of the wind, they possess a gentle and kind nature, epitomizing the soothing and refreshing qualities of the breeze they represent. However, when upset, Auras can become snappish and sharp-tongued, conjuring strong winds as a manifestation of their emotions. In their natural state, Auras appear to almost float instead of walking, exuding an otherworldly presence that captivates and fascinates terrestrial beings.
Friendly and approachable, Auras are known for being airheaded due to their strong connection to the wind. They maintain a close affinity with birds, with doves being their particular favorites. Their playful and carefree demeanor often leads them to be enchanted by terrestrial creatures that walk upon the ground.
Inhabiting the vast skies, Auras naturally gravitate towards cloud spirits, the Nephele. Their mutual residence in the heavens fosters a close friendship, and Auras frequently seek solace and companionship with the cloud spirits to alleviate any sense of loneliness.
As an Aura, your abilities are enhanced by the following traits:
Ability Score Increase: Your wisdom (WIS) score increases by 2, reflecting your innate understanding and connection with the natural world. Additionally, your dexterity (DEX) score increases by 1, showcasing your agility and nimbleness as a spirit of the wind.
Windy Weather: You possess the knowledge of the gust of wind spell, allowing you to manipulate the air around you to create powerful gusts. You can cast this spell once per long rest, showcasing your control over the very element you embody.
Speed: Your walking speed is 35 feet, granting you even greater swiftness on land, mirroring the grace of your true form.
Resistance: Due to your affinity with the element of wind, you are resistant to lightning damage, granting you protection against the electric energies of the skies.
Size: You are a medium-sized creature.
Darkvision: Your celestial essence grants you darkvision, enabling you to see in low-light conditions and darkness.
Languages: You can communicate in Auran, the language of the wind and its elemental beings, as well as Common, the shared language among many races.
Alignment: Guided by their gentle and kind nature, Auras tend towards neutral good alignment, striving to promote harmony and happiness in the world.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic cannot put you to sleep.
Nephele, the gentle giants among nature spirits, exude a profound sense of strength and kindness. With frizzy, white, grey, or black hair that mirrors the clouds they embody, their eyes shimmer in hues of electric blue, shocking yellow, or stormy grey, reflecting the celestial essence within them. These benevolent beings often possess an impressive muscular and tall physique, attuned to supporting their own weight as living clouds. However, Nephele can also appear old and frail, embodying the wisdom and nurturing qualities of grandparents. At times, they can even take on the form of beautiful maidens, further highlighting their diverse and versatile nature.
Despite their strength, Nephele tend to be shy and wary around terrestrial and aquatic creatures, harboring a deep-seated aversion to standing on the ground or submerging themselves in water. When provoked, they can become fiercely defensive, protecting their gentle and caring nature with the full force of their power.
As parental figures to Auras, Nephele play a crucial role in safeguarding and supporting the weaker spirits. Their protectiveness can sometimes verge on overprotective, but they remain reliable and trustworthy friends. However, if betrayed, they can transform into formidable adversaries, utilizing their considerable abilities to defend those they care for.
As a Nephele, your abilities are enhanced by the following traits:
Ability Score Increase: Your wisdom (WIS) score increases by 2, representing your profound understanding and nurturing nature, and your strength (STR) score increases by 1, showcasing your physical might as a gentle giant of the skies.
Misty Places: You can cast fog cloud at will once per long rest, using the essence of clouds to create a veil of mist and concealment.
Speedy Clouds: You can take a bonus action to gain a flying speed of 30 feet for one minute, allowing you to soar through the skies with grace and agility. Once you use this ability, you must complete a long rest before using it again.
Resistance: Due to your celestial nature, you are resistant to lightning damage, providing you with protection against the elemental forces of the skies.
Size: You are a medium-sized creature, exuding an awe-inspiring and majestic presence.
Speed: Your walking speed is 30 feet, granting you a steady and graceful movement on the ground.
Languages: You can communicate in Auran, the language of the wind and its elemental beings, as well as Common, the shared language among many races.
Darkvision: Your celestial essence grants you darkvision, enabling you to see in low-light conditions and darkness
Pyrophae, the fiery flame spirits, exhibit a mesmerizing array of eye and hair colors, ranging from warm to cool hues. Some Pyrophae attempt to blend in with humans and possess typical human colors, excluding the rare green and blue eyes. On the other hand, those who fully embrace their fiery essence have flaming hair and eyes that glow with a passionate and fierce flame, leaving no doubt about their nature.
Fiesty and intensely passionate, Pyrophae possess an unbridled fervor that can sometimes be overwhelming. Their desire to help and their fierce nature can lead to unintended destruction, as their actions are often guided by their emotions rather than careful consideration. Their short temper and propensity for sudden outbursts create an uneasy atmosphere among other nature spirits who find them intimidating.
Pyrophae harbor a particular aversion towards humans, holding stored resentment for being treated as mere playthings. However, they can quickly warm up to those who treat them kindly, showcasing their intelligence and capacity for forming meaningful connections.
As a Pyrophae, your abilities are enhanced by the following traits:
Ability Score Increase: Your wisdom (WIS) score increases by 2, showcasing your innate understanding of the natural world, and your intelligence (INT) score increases by 1, reflecting your intellect and cleverness.
Burning Embers: You gain knowledge of the fire bolt cantrip, allowing you to harness and project flames as a manifestation of your fiery spirit.
Rebuke: On a critical hit, you deal an additional 1d8 fire damage, further showcasing the fiery power that lies within you. Additionally, you are resistant to fire damage, granting you a measure of protection against flames.
Speed: Your walking speed is 30 feet, granting you both agility and swiftness on land.
Size: You are a medium-sized creature.
Darkvision: Your fiery nature grants you darkvision, enabling you to see in dim light conditions and darkness.
Languages: You can communicate in Ignan, the language of fire and its elemental beings, as well as Common, the shared language among many races.
Alignment: Guided by their passionate and intense nature, Pyrophae tend towards chaotic neutral alignment, driven by their fiery emotions and desires.
Nymphs, often resembling children compared to other nature spirits, are delicate plant spirits who find their home in flowers, herbs, and other enchanting flora. Their ethereal beauty is marked by greenish veins, clear skin, and hair that mirrors the captivating plants they inhabit. Beyond their charming appearances, Nymphs possess a natural allure that makes them incredibly captivating to those around them. However, their childlike facade hides an innate understanding and wisdom, which they employ with care and caution.
As some of the rarest nature spirits, Nymphs exude an aura of charm and beauty wherever they appear. Their mere presence turns heads, and they effortlessly draw attention to themselves.
Though more curious than aggressive, Nymphs can be unintentionally manipulative. Their childlike innocence and kind intentions sometimes lead others to be swayed by their words and actions. Despite this, they genuinely strive to be benevolent and caring, extending their kindness to all beings, from winged elves to imbuned and even Cambions.
As a Nymph, your abilities are enhanced by the following traits:
Ability Score Increase: Your Intelligence (INT) score increases by 2, reflecting your innate connection to nature and your understanding of the world around you. Additionally, your charisma (CHA) score increases by 1, showcasing your natural charm and allure.
Charming: You possess the ability to cast charm person once per long rest, utilizing your enchanting presence to sway the emotions and thoughts of others.
Speed: Your walking speed is 30 feet, granting you a graceful and swift movement on land.
Size: You are a medium-sized creature, embodying the grace and elegance of a youthful spirit.
Darkvision: Your connection to the natural world grants you darkvision, enabling you to see in dim light conditions and darkness.
Alignment: Guided by their curious and kind nature, Nymphs tend towards neutral good alignment, seeking to promote harmony and positivity in the world.
Languages: You can communicate in Common, the shared language among many races, and Sylvan, the language of nature and its elemental beings.
Flame dwarves, distinguished by their fiery and vibrant appearance, are typically adorned with long braided beards and hair in shades of ginger, blonde, or brown. Their time spent in the volcanoes has left its mark, giving them darker skin than their counterparts. Despite the searing heat of their volcanic homes, they prefer warm clothing, showcasing their unique preference for comfort over convention.
Living in the heart of volcanoes, flame dwarves harness the power of these fiery mountains to fuel their forges. This connection to the fire magic imbued in their creations elevates their craftsmanship to wondrous heights, resulting in masterpieces that bear the signature of dwarf excellence combined with the power of elemental flames.
Despite their fiery surroundings, flame dwarves easily forge bonds with other dwarves, even amid the typical rivalries that exist among their kin. Their warm and accommodating nature makes them natural mediators within dwarf society, and their ability to bridge gaps in communication is a valuable asset.
Flame dwarves are known for their open and welcoming approach to strangers, going above and beyond to care for and provide hospitality to newcomers. This friendly and altruistic demeanor, however, sets them apart from their more traditionally greedy and selfish dwarf brethren, leading to occasional scorn from other dwarves.
As a Flame Dwarf, your abilities are enhanced by the following traits:
Ability Score Increase: Your wisdom (WIS) score increases by 1, reflecting your intuitive and perceptive nature.
Heated Adaptability: Due to your time spent in the volcanic environment, you are resistant to fire damage, offering you protection against the intense heat that surrounds you.
Versatile: You gain proficiency in one additional tool kit, showcasing your adaptability and skillfulness in various crafts and trades.
Warrior dwarves, with their diverse range of colors and well-groomed beards, exude a rugged and formidable appearance. Typically possessing grey or amber eyes, their lighter skin reflects the limited exposure to sunlight within the cold, steep mountains they call home. To combat the freezing temperatures, they don furs, hides, and layers, showcasing their adaptability and resilience in harsh climates.
Inhabiting the cold and treacherous mountains, warrior dwarves place a heavy emphasis on defending their strongholds from potential threats. Their craft, though secondary to their warrior prowess, is still an essential part of their culture, contributing to the practicality and strength of their armaments and armor.
The legends about warrior dwarves growing to the size of lions are more than mere tales; they hold true. In reality, warrior dwarves can indeed reach such formidable size, and their reputation as indomitable fighters in every battle is well-earned.
The warrior dwarves’ devotion to their clan is unwavering, with a primary focus on protecting their fellow dwarves, especially the women and children. Their willingness to make the ultimate sacrifice to ensure the survival of their clan fosters a tight-knit and loyal society bound by shared values and camaraderie.
As a Warrior Dwarf, your abilities are enhanced by the following traits:
Ability Score Increase: Your strength (STR) score increases by 1, showcasing your physical might and warrior prowess.
Enlargement: Once per long rest, you can cast Enlarge/Reduce, but you can only use the Enlarge option. In this form, you gain resistance to non-magical bludgeoning, slashing, and piercing damage, magnifying your already formidable combat abilities.
Warrior’s Spirit: You possess proficiency in all weapons, representing your extensive training and skill.
Crystal dwarves, one of the rarest and most fascinating kinds of dwarves, possess a lustrous and beautiful quality that sets them apart. Their hair colors span the entire range of possibilities, as do their eyes, with purple being common, while the rarest eyes shimmer like white diamonds, signifying great significance in their hierarchy. Their skin always appears clear, and their beards exude an exquisite beauty that captivates those who behold them. The reason behind their crystalline allure remains a mystery, a unique and enchanting characteristic that truly makes them stand out in any gathering.
Crystal dwarves hold their eyes in high regard, for they are believed to possess the power to perceive magic in its purest form. With their crystal-clear vision, they can discern arcane energies and unravel the secrets of the mystical world, making their abilities a valuable tool in various situations.
Residing in the depths of deep mines, crystal dwarves often interact and mingle with other dwarves, expressing a genuine joy in meeting new people. This propensity for mingling has led to an increase in merchant dwarves among their ranks, and they revel in crafting their own exquisite goods, adding an unparalleled touch of beauty and elegance to their creations.
As a Crystal Dwarf, your abilities are enhanced by the following traits:
Ability Score Increase: Your charisma (CHA) score increases by 1, reflecting your captivating and alluring presence that mesmerizes those around you.
Crystal Clear: You can cast detect magic a number of times equal to your proficiency bonus per long rest, using your crystal clear eyes to unravel the arcane and perceive the essence of magic without expending a spell slot.
Beautiful: You possess proficiency in the jeweler’s kit, showcasing your skill and artistry in crafting stunning and elegant jewelry and ornaments.
Under dwarves, akin to the Raven Elves among dwarves, possess a color spectrum of striking diversity, showcasing hair colors that range from white to black and skin tones in various shades of greyish purple or grey. However, their appearance only becomes evident in old age, and as such, they tend to be beardless or have short beards, as they do not place as much value on facial hair as their other dwarven counterparts. Their eyes exhibit the full spectrum of colors, adding to their enigmatic allure.
Despite dwelling in cold mountains, under dwarves have a peculiar preference for light clothes, making them unique among mountain-dwelling races. This contrast between their clothing choices and environment is a characteristic that further sets them apart.
Under dwarves are rumored to possess incredible healing abilities, and though it may have been exaggerated in legend, they indeed possess a talent for medicine and healing. They can cure minor wounds, making them proficient healers within their communities.
More inclined toward intellect than physical prowess, under dwarves share similarities with snow elves, emphasizing their role as healers and intellectuals. Their technological advancements and wondrous forges are celebrated among dwarves, producing marvelous armors, weapons, and magical items that are highly sought after.
Preferencing deep, dark caves that provide the perfect setting for their bright and enormous forges, under dwarves are responsible for crafting some of the finest weapons, armor, and items in their society, showcasing their unmatched craftsmanship.
As an Under Dwarf, your abilities are enhanced by the following traits:
Ability Score Increase: Your intelligence (INT) score increases by 1, reflecting your sharp intellect and affinity for knowledge.
Curing: Once per short rest, you can touch a creature, allowing them to regain 1d8 hit points, showcasing your natural talent for healing and medicine.
Magic Item Crafting: Your time and expenditure required to craft a magic item is halved, underlining your exceptional skill in creating magical artifacts and wonders.
Subbuci, as the embodiment of the sin of lust, delight in causing sexual corruption and ensnaring others in their allure. They are adept at disguising themselves as various fiends, particularly devils, using their cunning and charm to manipulate and deceive those they encounter. In their true form, they appear as humans with bat-like wings, serving an aesthetic purpose, a forked tail, and two horns of various shapes. Despite the differences between subbuci and devils, humans often mistake them for the latter due to their cunning disguises.
While they reside somewhere between devils and demons, subbuci avoid getting involved in the conflicts between these factions, as they are solely focused on fulfilling their lustful desires. Their hedonistic pursuit knows no bounds, and they are willing to engage in any means necessary to achieve their goals.
Subbuci possess the ability to invade minds and dreams, seeking to corrupt the thoughts and desires of their targets. While not all subbuci can directly walk in dreams, the more beings they corrupt, the more powerful they become, making them independent entities belonging to no particular group or hierarchy.
As a Subbuci, your abilities are enhanced by the following traits:
Ability Score Increase: Your dexterity (DEX) score increases by 1, reflecting your agility and grace, and your charisma (CHAR) score increases by 2, showcasing your captivating allure and charm.
Mind Invasion: Once per long rest, you can cast the suggestion spell, utilizing your ability to influence the minds and desires of others.
Speed: You have a walking speed of 30 feet, allowing you to move swiftly and gracefully.
Alignment: Subbuci tend to gravitate towards neutral evil alignment, driven by their own selfish desires and willingness to corrupt others.
Darkvision: Your inherent connection to darkness grants you darkvision, enabling you to see in dim light conditions and darkness.
Size: As a Subbuci, you are a medium-sized creature, blending in with other humanoids.
Shielded Mind: You possess advantage against charming spells and resistance to psychic damage, reflecting your resistance to external manipulation and your innate strength of mind.
Cambion (zemian version)
While sharing the same orgin, Cambions in Zemia aren’t always evil, some ususally try to be Subbuci, while others are ashamed
Cambions, born from the union of humanoids and subbuci, bear a unique heritage that allows them to conceal their human side and attempt to pass off as subbuci. However, this guise is often flawed, as they lack certain distinctive traits, such as wings and the ability to walk in dreams. This creates a sense of identity crisis, leading to subbuci look-alikes who struggle to find their purpose in life. Nevertheless, cambions have the potential to embrace goodness, as extended stays in the mortal plane can lead them away from their inherent evil tendencies. While many cambions form secretive organizations, some manage to resist the allure of darkness entirely.
Spending prolonged periods in the mortal realm can gradually erode the evil aspects of cambions, leading to transformations into more benevolent beings. While humanoid parents may find relief in this change, subbuci often view it as a disappointment, considering it a betrayal of their heritage.
On the other hand, if raised by subbuci, cambions become twisted and malevolent beings, fully embracing their inherent evil tendencies and setting themselves on a path of corruption. Such actions inevitably bring about their punishment, as they face the wrath of the Oja, the abyss, where mortal souls endure the consequences of their misdeeds.
As a Cambion, your abilities are enhanced by the following traits:
Ability Score Increase: Your charisma (CHAR) score increases by 2, representing your allure and charm, and your dexterity (DEX) score increases by 1, reflecting your agility and grace.
Horns: You possess horns that can be used as weapons, adding your strength modifier and proficiency bonus to your attack roll. This attack inflicts 1d6 bludgeoning or piercing damage.
Shielded Mind: You have advantage against charming spells and resistance to psychic damage, highlighting your resistance to external manipulation and your innate strength of mind.
Lustful Heritage: You gain proficiency in either deception or persuasion, showcasing your inherited abilities to sway and deceive others.
Speed: You have a walking speed of 30 feet, allowing you to move swiftly and deftly.
Darkvision: Your lineage grants you darkvision, allowing you to see in dim light conditions and darkness up to a distance of 60 feet.
Size: As a Cambion, you belong to the medium size category, similar to other humanoids.
Alignment: Cambions tend to lean toward neutral evil or neutral alignment, reflecting their inherent struggles between darkness and the potential for redemption.
The souls of the wicked condemned to the depths of the Oja suffer excruciating torture in the pits of the abyss. Some of these tormented souls manage to escape their eternal torment, returning to the mortal plane to inflict havoc once more. Condemned souls appear exactly as they did in their past lives, except for the presence of scars and a reddish tint in their eyes. The condemned on the mortal plane are adept at concealing their true nature, hiding their wicked past to operate undetected among the living.
Devils relentlessly hunt down condemned souls, seeking to bring them back to the abyss to face their eternal punishment. However, if a condemned soul manages to defeat a devil, the devils would no longer pursue them, granting them the freedom they yearn for. Walking freely once more is their dream, and they will do whatever it takes to achieve it.
While many condemned souls may pretend to have changed their ways, the transformation is often a facade, merely a guise to further their sinister intentions. However, some genuinely experience a change of heart, turning to a new leaf and seeking redemption for their past misdeeds. Though rare, these condemned souls do exist, but the likelihood of encountering one is slim.
As a Condemned, your abilities are influenced by your past race and the effects of your time in the abyss:
Ability Score Increase: Your ability score increase remains aligned with your past race, reflecting the traits and attributes that defined your previous life.
Size: You retain the size associated with your past race, allowing you to blend in seamlessly among other humanoids.
Speed: Your walking speed remains at 30 feet, allowing you to move with agility and purpose
Vision: Your time in the abyss has granted you darkvision, enabling you to see in dim light conditions up to a distance of 30 feet.
Resistance: Due to your torment in the Oja, you have developed resistance to necrotic damage, granting you a measure of protection against such harmful effects.
Fragments of the Punished: As a reaction, you can call upon the tormented souls within you, unleashing their agony upon your foes. This causes 1d8 + proficiency bonus damage, with the damage increasing in a manner similar to a cantrip.
As spirits lingering between the realms of the living and the afterlife, they remain exactly as they were at the time of their death, with a semi-transparent and sometimes incorporeal form. While some high-level necromancy magic can temporarily render them corporeal and conceal their death wounds, most spirits prefer to remain true to their ethereal nature. Spirits often choose to stay behind, either out of fear of passing on or because they have unfinished business in the mortal realm. They may offer advice and guidance to the living but harbor a special hatred for the condemned, due to their wicked nature.
These spirits deeply miss the wonders of life and carry regrets for not passing on, often persisting until they have fulfilled their unresolved goals, which may take centuries or even longer.
Adventurous spirits may have had a necromancer perform a physical spell on them, effectively granting them corporeal form. Some spirits might not even be aware of their spectral nature while under this magical influence.
As a Spirit, your abilities are influenced by your unique spectral nature:
Ability Score Increase: Your ability score increase remains aligned with your past race, reflecting the traits and attributes you possessed in life.
Speed: You have both a walking speed of 30 feet and a flying (hover) speed of 30 feet, allowing you to move gracefully through both realms.
Darkvision: Your spectral vision extends up to 60 feet, enabling you to see clearly in dim light conditions.
Medium: As a Spirit, you belong to the medium size category, similar to other humanoid creatures.
Alignment: Spirits can manifest with any alignment, reflecting the diverse range of individuals and experiences in life.
Undead Nature: As a spirit, you no longer need to eat, sleep, or drink, for you exist in a state between life and death.
Incorporeal: Once per long rest, you can assume an incorporeal state, granting you resistance to nonmagical attacks and the ability to move through objects as if they were difficult terrain, showcasing your ethereal form.
Undead: Your creature type is now considered undead, denoting your spectral nature.
Special Object: You possess an object of significance that grants you protection. Once per long rest, you can’t be charmed or frightened while near this special object, further highlighting your connection to the material world.
evenants are born from an intense thirst for vengeance that drives the spirit to possess their own lifeless corpse. Unlike typical undead, revenants retain much of their living qualities, acting and appearing as if they were still alive. Their sole purpose is to seek revenge upon the one who wronged them, and they have one year to fulfill their vengeful mission before they are compelled to pass on to the afterlife.
Unlike zombies or mindless undead, revenants possess an unyielding memory, retaining vivid recollections of every detail, particularly those related to the individuals who have wronged them, including the exact circumstances, dates, and individuals involved.
Revenants do not concern themselves with notions of good and evil, instead focusing on the concepts of law and chaos. They strive to remain lawful in their pursuit of vengeance but may be willing to bend or break certain rules if it serves their vengeful cause.
As a Revenant, your abilities are shaped by your spectral nature and vengeful purpose:
Ability Score Increase: Your constitution (CON) score increases by 2, representing your resilient and tenacious spirit. Additionally, your intelligence (INT) score increases by 1, reflecting your sharp memory and keen intellect.
Perfect Memory: Your enhanced memory grants you advantage on Intelligence (History) checks made to remember specific details or events.
Undying Vengeance: When you score a critical hit, you deal an additional 1d6 damage, channeling your undying thirst for vengeance into powerful strikes.
Damaging Glare: Upon succeeding an intimidation check, you can choose to deal 1d8 psychic damage, using your intense presence to inflict harm on your enemies.
Undead Nature: As a revenant, you no longer need to eat, sleep, or drink, and you are considered undead.
Size: You belong to the medium size category, similar to other humanoids.
Darkvision: Your spectral nature grants you darkvision with a range of 30 feet, allowing you to see in dim light conditions and darkness.
Speed: You possess a walking speed of 30 feet.
Myraids are unique entities, distinct from traditional nature spirits, as they are quite literally embodiments of their respective elements given humanoid form. Their appearance and skin tones are closely tied to their elemental nature, with silver for air, blue for water, brown or green for earth, and orange and yellow for fire. Their eyes constantly glow, reflecting the essence of their element.
These playful and mischievous beings possess a minor control over their element, using it primarily for pranks and playful tricks, such as tripping people up or manipulating their surroundings for amusement. Myraids enjoy their existence to the fullest, seeking fun and adventure. As a result, adventurous myraids are quite common, always eager to explore and experience the world around them.
As a Myraid, your abilities are influenced by your elemental nature:
Ability Score Increase: Your charismatic nature enhances your interactions and relationships, increasing your Charisma (CHA) score by 2.
Speed: You possess a walking speed of 30 feet, enabling you to move gracefully and swiftly.
Languages: Myraids are well-versed in the elemental languages and can communicate in Primordial and common.
Darkvision: Your eyes constantly glow and grant you darkvision with a range of 60 feet, allowing you to see in dim light and darkness. Medium: You belong to the medium size category, similar to other humanoids.
Aligment: Myraids, known for their playful and capricious nature, embody the essence of chaos and neutrality. Myraids are usually Chaotic Neutral
Additionally, you can choose from the following subraces, each tied to a specific elemental affinity:
Ability Score Increase: Your intelligence (INT) score increases by 1, reflecting your connection to the elemental aspect of fire.
Made of Flame: You are resistant to fire damage, reflecting your affinity with the element of fire.
Minor Elemental Control: You gain the Control Flame cantrip, allowing you to manipulate fire in minor ways.
Ability Score Increase: Your constitution (CON) score increases by 1, signifying your close link to the elemental aspect of earth.
Tunneler: You possess a burrowing speed of 30 feet, allowing you to move through the earth with ease.
Minor Elemental Control: You gain the Mold Earth cantrip, enabling you to manipulate earth and soil to some extent.
Ability Score Increase: Your dexterity (DEX) score increases by 1, representing your bond with the elemental aspect of air.
Minor Elemental Control: You gain the Gust of Wind spell, granting you control over air and wind.
One with the Storm: You are resistant to thunder and lightning damage, reflecting your connection to the power of storms.
Ability Score Increase: Your wisdom (WIS) score increases by 1, symbolizing your affinity with the elemental aspect of water.
Amphibious: You possess a swimming speed of 30 feet and can breathe underwater, allowing you to move freely in aquatic environments.
Minor Elemental Control: You gain the Shape Water cantrip, granting you the ability to manipulate water in minor ways.
The Fair Folk, distinguished by their breathtaking beauty and adorned with flowers or elegant horns, are prominent members of the Fae courts, often holding the title of Fae Lords. Their appearance spans a vast range of colors, from gentle shades of light pink to deep and enchanting hues of purple and stunning yellows. Their captivating beauty serves as a potent tool to charm and influence those around them.
Charming and charismatic, the Fair Folk skillfully use their allure to their advantage, skillfully swaying others to meet their desires and goals. Their understanding of the power of charm is innate and comes as second nature to them, often without realizing whether their actions are good or ill.
Though they may appear kind and caring, deep within, the Fair Folk do not adhere to traditional notions of morality. Their true loyalties lie with the preservation of nature, the welfare of the Fae elves, and other nature spirits. In their determination to safeguard the natural world, they would not hesitate to eliminate any human or creature that poses a threat to the aforementioned beings.
As a member of the Fair Folk, your abilities and characteristics are as follows:
Ability Score Increase: Your charming nature enhances your interactions with others, increasing your Charisma (CHA) score by 2, and your agility aids you in various endeavors, increasing your Dexterity (DEX) score by 1.
Darkvision: Your senses are heightened with darkvision, allowing you to see in dim light and darkness up to a range of 60 feet.
Languages: Your communication skills extend to both Common and Sylvan languages, enabling you to converse fluently with a wide range of beings.
Size: Similar to most humanoids, you belong to the medium size category.
Speed: Your natural grace grants you a walking speed of 30 feet, allowing you to move with elegance and swiftness.
Alignment: Fair Folk are usually True Neutral (TN), exhibiting a balance between benevolence and indifference in their actions and decisions.
Aura of Charming: As a bonus action, you can activate your aura of charming. Any non-friendly creature within your aura must make a Wisdom saving throw or be charmed for 1d4 turns. This charming effect ends prematurely if the charmed creature takes damage. You can use this ability once per long rest, captivating those around you with your irresistible charm.
Fey Ancestry: Like many fae creatures, you possess the Fey Ancestry trait, granting you advantantge on saving throws to being charmed and immune to magical sleep effects.
Draconics, the least dragon of the dragonfolk, are humans who possess dragon-like features, such as horns and wings, making them an intriguing and proud species. They boast an extraordinary range of hair and eye colors, with their eyes being especially unique, as their colors can change when they are under external control, making them highly resistant to being charmed or manipulated. While some Draconics have wings, not all of them possess this ability, resulting in a higher chance of encountering wingless individuals.
Despite not having a breath weapon like their dragon kin, the Draconics who can fly compensate for it, displaying impressive aerial prowess. They have established great cities in various kingdoms, leading to their widespread presence. Nevertheless, they face discrimination in certain realms, where they are criticized for being perceived as lazy due to not building their own kingdoms.
Your abilities as a Draconic are as follows:
Ability Score Increase: Your unique nature along with understanding enhance your understanding of the worldwith others, increasing your Wisdom (WIS) score by 2. Additionally, your dragon-like nature contributes to a boost in your Dexterity (DEX) score by 1.
Natural Weapons: Your powerful tail acts as a formidable natural weapon. When you hit a target, your tail deals 1d6 bludgeoning damage, providing you with an extra means of defending yourself or engaging in combat.
Wings (5th level): They grant you the incredible ability of flight, enabling you to soar through the skies with a flying speed of 30 feet.
Darkvision: Your keen vision allows you to see in dim light and darkness, providing you with darkvision with a range of 60 feet.
Size: Similar to most humanoid species, you belong to the medium size category.
Speed: Your base walking speed is 30 feet, allowing you to move quickly and efficiently on foot.
Languages: As a member of the Draconic species, you are fluent in Common, the standard language spoken by most humanoid races, as well as in Draconic, the language of dragons and their kin.
Alignment: Draconics usually lean towards a Chaotic Good (CG) alignment, embodying a desire for freedom, doing good, and following their own moral compass.
Hardrax, also known as dragon-shifters, are remarkable humanoids who have been blessed by dragons, allowing them to transform into a draconic form that closely mirrors the dragon that granted them this boon, down to the intricate details of their eyes. The name “Hardrax” is derived from the combination of “Hark,” which means shifter in the ancient language of Eldrikash, and “Drax,” representing dragon. Their blessed nature makes them highly regarded in temples, where they often serve as protectors and dutiful followers of the temple’s orders.
In temples, Hardrax readily embrace their duty to safeguard the sacred places they serve. Their connection with the dragons that blessed them makes them even more inclined to adhere to the temple’s directives, including undertaking missions to eliminate potential threats to their holy sanctuaries.
While Hardrax do not necessarily have to remain loyal to the specific dragon that granted them their powers, many willingly choose to honor that bond.
The loyal Hardrax would never willingly harm the dragon that blessed them and might even resort to taking their own life to avoid such a dreadful act.
Your abilities as a Hardrax are as follows:
Ability Score Increase: The blessing of the dragon has strengthened your physical prowess and wisdom. You gain a +2 bonus to your Strength (STR) score and a +1 bonus to your Wisdom (WIS) score.
Draconic Form: As a bonus action, you can assume your powerful draconic form, which lasts for 1 minute. In this form, you gain a breath weapon that deals 1d10 damage of the type associated with the dragon that blessed you. You can use your breath weapon once per long rest. Additionally, while in your draconic form, your defensive capabilities improve, granting you a +2 bonus to your Armor Class (AC).
Blessed One: You have a profound connection to the divine and are proficient in the Religion skill, reflecting your deep understanding of faith and divine forces.
Darkvision: Your keen senses allow you to see in low-light conditions and darkness, granting you darkvision with a range of 60 feet.
Speed: Your base walking speed is 30 feet, enabling you to move swiftly on foot.
Size: Like most humanoid beings, you belong to the medium size category.
Languages: Your blessings have granted you fluency in Common, the universal language, and Draconic, the tongue of dragons and their followers.
Alignment: Hardrax often exhibit a strong sense of duty and justice, making them naturally inclined towards a Lawful Good (LG) alignment, embodying a commitment to honor and doing what is right.
Slither are a unique and misunderstood race of snake-like humanoids known for their mesmerizing, shimmering scales. Despite their benevolent nature, they often face prejudice and mistrust from others, due to the unfortunate association of their appearance with evil. Slither struggle to break free from this stigma and yearn for acceptance within society, seeking a place where they can be understood and appreciated for who they truly are.
Living in humid environments like swamps and rainforests, Slither require both shelter and sunlight to thrive. Their diet consists of live prey, which may be unsettling to some, but is a natural part of their existence.
While Slither have good relationships with humans and felidae (cat-like beings), they hold a deep-rooted resentment towards elves. This bitterness stems from the perception that elves portray an air of perfection, which conflicts with the Slither’s belief that pride is a grievous sin. However, despite their aversion, Slither might still exhibit moments of showing off or taking pride in their unique traits.
As a Slither, your abilities are as follows:
Ability Score Increase: Your graceful and dexterous nature grants you a +2 bonus to your Dexterity (DEX) score and a +1 bonus to your Intelligence (INT) score.
Poison Spit: Once per long rest, you can use your action to spit poison in a 15-foot line. The target must make a Dexterity saving throw or take 1d8 poison damage.
Scales: Your naturally tough and shimmering scales provide you with a base Armor Class (AC) of 11, offering some protection against attacks.
Speed: Your base walking speed is 30 feet.
Darkvision: Your snake-like senses grant you the ability to see in low-light conditions and darkness, providing darkvision with a range of 60 feet.
Languages: You are proficient in speaking Slither, your native language, as well as Common, enabling you to communicate with a wide variety of creatures.
Size: Slither belong to the medium size category, similar to most humanoid beings.
Alignment: Slither often embody a neutral alignment, neither particularly good nor evil, seeking to maintain a balance between various forces.
Felidae, the humanoid cat people, are a diverse and adaptable race, exhibiting a wide variety of cat-like appearances with different fur patterns, eye colors, and textures. They possess a unique charm, often accompanied by a gentle “r” trill in their speech, which makes them all the more endearing.
Felidae have the remarkable ability to thrive in almost any environment, whether it be deserts, rainforests, or any other diverse landscapes. Their exceptional survival skills and adaptability enable them to flourish and prosper in various regions across the world.
A prominent example of Felidae’s prosperity is the nation of Lyshaka, built by Felidae and renowned for its extensive trade and impressive wealth. Through their shrewd trading practices and efficient storage systems, they have become one of the wealthiest species, creating mighty empires solely from their thriving commerce. Their love for accumulating riches is evident in their prosperous civilization.
As a Felidae, your traits are as follows:
Ability Score Increase: Your agile and nimble nature grants you a +2 bonus to your Dexterity (DEX) score and a +1 bonus to your Charisma (CHAR) score, enhancing your grace and charm.
Claws: You possess retractable claws, allowing your unarmed strikes to deal 1d4 slashing damage. Additionally, your keen climbing ability provides you with a 30-foot climbing speed.
Cat’s Grace: Your natural agility and balance allow you to take only half the falling damage, and you always land on your feet like a true feline.
Speed: Your base walking speed is 30 feet, allowing you to move swiftly on foot.
Darkvision: Your keen cat-like senses grant you the ability to see in low-light conditions and darkness, providing darkvision with a range of 60 feet.
Size: Felidae belong to the medium size category, resembling most humanoid beings .
Languages: Felidae commonly use their unique meow and purr-based languages to communicate among themselves. However, due to their interactions with other races, they also tend to speak Common, a widely preferred language in the world.
Alignment: Felidae often embody a neutral good alignment, tending to value harmony, compassion, and justice in their interactions with other
Dreamfolk, also known as dreamwalkers, are noble guardians who stand against malevolent dream invaders like subbuci and voidfaces. Tasked with protecting the realm of dreams, they are often bound to a specific person until that individual’s demise. Some, however, gain liberation and freely roam the world, dedicating themselves to defending the dream realm and its inhabitants from malevolent forces.
The ethereal appearance of Dreamfolk is akin to elves or humans, with light hair and eyes of various shades, accompanied by an aura of eternal essence. This otherworldly aura sets them apart and gives them an air of otherness.
Dreamfolk hold no attachment to mortal possessions, viewing them as impediments to their sacred duty of dream protection. Consequently, should they fall into the clutches of greed, their ability to dreamwalk weakens, making them prioritize the exchange of greed for the fulfillment of their vital task.
As a Dreamfolk, your unique traits are as follows:
Ability Score Increase: Your connection to the realm of dreams enhances your wisdom (WIS) by 2 and your constitution (CON) by 1, granting you insight and fortitude.
Dreamwalk: Once between long rests, you have the extraordinary ability to enter someone’s subconscious. This empowers you with advantage on insight and investigation checks to uncover vital information. As you grow in power, at the 9th level, you unlock the ability to cast the dream spell once per long rest.extending your influence over dreams even further.
Nightmare: With a mere point, you can inflict a terrifying nightmare upon a target. The creature must make a Wisdom saving throw or suffer 1d6 psychic damage, a reflection of the Dreamfolk’s potency in their sacred duties.
Shielded Mind: Your role as a guardian has made you resilient against psychic damage, granting you resistance to such harm.
Speed: Your base walking speed is 30 feet, allowing you to move swiftly in pursuit of your goals.
Darkvision: Your profound connection to dreams has gifted you the ability to see in darkness, providing darkvision with a range of 60 feet.
Languages: Dreamfolk are well-versed in Common, as it is a widely spoken language, and they may also be familiar with another language of their choice.
Alignment: The noble mission of Dreamfolk often leads them to embody a neutral good alignment, seeking to protect and preserve the dreamscape and its denizens from malevolence.
Size: Dreamfolk belong to the medium size category, making them similar in stature to most humanoid beings.
As a Gatekeeper, your existence is intertwined with the fabric of reality. Born from the ethereal planes, you possess a deep understanding of the cosmic forces that shape the multiverse.
Ability Score Increase: Your Intelligence or Wisdom score increases by 2.
Age: Gatekeepers have a mysterious and timeless nature. They reach maturity around 100 years and can live for several centuries.
Alignment: Gatekeepers are often driven by a sense of balance and duty. They tend towards neutral alignments.
Size: Gatekeepers are similar in size to humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Dimensional Affinity: You have proficiency in the Arcana skill.
Gatekeeper’s Resilience: You have resistance to necrotic and psychic damage.
Languages: You can speak, read, and write Common and Celestial.
Subrace: Choose one of the following subraces: Astral Guardian or Riftweaver.
Ability Score Increase: Your Constitution score increases by 1.
Guardian’s Vigilance: You gain proficiency in the Perception skill.
Ethereal Ward: As a reaction, you can impose disadvantage on an attack targeting yourself or a creature you can see within 30 feet of you.
Ability Score Increase: Your Dexterity score increases by 1.
Weaver’s Insight: You gain proficiency in the Insight skill.
Dimensional Manipulation: Once per long rest, you can cast the Misty Step spell without expending a spell slot.
The world of Zemia is yours
Welcome to Zemia, a realm steeped in conflicts and strife, yet brimming with wondrous magic and untold marvels. As the writer of this world, Xeviru set the foundation for a captivating adventure, but it is you, the player, who will shape its destiny and forge an unforgettable journey.
In this newly expanded edition of the classic game, Zemia awaits your exploration with an array of fresh options and unparalleled style. The possibilities are endless, and nothing can restrain your boundless imagination. With every turn of the page, you will find a treasure trove of character options, from a plethora of diverse races and subraces that inhabit this realm, to exciting new subclasses, backgrounds, and spells that will deepen your connection to this immersive world.
Within these pages, Zemia’s rich lore will come alive, giving you a profound sense of immersion. Learn about its ancient civilizations, powerful factions, and enigmatic beings, as well as the struggles and triumphs that have shaped the very fabric of this land.
Forge alliances, uncover ancient secrets, and battle formidable foes in your quest for greatness. The choices are yours to make, and your actions will echo throughout Zemia’s history. So grab your dice, prepare your character sheet, and prepare to embark on an epic adventure where you wield the power to shape the fate of a world.
Welcome to Zemia, where the journey begins, and your legend awaits. May your path be filled with awe-inspiring magic, unforgettable encounters, and the echoes of your name for generations to come. The world of Zemia is yours to conquer, and within these pages, you hold the key to unlocking its boundless wonders. The time has come to wield your destiny and embrace the magical legacy that awaits you.