Jason Asano
Silver Rank - Essence User Dark, Blood, Sin, Doom
Attributes
Race - Outworlder
Gender - Male
World - Earth (By Birth)
Pallimustus (By Choice)
Hair - Black
Eyes - Orange & Blue with Black Sclera
Build - Below average height, with a lean muscled Body
Notable Features - Large pointy chin minimized by a neatly trimmed beard
Scars
Large, from right hip across abdomen to the middle of the left side of his shoulder
Bisecting left eyebrow
On chin, cutting a line through beard
Large, at the base of throat
Various other small scars covering his body
Family
Parents
Ken Asano (Father), Cheryl Asano (Mother)
Siblings
Erika Asano (Sister), Kaito Asano (Brother - Deacesed)
Team
Team Name - Team Biscuit
Members
Humphrey Geller
Neil Davone
Sophie Wexler
Belinda Callahan
Clive Standish
Racial Abilities
PARTY INTERFACE
Interpret Reality through a recognisalbe medium
You have access to a contacts list. You can form a party by sending invitations through the contacts list
Party members can access interface features so long as they remain in the party
Party members have access to Party Chat and Voice Chat. These functions have limited range
Quests from the [Quest System] can be shared with party members. Quest only remains availiable to party members while their in the party
DEFIANT
Transfigured from [OutWorlder] ablility [Quest System].
Previos effect of racial ability [ Quest System] have been lost.
Ignore the enhanced resistences derived from rank Disperity. This only affects the enhanced resistence from being higher rank, not other surces of resistence.
Ignore the enhanced aura suppression and aura suppression resistance derived from rank disparity. This only affects the enhanced effects from being higher rank, not the inherently Superior strength of a higher rank auras.
Looting abilities used on higher-rank monsters defeated by you will have increased effect.
SPIRIT DOMAIN
You have access to a dimensional storage space
You may call up a gate and physically enter your dimensional storage space. Only people you allow may enter;others can not forrcibly intrude.you may directly portal from within the storage space using the locatian of the gate gate as a starting point, even if the gate is obstructed or desroyed, preventing ordinary egress
You may summon Familiars within the storage space without the use of a ritual, altough any matirial requirements must still be consumed.
You may creat Spirit Domains that reflect your nature and power. The maximum total size of your Spirit Domains is a factor of your rank and soul strength. You may not convert existing Spirit Domains into your own.
You have established a permenent spirit Domain. The maximum total area your Spirit Domains cover is limited by your rank and soul strength. Current amountof maximum Spirit Domain established: 3266%. Increase your rank to increase maximum Spirit Domain size.
The Spirit Domain has a connected Astral Space. The Astral Space has the full effects of your Spirit Domain but does not count against the maximum size of you Domains. The [Arrival Pagoda] connectingto various locations in the Astral Space are now active. Any non-hostile may use the by default but you may induvidully grant or deny access or set alternate critiria for entry.
The magical density of you Spirit Domains and interconnected Astral spaceare artificily limited to Silver-Rank. This only affects monster manifestations as non-monster manifestations are not conected to magical rank.increase your Rank to increase the rank of monster manifestations in your Spirit Domains
Monster manifestations shall be shifted to outside of your Spirit Domain or into the wilderness area of the attached astral scape. Monsters that manifest i nto the wilderness areas of the attached astral space are not subject to the negative effects of the astral space.
Anyone or anything hostile to you, you domain, or any non-hostile within your domains will be immedietly aquire the [Blood from the Stone],[Mortality], and [Weakness of the Flesh] afflictions. They will also continually acumulate the [Sin] affliction, which they will clealry sense. Those that remain for extended periods of timewill periodically accumulate instances of the [Wages of sin] affliction. Any hostile actions against you, your domain, or anyone within your domain will immediately accumulate additinal instances of [Wages of sin]. All spirit domain effects ignore rank disparity and cannot be resisted or cleansed, but end immediately upon leaving the spirit domain
Anyone who dies from the effects of the spirit domain will be consumed by trancsendent damage. They will be looted and their possessions will be sent to the vault in the [Arrival Pagoda] of that domain space.
Hostility is determined by the true intent of those who enter your domain. Thier intent cannot be hidden by any means, including self-deception. Youmay indiviually deignate anyone within you spirit domainas hostile or non-hostile at anny time.
Those who truly venerate youwhile within your spirit domain will have instances of curse, poison,disaese, holy, and unholy afllictions converted to instances of [Integraty]
You can sense the loication and aura of anyone within your spirit domains at any time, over any distance. there are no means to avoid this effect, regardless of rank or nature of the ability. At your rank,this effect can cross the localized dimensinal boundry of an astral space, but not between universes. Increase you rank to sense your spirit domain in alternet realities.
DARK RIDER
Language Adaptation
Essence, awakening stone, and skill-book absorbtian
Immunity to identifacation effects
Shadow-based familiars may adopt the form of a mount appropriate to the enviernment
NIVANIC TRANSFIGURATION
Your body will be combined into a gestult entity both physical and spiritual in nature. This state will grant inherent resistence to effects that utilize that body-soul disconnect.
The nature of your new body will render you immune to resurrection effects, includding those of high-rank healing magic. I your bady is discorperated, your soul will return to a prly spiritual stae, unable to reihabit a physical form or re-enter phyical reality. this prevents the natural formation of an outworlder body on enrting a phisical reality. These restrictions will changeupon reaching Diamond-Rank
When suffering lethal damage, instead of dying, your body will undergo a nirvanic rebirth, returning to a state of full integrity. This effect cannot be triggerd again until your increase in rank from the last time it was used. This ability will change upon reaching Diamond-rank.
The strength of your aura wiil significantly increase
Your resistence to hostile dimension effects and dissruptive-force damage will be increased. This is an enhancement of the Astral Affinity ability
Physical reality around you will more stable. You will be able to sense nearby atral space appatures and proto-astral space nearby
You will be able to traverse astral space appatures remotly, even those that have been sealed.
You will be able to directly enter Proto-Astral spaces
While within the astral, you will be able to create and mantian a small zone of physical reality. This does the ability to enter or travrse the astral
Essences
Dark, Blood, Sin, Doom
ABILITIES - DARK ESSENCE
Midnight Eyes - Special Ability (Perception)
Base Cost - None
Cooldown - None
Effect - Iron: See though darkness
Effect - Bronze: Sense magic
Effect - Silver: Ehanced aura senses
Effect - Gold: ???
Effect - Diamond: ???
Cloak of Night - Conjuration (Darkness, Light, Dimension)
Base Cost - Moderate Mana
Cooldown - None
Effect - Iron:
Conjures a magical cloak that can alter the wearer. Offers limited physical protection. Can generate light, or blend into shadows. Cloak can reduce the weight of the wearerfor a low mana-per-secondallowing reduced falling speed and water-walking. Cannot be given or taken away, although the effects can be extended to those in very close proximity
Effect - Bronze:
Cloak rexelively intercepts in coming projectiles. Highly effective against rapid, weaker attacks, but less effective against powerful, singular attacks.Cloak allows gliding for low mana-per-second. Weight reduction no longer costs mana unless affecting additional people.
Effect - Silver:
Cloak passively manipulates physical space, slightly shifting the trajetory of incoming attacks. Manipulation can be activly managed fro more directed effect or to allow passsage through spaces normaly to small to physicly traverse. Cloak allows flight for low ongoing mana cost, increasing to moderate onging mana cost when in direct sunlight.
Fffect - Gold: ???
Effect - Diamond: ???
Path of Shadows - Special Ability / Conjuration (Dimension, Teleport, Darkness)
Base Cost - Varies
Cooldown - Varies
Effect - Iron:
Teleport using showdows as a portal. You must be able to see the destination shadow. This effect is a special ability with a low mana cost with no cooldown
Effect - Bronze:
You can sense nearby shadows and teleport to them without requiring a line of sight. BY increasing the cost to moderate, small shadows can be enlarged to be used as viable portal destinations at both the ingress and egress points. Alternatevly, conjure a shadow gatebetween two locations on a regional scale. The distant gate must appear in a location you have viseted before. This effect is a conjuration with a veryhigh mana costand a 10-minute cooldown. The Iron-rank effect while this ability is on cooldown
Effect - Silver:
You can now conjure a long-range shadow gate with double the range of the Bronze-rank gate. This ability has a one-hour cooldown and also incurs the cooldown of the Bronze-rank Shadow Gate ability.
Effect - Gold: ???
Effect - Diamond: ???
Shadow of The Reaper - Familiar (Ritual)
Cost - Extreme Mana
Cooldown - None
Effect - Iron:
Summon a [Shadow of the Reaper] to serve as a Familiar
Effect - Bronze:
Summoned familiar has Bronze-Rank vessals with additional abilities
Effect - Silver:
Summoned familiar has Silver-Rank vessals with additional abilities
Effect - Gold:
Summoned familiar has gold-Rank vessals with additional abilities
Effect - Diamond:
Summoned familiar has Diamond-Rank vessals with additional abilities
I call to the realm beyond cold and darkness, where Death has no meaning for life has no place. Let mne be the dark beyond Darkness, falling on the final road to the end of all things. Let mine be the Shadow of Death
Incantation to the Shadow of the Reaper ablility
Hand of the Reaper - Conjuration (Disease, Magic, Unholy)
Cost - Low Mana-per-second
Cooldown - None
Effect - Iron:
Conjure a highly flexible, semi-substantial shadow-arm that can extend or shrink. Conjured items can be conjured into the shadow hand. Can be used to make Special Attacks. Special Attacks made use the arm inflicts [Creeping Death] in addition to other effects.
Effects - Bronze:
You can conjure a second arm. Special Attacks made with the arm inflict [Rigor Mortis] in addition to other effects.
Effects - Silver:
Special Attacks made using the arms inflict [Weakness of the Flesh] in addition to other effects. Numerous additinal arms can be conjured from nearby shadows but only arms connected to the conjurer can be used to betow afflictions and make mellee special attacks.The rank of the conjured arms not connected to the conjurer are one rank below that of the conjurer.
Effect - Gold: ???
Effect - Diamond: ???
ABILITIES - BLOOD ESSENCE
Blood Harvest - Spell ( Drain, Boon)
Base Cost - Low mana
Cooldown - None
Effect - Iron:
Draijn the remnent lift force from a recently deceased body, replenishing Health, stamina and mana. Only affects targets with blood
Effect - Bronze:
Affects any number of bodies in an area in a wide area.
Effect - Silver:
Gain an instance of [Blood Frenzy] for each corpse drained, up to a threshold determinind by your current rank. After reaching the threshold, gain instances of [Blood of the imortal] instead.
Effect - Gold: ???
Effect - Diamond: ???
As your lives were mine to reap, so your deaths are mine to harvest.
Blood Harvest Incantation
Leach Bite - Speacial Attack (Melee, Drain, Wounding, Blood)
Base Cose - Low Stamina
Cooldown - None
Effect - Iron:
Inflicts or refreshes the [Bleeding] condition. Drains a small amount of health and stamina when refreshing the [Bleeding] condition
Effect - Bronze:
Inflicts an instance of [Leech Toxin]
Effect - Silver:
Inflicts or refreshes [Tainted Meridians]
Effect - Gold: ???
Effect - Diamond: ???
Feast of Blood - Spell (Drain, Blood)
Base Cose - Moderate mana
Cooldown - 30 seconds
Effect - Iron:
Drain health and stamina. Only affects targets with bleeding wounds or who are suffering from the [Bleeding] affliction.
Effect - Bronze:
Drains additional health and stamina for each instance of poison on the target
Effect - Silver:
Increasing the mana cost to very high and the Cooldown to 2 minutes allows the spell to target all viable targets in a wide area.
Effect - Gold: ???
Effect - Diamond: ???
Your blood is not yours to keep, but mine on which to feast
Feast of Blood IncantationHaemorrhage - Spell (Wounding, Unholy, Blood)
Base Cose - Moderate mana
Cooldown - None
Effect - Iron:
Inflicts the [Bleeding] and [Sacrificial Victim] afflictions.
Effect - Bronze:
Inflicts the [Necrotoxin] affliction.
Effect - Silver:
inflicts the [Blood from the Stone] affliction.
Effect - Gold: ???
Effect - Diamond: ???
Sanguine Horror - Familiar ( Ritual, Summon)
Base Cose -
Cooldown -
Effect - Iron:
Summon a [Sanguin Horror] to sreve as a Familiar
Effect - Bronze:
Summon a Bronze-rank vessel for your familiar with enhanced abilities
Effect - Silver:
Summon a Silver-rank vessel for your familiar with enhanced abilities
Effect - Gold: ???
Effect - Diamond: ???
Let this mortal blood beckon the all-devouring power of the final threshold. Answer the call and claim the offering. Heed my command and bring forth the avatar of life’s annihilation
The Incantation for the Sanguine Horror AbilityABILITIES - SIN ESSENCE
Punish - Special attack (Melee, Curse)
Base Cost - Low mana
Cooldown - None
Effect - Iron:
Inflicts necrotic damage and the [Sin] affliction
Effect - Bronze:
Inflicts or refreshes the [Price of Absolution] affliction
Effect - Silver:
If the target has any instances of [Sin], they suffer from an instance of [Wages of Sin] affliction. If the ememy struck has no instances of [Sin], but does have instances of [penance], they do not suffer [Sin] or [Wages of Sin]. They instead suffer transcendent damage from this ability in place of necrotic damage and suffer an additinal instacnce of [Penance], which don’t drop off for a short period.
Gold: ???
Diamond: ???
Feast of Absolution - Spell (Recovery, Cleanse, Holy)
Base Cost - Low Mana
Cooldown - None
Effect - Iron:
Cleanse all curses, diseases, poisons and unholy afflictions from a single target. Additionally, cleanse all holy afflictions if the target is an ally. Recover stamina and mana for each affliction cleansed. This ability circumvents all effect that prevent cleansing. This ability cannot be used on self.
Effect - Bronze:
Ememy suffer an instance each of [Penace] and [Legacy of Sin] for each condition cleansed from them.
Effect - Silver:
Increase the cost to moderate to affect all afflicted enemies in a wide area.
Gold: ???
Diamond: ???
Sin Eater - Special Ability (Recovery, Holy)
Base Cost - None
Cooldown - None
Effect - Iron:
Increased resistence to afflictions. Gain an instance of [Resistant] each time you resist or cleanse an affliction using essence ability
Effect - Bronze:
Gain an instance of [Integrity] each time you resist or cleanse an affliction using essence abilities.
Effect - Silver:
Healt, Mana, and Stamina gained through your essence abilities of the drain and recovery type can exceed the normal maximum. Exsess Health, Stamina, and Mana deplete over time until the noraml maximum is reached.
Gold: ???
Diamond: ???
Casitgate - Spell (Curse, Holy, Tracking)
Base Cost - Moderate Mana
Cooldown - None
Effect - Iron:
Burns a painful brand into the target, inflicting slight transcendent damage and the [Sin] and [Mark of Sin] afflictions. The brand connot be healed so long as the target retains any instances of [Sin].
Effect - Bronze:
Effect - Silver:
Gold: ???
Diamond: ???
Hegomony - aura (Holy, Unholy)
Base Cost - None
Cooldown - None
Effect - Iron:
Allies within the aura have increased resistance to afflictions, While ememies within the aura have their resistance to afflitcions reduced. Ememy Resistances are futher reduced for each instance of [Sin] they are suffering from.
Effect - Bronze:
Inflicts an instance of [Sin] on enemies that make physica or magical attacks agianst you or your allies whithin the aura. Insenses appied in this way cannot be resisted.
Effect - Silver:
Aura can extend over a larger area before strength becomes comprimised. Transcendent damage dealt by ememies within the aura is downgraded to either disruptive-force or resinating -force depending on the source.
Gold: ???
Diamond: ???
ABILITIES - DOOM ESSENCE
Inexorable Doom - Spell (Curse)
Base Cost - Moderate Mana
Cooldown - None
Effect - Iron:
Periodically applies an additional instance of each stacking curse, disease, poison, or unholy afflictions the target is suffering from. This is a curse effect. This effect cannot be claeansed while any curse, posion, disease, or unholy afflictions are in effect.
Effect - Bronze:
Inflicts or refrshes the [Inascapeable] affliction.
Effect - Silver:
Inflicts an instance of [Persacution].
Gold: ???
Diamond: ???
Your fate is to Suffer
Incantation for Inexorable Doom
Punition - Spell
Base Cost - Varies
Cooldown - Varies
Effect - Iron:
Inficts necrotic damage for each curse, disease, poison, and unholy affliction the target is suffering from.
Effect - Bronze:
Inflicts or refreshes the duration of [Penitence]
Effect - Silver:
Damage per afflictions can be increased be increasing the mana cost to high, very high, and extreme.the reduces the cooldown to 20-seconds, 10-seconds, or none. Consecutive, extreme-cost incantations have a truncated incantation.
Gold: ???
Diamond: ???
Suffer the cost of your transgressions. Suffer
Incantations for PunitionBlade of Doom - Conjuration (Unholy)
Base Cost - Moderate Mana
Cooldown - None
Effect - Iron:
Conjures [Ruin, the Blade of Tribulation]. Attacks made with Ruin will inflict an instnce of [Vulnerable] and refresh any wounding effects on the target. Wounding effects refreshed by Ruin require more healing than normal to negate. Ruin is an unholy object.
Effect - Bronze:
Ruin inflicts one instance each of [Ruination of the Blood], [Ruination of the Flesh], and [Ruination of the Spirit].
Effect - Silver:
Blade gains a second form: [Penitent, The Blade of Sacrifice]. Attacks made with Penitent will inflict an instance of [Price in Blood] and refresh any wounding effects on the target. Wounding effects refreshed by Penitent require more healing than normal to negate. Penitent is a holy objest
Gold: ???
Diamond: ???
Verdict - Spell (Execute)
Base Cost - Moderate Mana
Cooldown - 30 Seconds
Effect - Iron:
Deals a small amount of transcendent damage. As an exexute effect, damage scales with the targets level of injury.
Effect - Bronze:
Base damage is increased for each instance of [Penance] on the target.
Effect - Silver:
Inflicts or refrshes [Sanction] on the target
Gold: ???
Diamond: ???
Mine is the Judgement, and the judgement is death
Incantation for VerdictAvatar of Doom - Familiar (Ritual)
Base Cost - Extreme Mana
Cooldown - None
Effect - Iron:
Summon an [Avatar of Doom] to serve as a familiar.
Effect - Bronze:
Summon a Bronze-rank vessel for your familiar with enhanced abilities
Effect - Silver:
Summon a Silver-rank vessel for your familiar with enhanced abilities
Gold: ???
Diamond: ???
When worlds end, you are the arbiter. When Gods fall, you are the instrument. Herald of annihilation, come fourth and be my Harbinger. I have Doom to bring.
The Incantation for the Avatar of Doom Ability
FAMILIARS
SHADE, GORDAN, COLIN
COLIN
Sanguine Horror
Iron-Rank
Bites from the leech swarm inflict [Bleeding], [Leech Toxin] and [Necrotoxin]
Leech attacks drain health and stamina, allowing the rapid replacmentof detroyed biomass
While subsumed within the summoner, the summuner has accelerated healing and stamina recovery. Healing and recovery rate is determined by the amount of biamass within the summoner and increases with the summoner’s level of injury.
Bronze-Rank
Ranged entangling attacks can be made using cloth strips. Grips inflict minimal constrction damage nut periodically inflict [Leech Toxin] and [Necro toxin] if an open wound is grabbed or the target is suffering from the [Bleeding] condition.
Silver-Rank
To Be Added
Voice of the Will
As a [Voice of the Will], the summoned vessel of [Colin] has been modified. The vessel can adanve in rank without needing to be resummoned. The cost to summon a new vessel is significantly increased.
The vessel of your [Voice of the Will] now possesses Four distinct forms: The Swarm, The Worm That Walks, Apocolypse Beast, and Voice of the Will.
FORM 1
Swarm
Increased biomass capacity and hive mind cohesion range
Absorb life force to temporarily increase maximnm biomass. Biomass must be consumed, discarded, or stored within a certain a period or be lost
FORM 2
The Worm That Walks
Use rags to encapsulate worms an entangle foes.
FORM 3
Apocolypse Beast
The [Apocolypse Beast] form has a large biomass with enhanced physical strngth.
When the [Apocolypse Beast] form feeds on enemies, powers belonging to them are randomly sealed and become availible to [Colin]. Weaker abilities are absorbed at first with additional and more powerful abilities absorbed with extended feeding. Using the abilities restores their use to the ememy they were stolen from, with any cooldowns for those abilities triggered.
The [Acopolypse Beast] form is srtenuous. Feeding in life force nor consuming biomass is required to maintain it or ot will break down into a swarm state.
FORM 4
Voice of the Will
As a vessel for your soul, the Voice of the Will form has enhanced intellect compared to other forms. In this form,[Colin] loses the majority of hid own abilities but can fully utilise the majority of yours. Abilities realated to your nature as a nascent astral hegemon cannot be replicated. Essence abilities of the Familiar, perception, and aura types are not replicated but are replaced with other abilities.
In this form,[Colin] may exert influence over messengers you have branded using your authority
Number of Branded Messengers: 0
SHADE
Shadow of the Reaper
Incorporeal
Iron-Rank
Can occupy up to 3 shadow bodies
Can blend into shadow. Highly visibke in well-lit areas, and magical light is highly detirious.
Shadow bodies can hide in the shadows of other people. When there is not at least one shadow body attached to the summoner the summoner has no shadow.
Can drain mana by touch. Drained mana can by passed on to anyone with a body in their shadow.
Summoner can teleport between bodies.
While at least one shadow body is hidden within the summoner’s shadow, the summoner can see and hear through the other shadow bodies.
Bronze-Rank
Can occupy up to 7 shadow bodies
Shadow bodies are able to act as a medium for any of the summoner non-combat abilities
Shadow bodies hidden in the summoner’s shadow can contain traces of the summoner’s presence
Silver-Rank
Can occupy up to 31 shadow bodies
GORDON
Avatar of Doom
To be addded
EQUIPMENT
IRON-RANK
Dread Salvation
Night Fang
Trap Weaver Battle Robe
Throwing Darts
BRONZE-RANK
Dread Salvation
Dark Hydra Robe
Flail of the Hydra
Throwing Darts
SILVER-RANK
Hegemon’s Will
Thorwing Darts
CONJURED & GROWTH
Sanguine Raiment
Ruin, The BLade Of Tribulation
Penance, The Blade Of Sacrifice
Hegemon’s Will
Cloud Flask
Amulet Of The Dark Guardian