Sky-Reaver Wal'ami
Character Sheet
Passive Abilities
Wal'ami
Troll Rogue - Level 4
- Ability Score: +2 DEX
- Size: +1 CON
- Major Weakness: Taking any fire damage during an event will block Regeneration for the duration of combat.
- Class Skill (Rank 3): +3 Stealth
Knowledge Proficiencies
Poison: Gain a +5 to indentifying poisions both when used or in containers including likely ingredients.
Combat Strategies: Gain a +4 to planning and understanding combative strategies.
Alchemy: Gain a +3 to identifying anc creating potions of various types.
Racial Passive Abilities
Headhunter
Troll AbilityGain +1 to Ranged Attack and deal 5 damage on a Critical Ranged Attack instead of 4.
Regeneration
Troll AbilityRegain 1 HP each round (Only viable if your character has not taken damage for at least 1 round).
Prestige Passive Abilities
EXAMPLE PRESTIGE PASSIVE
When you unlock a Prestige Class via an RP Quest, you will gain access to a new class skill. This is typically a stat modifier, but it could also be a new passive ability or a change to your playstyle entirely.Remember: you still have access to your Base Class toolkit abilities as well as your Prestige abilities if you undergo this quest.
Active Abilities
Active Racial Abilities
Berserking
Troll AbilityGain a +2 modifier to Strength and Dexterity for 3 rounds. If you are at 3 HP or lower Gain a +3 modifier to Strength and Dexterity for three rounds. Useable once per Encounter.
Base Class Active Abilities
Vanish
Rogue Class FeatureGain +1 to Stealth permanently. Any attack you make from Stealth has Advantage. When you take no other action, you may Vanish from sight and re-enter stealth in combat, regardless of if enemies are attacking you or not.
Feint
Rogue Class Feature- Duration: Instant
- Targets: 1
Take half damage and deal a counter-attack of equal damage that you received.
Garrote (Rank 2)
Rogue Ability- Duration: 2 Rounds
- Targets: 1
Garrote an enemy target dealing 2 damage and preventing any spells from being cast for 2 rounds.
Backstab (Rank 2)
Rogue Ability- Duration: 2 Rounds
- Targets: 1
Deal a 5 point blow to any enemy under the following conditions:
- you are stealthed, or
- you are behind the target
Also applies internal bleeding which deals an additional 1 damage for 2 rounds. Deal a 5 point blow to any enemy under the following conditions: you are stealthed, or behind the target. Also applies internal bleeding which deals an additional 1 damage for 2 rounds.
Prestige Active Abilities
When you unlock a Prestige Class via an RP Quest, you will gain access to three new toolkit abilities you select as you level up. These are typically active, but can be passive.
Remember: you still have access to your Base Class toolkit abilities as well as your Prestige abilities if you undergo this quest.
EXAMPLE PRESTIGE ABILITY
1st Toolkit Selection- Acquisition: Level 1 of your Prestige Class
A spell description goes here.
EXAMPLE PRESTIGE ABILITY
2nd Toolkit Selection- Acquisition: Level 2 of your Prestige Class
A spell description goes here.
EXAMPLE PRESTIGE ABILITY
3rd Toolkit Selection- Acquisition: Level 3 of your Prestige Class
A spell description goes here.
Special Abilities
EXAMPLE SPECIAL ABILITY
Level 5 Base Class
Type: Active or Passive
You unlock this ability when you reach level 5 in your Base Class.
EXAMPLE SPECIAL ABILITY
Epic RP Quest
Type: Active or Passive
You unlock this ability when you undergo an Epic RP Quest.
EXAMPLE SPECIAL ABILITY
Level 5 Prestige Class
Type: Active or Passive
You unlock this ability when you reach level 5 in your Prestige Class.
EXAMPLE SPECIAL ABILITY
Secondary Epic RP Quest
Type: Active or Passive
You unlock this ability when you undergo an Epic RP Quest.
Negative Traits
EXAMPLE NEGATIVE TRAIT
Description: goes here
Stat Modifications: goes here
Rites & Quests Completed
Rites
Offering of the Blooded Feather
- Rewards: +1 Dexterity
Judgment of the Wyverns
- Rewards: Chev'ok, Pridewing Wyvern; +1 Constitution, +1 Grapple Necklace of Binding
The Skypath
- Rewards: +2 Acrobatics, Totem of the Winds
Feat of Honor
- Rewards: +2 Stealth, Totem of the Winds
Rite of the Elements
- Rewards: +2 Ranged Attack, +1 Reflex Save
Stats & Skills
Charisma Constitution Dexterity - +1 +2
Charisma: A measure of your character's influence over other people in a social aspect. It affects Bluff, Diplomacy, Disguise, Intimidation, and Performance.
Constitution: A measure of your character's stamina and ability to take damage. It affects Defense and Fortitude Save.
Dexterity: A measure of how dexterous your character is. It affects Acrobatics, Disable Device, Escape, Stealth, Ranged Attack, and Reflex Save.
Intelligence Strength Wisdom +1 +1 -
Intelligence: A measure of how intelligent your character is and their magical power. It affects Spell Attack, Spell Defense, Knowledge, and Spellcraft.
Strength: A measure of your character's raw strength. It affects Melee Attack, Athletics, and Grapple.
Wisdom: A measure of your character's application of knowledge and inner strength. It affects Healing, Insight, Perception, Survival, and Will Save.
Combat Stats
Name | Bonus |
---|---|
Melee Attack | +2 |
Ranged Attack | +2 |
Spell Attack | - |
Defense | - |
Spell Defense | - |
Saving Throws
Name | Bonus |
---|---|
Fortitude Save | - |
Reflex Save | +1 |
Will Save | - |
Skills
Name | Bonus |
---|---|
Acrobatics | 2 |
Athletics | - |
Bluff | +2 |
Diplomacy | - |
Disable Device | - |
Disguise | - |
Escape | - |
Grapple | - |
Healing | - |
Insight | - |
Intimidation | - |
Knowledge | - |
Perception | - |
Performance | - |
Spellcraft | - |
Stealth | +6 |
Survival | - |
Inventory
Necklace of Binding
A druid-blessed necklace unique to each individual Windwarrior. Their wyvern wears a twin item.
- Acquisition Completion of the Judgment of the Wyverns
- D20 Modifiers +1 INT, +1 Ranged Attack
- Special Effects Allows telepathic communication with your wyvern. Thoughts, feelings, and images are shared across this bond.
- Attunement: The stronger the bond, the further this range extends to.
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Prestige class.
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Allies and Unblooded start with 2 inventory slots unlocked automatically.
- D20 Modifiers + or - modifiers to your Dice Stats. Not every item has to add modifiers.
- Special Effects Unique effects that happen in or out of combat. This could apply buffs, debuffs, or cause some kind of spell or ability to happen, or anything in between.
- Attunement: Rarely, some items will require attunement to unlock further effects. This could simply be wearing it for long enough or passing some kind of "test", or anything in between.
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by becoming a Tribesman.
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Base Class.
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Prestige class.
- D20 Modifiers
- Special Effects
- Attunement:
Wyvern Sheet
Chev'ok
Windwarrior Bonded
- Species: Wyvern
- Age: 6
- Gender: Male
HEALTH TRUST ARMORED 7 20 YES
SIZE TEMPERAMENT ARMOR BONUS STANDARD INDEPENDENT -
Actions
Pridewing Venom: Stun your target for 2 rounds. Attacks against them cannot miss and attackers gain Advantage on the target allowing Critical Strikes with modifiers
Armament Ability 1: N/A
Armament Ability 2: N/A