Sky-Reaver Wal'ami

Character Sheet

Passive Abilities


Wal'ami

Troll Rogue - Level 4


  • Ability Score: +2 DEX
  • Size: +1 CON
  • Major Weakness: Taking any fire damage during an event will block Regeneration for the duration of combat.
  • Class Skill (Rank 3): +3 Stealth

Knowledge Proficiencies

  • Poison: Gain a +5 to indentifying poisions both when used or in containers including likely ingredients.

  • Combat Strategies: Gain a +4 to planning and understanding combative strategies.

  • Alchemy: Gain a +3 to identifying anc creating potions of various types.


Racial Passive Abilities

Headhunter

Troll Ability


Gain +1 to Ranged Attack and deal 5 damage on a Critical Ranged Attack instead of 4.

Regeneration

Troll Ability


Regain 1 HP each round (Only viable if your character has not taken damage for at least 1 round).

Prestige Passive Abilities

EXAMPLE PRESTIGE PASSIVE

When you unlock a Prestige Class via an RP Quest, you will gain access to a new class skill. This is typically a stat modifier, but it could also be a new passive ability or a change to your playstyle entirely.

Remember: you still have access to your Base Class toolkit abilities as well as your Prestige abilities if you undergo this quest.

Active Abilities

Active Racial Abilities

Berserking

Troll Ability


Gain a +2 modifier to Strength and Dexterity for 3 rounds. If you are at 3 HP or lower Gain a +3 modifier to Strength and Dexterity for three rounds. Useable once per Encounter.

Base Class Active Abilities

Vanish

Rogue Class Feature


Gain +1 to Stealth permanently. Any attack you make from Stealth has Advantage. When you take no other action, you may Vanish from sight and re-enter stealth in combat, regardless of if enemies are attacking you or not.

Feint

Rogue Class Feature


  • Duration: Instant
  • Targets: 1

Take half damage and deal a counter-attack of equal damage that you received.

Garrote (Rank 2)

Rogue Ability


  • Duration: 2 Rounds
  • Targets: 1

Garrote an enemy target dealing 2 damage and preventing any spells from being cast for 2 rounds.

Backstab (Rank 2)

Rogue Ability


  • Duration: 2 Rounds
  • Targets: 1

Deal a 5 point blow to any enemy under the following conditions:

  • you are stealthed, or
  • you are behind the target

Also applies internal bleeding which deals an additional 1 damage for 2 rounds. Deal a 5 point blow to any enemy under the following conditions: you are stealthed, or behind the target. Also applies internal bleeding which deals an additional 1 damage for 2 rounds.


Prestige Active Abilities

When you unlock a Prestige Class via an RP Quest, you will gain access to three new toolkit abilities you select as you level up. These are typically active, but can be passive.

Remember: you still have access to your Base Class toolkit abilities as well as your Prestige abilities if you undergo this quest.

EXAMPLE PRESTIGE ABILITY

1st Toolkit Selection


  • Acquisition: Level 1 of your Prestige Class

A spell description goes here.

EXAMPLE PRESTIGE ABILITY

2nd Toolkit Selection


  • Acquisition: Level 2 of your Prestige Class

A spell description goes here.

EXAMPLE PRESTIGE ABILITY

3rd Toolkit Selection


  • Acquisition: Level 3 of your Prestige Class

A spell description goes here.

Special Abilities

EXAMPLE SPECIAL ABILITY

Level 5 Base Class

Type: Active or Passive

You unlock this ability when you reach level 5 in your Base Class.

EXAMPLE SPECIAL ABILITY

Epic RP Quest

Type: Active or Passive

You unlock this ability when you undergo an Epic RP Quest.

EXAMPLE SPECIAL ABILITY

Level 5 Prestige Class

Type: Active or Passive

You unlock this ability when you reach level 5 in your Prestige Class.

EXAMPLE SPECIAL ABILITY

Secondary Epic RP Quest

Type: Active or Passive

You unlock this ability when you undergo an Epic RP Quest.


Negative Traits

EXAMPLE NEGATIVE TRAIT

  • Description: goes here

  • Stat Modifications: goes here

Rites & Quests Completed

Rites

Offering of the Blooded Feather


  • Rewards: +1 Dexterity

Judgment of the Wyverns


  • Rewards: Chev'ok, Pridewing Wyvern; +1 Constitution, +1 Grapple Necklace of Binding

The Skypath


  • Rewards: +2 Acrobatics, Totem of the Winds

Feat of Honor


  • Rewards: +2 Stealth, Totem of the Winds

Rite of the Elements


  • Rewards: +2 Ranged Attack, +1 Reflex Save

Stats & Skills




Charisma Constitution Dexterity
- +1 +2

Charisma: A measure of your character's influence over other people in a social aspect. It affects Bluff, Diplomacy, Disguise, Intimidation, and Performance.

Constitution: A measure of your character's stamina and ability to take damage. It affects Defense and Fortitude Save.

Dexterity: A measure of how dexterous your character is. It affects Acrobatics, Disable Device, Escape, Stealth, Ranged Attack, and Reflex Save.



Intelligence Strength Wisdom
+1 +1 -

Intelligence: A measure of how intelligent your character is and their magical power. It affects Spell Attack, Spell Defense, Knowledge, and Spellcraft.

Strength: A measure of your character's raw strength. It affects Melee Attack, Athletics, and Grapple.

Wisdom: A measure of your character's application of knowledge and inner strength. It affects Healing, Insight, Perception, Survival, and Will Save.

Combat Stats
Name Bonus
Melee Attack +2
Ranged Attack +2
Spell Attack -
Defense -
Spell Defense -
Saving Throws
Name Bonus
Fortitude Save -
Reflex Save +1
Will Save -

Skills
Name Bonus
Acrobatics 2
Athletics -
Bluff +2
Diplomacy -
Disable Device -
Disguise -
Escape -
Grapple -
Healing -
Insight -
Intimidation -
Knowledge -
Perception -
Performance -
Spellcraft -
Stealth +6
Survival -

Inventory


Necklace of Binding

A druid-blessed necklace unique to each individual Windwarrior. Their wyvern wears a twin item.


  • Acquisition Completion of the Judgment of the Wyverns
  • D20 Modifiers +1 INT, +1 Ranged Attack
  • Special Effects Allows telepathic communication with your wyvern. Thoughts, feelings, and images are shared across this bond.
  • Attunement: The stronger the bond, the further this range extends to.

EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition
  • D20 Modifiers
  • Special Effects
  • Attunement:

EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition
  • D20 Modifiers
  • Special Effects
  • Attunement:

EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Prestige class.
  • D20 Modifiers
  • Special Effects
  • Attunement:



EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition Allies and Unblooded start with 2 inventory slots unlocked automatically.
  • D20 Modifiers + or - modifiers to your Dice Stats. Not every item has to add modifiers.
  • Special Effects Unique effects that happen in or out of combat. This could apply buffs, debuffs, or cause some kind of spell or ability to happen, or anything in between.
  • Attunement: Rarely, some items will require attunement to unlock further effects. This could simply be wearing it for long enough or passing some kind of "test", or anything in between.

EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition Unlock 2 additional inventory slots by becoming a Tribesman.
  • D20 Modifiers
  • Special Effects
  • Attunement:

EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Base Class.
  • D20 Modifiers
  • Special Effects
  • Attunement:

EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Prestige class.
  • D20 Modifiers
  • Special Effects
  • Attunement:

Wyvern Sheet



Chev'ok

Windwarrior Bonded


  • Species: Wyvern
  • Age: 6
  • Gender: Male

HEALTH TRUST ARMORED
7 20 YES

SIZE TEMPERAMENT ARMOR BONUS
STANDARD INDEPENDENT -

Actions

Pridewing Venom: Stun your target for 2 rounds. Attacks against them cannot miss and attackers gain Advantage on the target allowing Critical Strikes with modifiers

Armament Ability 1: N/A

Armament Ability 2: N/A