Arcane Soul

From of the moment of birth, the Weave has shifted beneath your fingertips. With the gentlest touch, you could spark the arcane without any difficulty. Perhaps an ancestor had a connection to a deity of magic, or even a magical power themselves. The arcane is so innate that it runs through your blood and grants you powers others only dream of. You bend and pull the Weave with your command, and it always obeys.

Arcane Senses

Starting at 1st level, your connection to magical forces allows you to identify magic with ease. You can cast detect magic at will, without expending a spell slot. Additionally, you gain advantage on Wisdom (Perception) checks to notice spells or magical effects.

Magical Prowess

Your arcane bloodline allows you to learn spells from the wizard class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the wizard spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. As well, you gain proficiency in the Arcana skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.

Unlocked Potential

Starting at 6th level you gain the capability to unlock your arcane core, and use it to your gain. While you are concentrating on a spell, you are considered under the effects of the mage armor spell, and you gain a fly speed of 10 feet. Additionally, you may now use a bonus action on your turn to unlock and be able to concentrate on non-concentration spells up to 5th level. While doing so, on each turn after you cast the spell, you may maintain concentration and spend sorcery points equal to half the spells level rounded up to cast the spell again at the same level. While unlocked you have disadvantage on Constitution saving throws to maintain concentration on a spell (which can not be removed), and if your concentration is broken, you gain levels of exhaustion equal to half the spells level rounded up.

Travel through the Weave

Starting at 14th level, you gain the ability to travel through magical essence itself, moving around the battlefield as your spells do. As a bonus action when you hit with a spell attack, or a target fails a saving throw against one of your spells, you may teleport to a location within 20 feet that you can see.

No Limitations

At 18th level your skill with the arcane surpasses all posibilites. You gain the following benefits:

  • Your AC is now 13+ your spellcasting ability modifier.
  • You have advantage on saving throws against spells and other magical effects.
  • You have resistance to damage from spells and other magical effects.

While unlocked you now gain the following benefits as well:

  • Your fly speed is increased to 30 feet.
  • Whenever you hit with a spell attack, or a target fails their saving throw against a spell you cast, you may use your reaction to spend sorcery points and deal 5 force damage per point spent.
  • You gain temporary hit points equal to how many sorcery points you have when you unlock.

Brew by Cole T. Nelson, on the Homebrewery

  • Art is "Jace, Wielder of Mysteries" by Anna Steinbauer
  • Sigil is by DrYoshiyahu on Reddit (Edited)