Artificer Variant Rules

Enhancement Features

These features are simple additions to your class abilities, you simply add these on as additional features.

Cantrip Versatility

4th-level artificer feature

  • At 4th level or whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the artificer spell list.

Proficiency Versatility

4th-level artificer feature

  • At 4th level or whenever you reach a level in this class that grants the Ability Score Improvement feature, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Barbarian Variant Rules

Enhancement Features

These features are simple additions to your class abilities, you simply add these on as additional features.

Primal Knowledge

3rd-level barbarian feature

  • When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level.

Instinctive Pounce

7th-level barbarian feature

  • At 7th level, as a part of the bonus action you take to enter your rage, you can move up to half your speed.

Bard Variant Rules

Enhancement Features

These features are simple additions to your class abilities, you simply add these on as additional features.

Magical Inspiration

2nd-level bard feature

At 2nd level, if a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

Bardic Versatility

4th-level bard feature

  • At 4th level or whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus as you use your skills and magic:

● Replace one of the skills you chose for the Expertise feature with one of your other skill proiciencies that isn’t beneiting from Expertise.

or

● Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the bard spell list.


Bard Spells

The following spells expand the bard spell list. (You can choose these as spells for your Bard.)

1st Level

  • Color spray

  • Command

2nd Level

  • Aid

  • Enlarge/reduce

  • Mirror image

3rd Level

  • Intellect fortress

  • Mass healing word

  • Slow

4th Level

  • Phantasmal killer

5th Level

  • Rary’s telepathic bond

6th Level

  • Heroes’ feast

7th Level

  • Dream of the blue veil

  • Prismatic spray

8th Level

  • Antipathy/sympathy

9th Level

  • Prismatic wall

Cleric Variant Rules

Replacement Features

These features are optional replacements for features granted by your class.

Blessed Strikes

8th-level cleric feature, which replaces the Divine Strike or Potent Spellcasting feature

  • At 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature.

  • Once you deal this damage you can't use this feature again until the start of your next turn.

Enhancement Features

These features are simple additions to your class abilities, you simply add these on as additional features.

Channel Divinity: Harness Divine Power

2nd-level cleric feature (enhances Channel Divinity)

  • At 2nd level, you can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.

Cantrip Versatility

4th-level cleric feature

  • At 4th level or whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the cleric spell list.

Cleric Spells

The following spells expand the cleric spell list.

3rd Level

  • Aura of vitality

  • Spirit shroud

4th Level

  • Aura of life

  • Aura of purity

5th Level

  • Summon celestial

6th Level

  • Sunbeam

8th Level

  • Sunburst

9th Level

  • Power word heal

Druid Variant Rules

Enhancement Features

These features are simple additions to your class abilities, you simply add these on as additional features.

Wild Companion

2nd-level druid feature

  • At 2nd level, you gain the ability to summon a spirit that assumes an animal form; as an action, you can expend a use of your Wild Shape feature to cast the ind familiar spell, without material components.

  • When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.

Cantrip Versatility

4th-level druid feature

  • At 4th level or whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the cleric spell list.

Druid Spells

The following spells expand the druid spell list.

1st Level

  • Protection from evil and good

2nd Level

  • Augury

  • Continual flame

  • Enlarge/reduce

  • Summon beast

3rd Level

  • Aura of vitality

  • Elemental Weapon

  • Revivify

  • Summon Fey

4th Level

  • Divination

  • Fire shield

  • Summon elemental

5th Level

  • Cone of cold

6th Level

  • Flesh to stone

7th Level

  • Symbol

8th Level

  • Incendiary cloud

Fighter Variant Rules

Enhancement Features

These features are simple additions to your class abilities, you simply add these on as additional features.

Martial Versatility

4th-level fighter feature

  • At 4th level or whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice.

● Replace a fighting style you know with another fighter style available to fighters.

or

● If you know any maneuvers from the Battle Master archetype, you can replace one maneuver you know with a different maneuver.

Monk Variant Rules

Enhancement Features

These features are simple additions to your class abilities, you simply add these on as additional features.

Ki Feature

2nd-level monk feature (enhances Ki)

  • When you gain the Ki feature at 2nd level, you get access to the following feature.
Dedicated Weapon
  • At 2nd level, you train yourself to use a variety of weapons as monk weapons, not just simple melee weapons and shortswords. Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and then count that weapon as a monk weapon until you use this feature again. The chosen weapon must meet these criteria:

● The weapon must be a simple or martial weapon.

● You must be proficient with it.

● It must lack the heavy and special properties.

Ki-Fueled Attack

3rd-level monk feature

  • When you gain the Monastic tradition feature at 3rd level, you also get access to the following feature.

  • If you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn.

Quickened Healing

4th-level monk feature

  • At 4th level, as an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number of hit points equal to the number rolled plus your proiciency bonus.

Focused Aim

5th-level monk feature

  • At 5th level, when you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 for each of these ki points you spend, potentially turning the miss into a hit.

Paladin Variant Rules

Enhancement Features

These features are simple additions to your class abilities, you simply add these on as additional features.

Channel Divinity: Harness Divine Power

3rd-level paladin feature (enhances Channel Divinity)

  • At 3rd level, you can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest.

Martial Versatility

4th-level paladin feature

  • At 4th level or whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to paladins. This replacement represents a shift of focus in your martial practice.

Paladin Spells

2nd Level

  • Gentle repose

  • Prayer of healing

  • Warding bond

3rd Level

  • Spirit shroud

5th Level

  • Summon Celestial

Ranger Variant Rules

Enhancement Features

These features are simple additions to your class abilities, you simply add these on as additional features.

Expanded Ranger Spell List

1st Level

  • Entangle

  • Searing smite

2nd Level

  • Aid

  • Enhance ability

  • Gust of wind

  • Magic weapon

  • Summon beast

3rd Level

  • Elemental weapon

  • Meld into stone

  • Revivify

  • Summon fey

4th Level

  • Dominate beast

  • Summon elemental

5th level

  • Greater restoration

Rogue Variant Rules

Enhancement Features

These features are simple additions to your class abilities, you simply add these on as additional features.

Steady Aim

3rd-level rogue feature

  • At 3rd level as a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Sorcerer Variant Rules

Enhancement Features

These features are simple additions to your class abilities, you simply add these on as additional features.

Metamagic Options

3rd-level sorcerer feature (enhances Metamagic)

  • When you choose Metamagic options, you have access to the following additional options.
Transmuted Spell
  • When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.
Seeking Spell
  • If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.

  • You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

Sorcerous Versatility

4th-level sorcerer feature

  • At 4th level or whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you lowing in new ways:

● Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you.

● Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.

Magical Guidance

5th-level sorcerer feature

  • At 5th level, you can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

Expanded Spells

The following spells expand the sorcerer spell list. (You can choose these as spells for your sorcerer.)

2nd Level

  • Flame blade

  • Flaming sphere

  • Magic weapon

  • Tasha’s mind whip

3rd Level

  • Intellect fortress

  • Vampiric touch

4th Level

  • Fire shield

5th Level

  • Bigby’s hand

6th Level

  • Flesh to stone

  • Otiluke’s freezing sphere

  • Tasha’s otherworldly guise

7th Level

  • Dream of the blue veil

8th Level

  • Demiplane

9th Level

  • Blade of disaster

Warlock Variant Rules

Enhancement Features

These features are replacements or additional options for your class abilities.

Pact Boon Option

3rd-level warlock feature

  • When you choose your Pact Boon feature, the following option is available to you.
Pact of the Talisman
  • Your patron gives you an amulet, a talisman that can aid the wearer when the need is great. When the wearer fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. This beneit can be used a number of times equal to your proiciency bonus, and all expended uses are restored when you inish a long rest.

  • If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous amulet. The talisman turns to ash when you die.

Eldritch Versatility

4th-level warlock feature

  • At 4th level or whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following representing a change of focus in your occult studies:

● Replace one cantrip you learned from this class’s Pact Magic feature with another cantrip from the warlock spell list.

● Replace the option you chose for the Pact Boon feature with one of that feature’s other options.

● If you’re 12 level or higher, replace one spell from your Mystic Arcanum feature with another warlock spell of the same level.

If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify.


Expanded Warlock Spells

Cantrip

  • Booming blade

  • Green-flame blade

  • Lightning lure

  • Mind sliver

  • Sword burst

3rd Level

  • Intellect fortress

  • Spirit shroud

  • Summon fey

  • Summon shadowspawn

  • Summon undead

4th Level

  • Summon aberration

5th Level

  • Mislead

  • Planar binding

  • Teleportation circle

6th Level

  • Summon fiend

  • Tasha’s otherworldly guise

7th Level

  • Dream of the blue veil

9th Level

  • Blade of disaster

  • Gate

  • Weird

Wizard Variant Rules

Enhancement Features

These features are simple additions to your class abilities, you simply add these on as additional features.

Cantrip Formulas

3rd-level wizard feature

At 3rd level, you have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult these formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

Expanded Wizard Spells

1st Level

  • Tasha’s caustic brew

2nd Level

  • Augury

  • Enhance ability

  • Tasha’s mind whip

3rd Level

  • Intellect fortress

  • Speak with dead

  • Spirit shroud

  • Summon fey

  • Summon shadowspawn

  • Summon undead

4th Level

  • Divination

  • Summon aberration

  • Summon construct

  • Summon elemental

6th Level

  • Summon fiend

  • Tasha’s otherworldly guise

7th Level

  • Dream of the blue veil

9th Level

  • Blade of disaster