Tabaxi

WE HAD A TABAXI COME THROUGH ONCE, A FEW winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.

— Toblen Stonehill, innkeeper


Hailing from a strange and distant land, wandering tabaxi are catlike humanoids driven by curiosity to collect interest-ing artifacts, gather tales and stories, and lay eyes on all the world's wonders. Ultimate travelers, the inquisitive tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures hidden, no legends lost.

Wandering Outcasts

Most tabaxi remain in their distant homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves. However, not all tabaxi are satisfied with such a life. The Cat Lord, the divine figure responsible for the creation of the tabaxi, gifts each of his children with one specific feline trait.

Those tabaxi gifted with curiosity are compelled to wander far and wide. They seek out stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant of the world beyond their home.

Barterer's of Lore

Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it's not intrinsically interesting.










In the tabaxi's eyes, gathering wealth is like packing rations for a long trip. It's important to survive in the world, but not worth fussing over. Instead, tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they mull over the stories and rumors they collected like a miser counting coins.

Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient relics, magical items, and other rare objects. Aside from the power such items might confer, a tabaxi takes great joy in unraveling the stories behind their creation and the history of their use.

Fleeting Fancies

Wandering tabaxi are mercurial creatures, trading one obsession or passion for the next as the whim strikes. A tabaxi's desire burns bright, but once met it disappears to be replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets.

A tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it for passage on a ship or a week's lodging after stealing it. The tabaxi might take extensive notes or memorize every facet of the gem before passing it on, but the gem holds no more allure once its secrets and nature have been laid bare.

CHARACTER RACES | TABAXI

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Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Tinkers and Minstrels

Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer path to satisfy their obsessions become wandering tinkers and minstrels. These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones learning their way in the world.

They travel in small, colorful wagons, moving from settlement to settlement. When they arrive, they set up a small stage in a public square where they sing, play instruments, tell stories, and offer exotic goods in trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment.

These wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren't above a little discreet theft to get their claws on a particularly interesting item when an owner refuses to sell or trade it.


Tabaxi Obsessions
d8 My curiosity is currently fixed on...
1 A god or planar entity
2 A monster
3 A lost civilization
4 A wizard's secrets
5 A mundane item
6 A magic item
7 A location
8 A legend or tale


Tabaxi Quirks
d10 Quirk
1 You miss your tropical home and complain endlessly about the freezing weather, even in summer.
2 You never wear the same outfit twice, unless you absolutely must.
3 You have a minor phobia of water and hate
getting wet.
4 Your til always betrays your inner thoughts.
5 You purr loudly when you are happy.
6 You keep a small ball of yarn in your hand, which you constantly fidget with.
7 You are always in debt, since you spend your gold on lavish parties and gifts for friends.
8 When talking about something you're obsessed with, you speak quickly and never pause and others can't understand you.
9 You are a font of random trivia from the lore and stories you have discovered.
10 You can't help but pocket interesting objects you come across.

CHARACTER RACES | TABAXI

































Tabaxi names

Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology, prophecy, clan history, and other esoteric factors. Tabaxi names can apply to both males and females, and most use nicknames derived from or inspired by their full names. Clan names are usually based on a geographical feature located in or near the clan's territory. The following list of sample tabaxi names includes nicknames in parenthesis.

Tabaxi Names: Five Timber (Timber), Jade Shoe (Jade), Left-Handed Hummingbird (Bird), Smoking Mirror (Smoke), Bush in the Forest (Forest), Skirt of Snakes (Snake)

Tabaxi Clans: Bright Cliffs, Distant Rain, Mountain Tree, Rumbling River, Snoring Mountain

Tabaxi Traits

Your tabaxi character has the following racial traits.

Ability Score Increase. Your Dexterity Score increases
by 2 and your Charisma Score increases by 1.

Age. Tabaxi mature at a faster rate than humans. However, they live to be the same age as most humans.

Alignment. Tabaxi tend toward chaotic alignments, as they let impulse and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses.




































Size. Tabaxi are taller and more slender on average than humans. Standing around 6 feet tall and weighing over 150 pounds, your size is Medium.

Size modifier = 2d8
Height = 4 feet + 11 inches + your size modifier in inches
Weight in pounds = 80 + (2d6 x your size modifier)


Speed. Your base walking speed is 30 feet.

Darkvision. You have a cat’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness only shades of gray.

Cat's Talent. You have proficiency in the Stealth and Perception skills.

Cat's Claws. Because of your claws, you have a climbing speed of 20 feet.

Additionally, your claws are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn.

Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Languages. You can speak, read, and write Common and one other language of your choice.

CHARACTER RACES | TABAXI

Tabaxi Lineage

The description of this race might suggest various things about the behavior and personality of that people's archetypal adventurers. You break the mould, however. You may ignore those suggestions, whether they're about alignment, moods, or interests. Your character's personality and behavior are entirely yours to determine.

Instead of choosing the previous traits of a stereotypical tabaxi, you can use the following traits to represent your character's lineage.

Ability Score Increase. One ability score of your choice increases by 2.

Creature Type. You are a humanoid. You resemble a tabaxi, but you don't have the agility nor claw strength of
your kin.




Size. Tabaxi are taller and more slender on average than humans. Standing around 6 feet tall and weighing over 150 pounds, your size is Medium.

Speed. Your base walking speed is 30 feet.

Feat. You gain one feat of your choice for which you qualify.

Languages. You can speak, read, and write Common and one other language of your choice.

Variable Trait. You gain one of the following options of your choice:


  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

  • Skilled. You gain proficiency in one skill of your choice.

CHARACTER RACES | TABAXI

Tabaxi Sourcebooks

This version of the tabaxi race is official D&D material.
It was taken from Volo's Guide to Monsters.

The Tabaxi Lineage option was presented in Tasha's Cauldron of Everything. This lineage has had some choices made for you to better reflect an actual tabaxi. Instead of choosing Small or Medium, you are Medium. Instead of choosing 25 or 30 feet speed, your speed is 30 feet.

This Document's Credit

This document was compiled, formatted, adjusted, copy edited, and (semi)-balanced by LtKodiak.
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Image Credits

Forest (Return to Ravnica) by Adam Paquette, © WotC
Tabaxi Minstrel from Explorer's Guide to Wildemount, © WotC
Alms Collector by Bram Sels, © WotC
Nacatl Outlander by Zoltan Boros & Gabor Szikszai, © WotC
Mirri, Cat Warrior by Daren Bader, © WotC
Mirri the Cursed by Filip Burburan, © WotC

CHARACTER RACES | TABAXI