Exotic Weapons

Martial Melee Weapons

Name Cost Damage Weight Properties
Goedendag 15 gp 1d10 Bludgeoning 9 lb Heavy, Reach, Two-Handed
Lance 12 gp 1d12 Piercing 6 lb Awkward, Reach, Rider

Exotic Melee Weapons

Name Cost Damage Weight Properties
Bastard Sword 25 gp 1d10 Slashing 5 lb Unelaborate (Greatsword)
Chakram 40 gp 1d8 Slashing 4 lb Thrown (range 20/60)
Horseman's Pick 35 gp 1d12 Bludgeoning 10 lb Heavy, Rider Unelaboate(Maul)
Kanabo 30 gp 2d6 Piercing 12 lb Heavy, Two-Handed
Partisan 25 gp 1d12 Piercing 14 lb Heavy, Reach, Two-Handed
Spiked Chain 15 gp 1d6 Piercing 5 lb Finesse, Reach
Trident 10 gp 2d4 Piercing 4 lb Versatile (2d6)

Exotic Ranged Weapons

Name Cost Damage Weight Properties
Arquebus 250 gp 2d6 Piercing 16 lb Ammunition, (Range 20/60), Long-Loading(2), Two-Handed
Blunderbus 150 gp 2d8 Piercing 12 lb Ammunition, (Range 20/60), Long-Loading(1), Two-Handed
Carbine 350 gp 2d6 Piercing 8 lb Ammunition, (Range 20/60), Long-Loading(1), Rider
Fire Lance 80 gp 1d10 Fire 8 lb Ammunition, (Range 15/45), Long-Loading(2), Two-Handed
Hand Cannon 75 gp 2d4 Piercing 10 lb Ammunition, (Range 15/45), Long-Loading(1), Two-Handed

Weapon Properties

Many weapons have special properties related to their use, as shown in the Weapons table.

Awkward: This reach weapon inflicts disadvantage when you use it to attack a target within 5 feet of you.

Long-Loading: This weapon takes two hands and an action to load a single piece of ammunition. However, some such weapons can hold multiple peices of ammunion at once.

Rider: Some weapons are designed for use on mounts, and are harder to wield without one. Such a weapon requires two hands to wield when you aren't mounted.

Unelaborate: The weapon is easier to use when held in both hands. If a character is proficient with the listed weapon, they count as proficient when using this weapon in both hands.

Adventuring Gear

Name Cost Wieght
Bullets (20) 5 gp 5 lb
Flame Charge (5) 10 gp 10 lb

Feats

Dragoon

You are trained in loading firearms and retreating out of range to load another shot.

  • You gain proficiency with the Arquebus, Blunderbus, Carbine, Fire Lance, or Hand Cannon (your choice).
  • You can stow one weapon and draw another as an interaction, as long as one of those weapons is a firearm.
  • As a reaction, you can fire at a creature that moves into the normal range of your firearm. As part of the same reaction you can then mount a creature, dismount, or move up to half your movement speed away from the creature you attacked.