Exotic Weapons
Martial Melee Weapons
Name | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Goedendag | 15 gp | 1d10 Bludgeoning | 9 lb | Heavy, Reach, Two-Handed |
Lance | 12 gp | 1d12 Piercing | 6 lb | Awkward, Reach, Rider |
Exotic Melee Weapons
Name | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Bastard Sword | 25 gp | 1d10 Slashing | 5 lb | Unelaborate (Greatsword) |
Chakram | 40 gp | 1d8 Slashing | 4 lb | Thrown (range 20/60) |
Horseman's Pick | 35 gp | 1d12 Bludgeoning | 10 lb | Heavy, Rider Unelaboate(Maul) |
Kanabo | 30 gp | 2d6 Piercing | 12 lb | Heavy, Two-Handed |
Partisan | 25 gp | 1d12 Piercing | 14 lb | Heavy, Reach, Two-Handed |
Spiked Chain | 15 gp | 1d6 Piercing | 5 lb | Finesse, Reach |
Trident | 10 gp | 2d4 Piercing | 4 lb | Versatile (2d6) |
Exotic Ranged Weapons
Name | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Arquebus | 250 gp | 2d6 Piercing | 16 lb | Ammunition, (Range 20/60), Long-Loading(2), Two-Handed |
Blunderbus | 150 gp | 2d8 Piercing | 12 lb | Ammunition, (Range 20/60), Long-Loading(1), Two-Handed |
Carbine | 350 gp | 2d6 Piercing | 8 lb | Ammunition, (Range 20/60), Long-Loading(1), Rider |
Fire Lance | 80 gp | 1d10 Fire | 8 lb | Ammunition, (Range 15/45), Long-Loading(2), Two-Handed |
Hand Cannon | 75 gp | 2d4 Piercing | 10 lb | Ammunition, (Range 15/45), Long-Loading(1), Two-Handed |
Weapon Properties
Many weapons have special properties related to their use, as shown in the Weapons table.
Awkward: This reach weapon inflicts disadvantage when you use it to attack a target within 5 feet of you.
Long-Loading: This weapon takes two hands and an action to load a single piece of ammunition. However, some such weapons can hold multiple peices of ammunion at once.
Rider: Some weapons are designed for use on mounts, and are harder to wield without one. Such a weapon requires two hands to wield when you aren't mounted.
Unelaborate: The weapon is easier to use when held in both hands. If a character is proficient with the listed weapon, they count as proficient when using this weapon in both hands.
Adventuring Gear
Name | Cost | Wieght |
---|---|---|
Bullets (20) | 5 gp | 5 lb |
Flame Charge (5) | 10 gp | 10 lb |
Feats
Dragoon
You are trained in loading firearms and retreating out of range to load another shot.
- You gain proficiency with the Arquebus, Blunderbus, Carbine, Fire Lance, or Hand Cannon (your choice).
- You can stow one weapon and draw another as an interaction, as long as one of those weapons is a firearm.
- As a reaction, you can fire at a creature that moves into the normal range of your firearm. As part of the same reaction you can then mount a creature, dismount, or move up to half your movement speed away from the creature you attacked.