Spiderdragon

Large dragon, chaotic evil


  • Armor Class 19 (natural armor)
  • Hit Points 189 (18d10 + 90)
  • Speed 50 ft., climb 50 ft.

STR DEX CON INT WIS CHA
18 (+4) 24 (+7) 20 (+5) 14 (+2) 12 (+1) 18 (+4)

  • Saving throws Dex +12, con +10, Wis +5, Cha +9
  • Skills Deception +9, Perception +11, Stealth +12
  • Condition Immunities poisoned
  • Damage Immunities poison
  • Senses blindsight 30 ft., darkvision 120 ft., passive Perception 21
  • Languages Common, Draconic, Undercommon
  • Challenge 15 (13.000 XP)

Legendary Resistance (3/Day) If the spiderdragon fails a saving throw, it can choose to succeed instead.

Spider Climb. The spiderdragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spiderdragon knows the exact location of any other creature in contact with the same web.

Web Walker. The spiderdragon ignores movement restrictions caused by webbing.

Actions

Multiattack. The spiderdragon summons one swarm of spiders on an adjacent space. It then makes three attacks: one with its stinger and two with its claws.

Claw. Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit 14 (2d6 + 7) slashing damage.

Stinger. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 17 (3d6 + 7) piercing damage plus 7 (2d6) poison damage. A hit creature must succeed a DC 18 Constitution saving throw or be poisoned for one minute. It can repeat this saving throw at the end of each of its turns, ending the effect on a save.

Spider Breath (Recharge 5-6). The spiderdragon exhales a torrent of spiders in a 30 foot cone. Each creature in that area must make a DC 18 Dexterity saving throw taking 50 (20d4) piercing damage on a failed save, or half as much on a succesful one. 5 (2d4) swarms of spiders will appear on the spaces of and around targeted creatures. The swarms will act immediatly after the spiderdragon in the initiative order and are under the spiderdragons control.

Legendary Actions

The spiderdragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The spiderdragon regains spent legendary actions at the start of its turn.

Detect. The spiderdragon makes a Wisdom (Perception) check.

Stinger. The spiderdragon makes a stinger attack.

Webshot (Costs 2 actions.). The spiderdragon shoots webs in a line thats's 30 foot long and 10 foot wide. Each creature in that line must make a DC 18 Strength or Dexterity saving throw or be restrained. A creature entering a webbed area for the first time on a turn must succeed on a DC 12 Strength or Dexterity saving throw or become restrained by the webs. A restrained creature can use its action to try and escape, doing so with a successful DC 12 Strength (Athletics) or Dexterity (Acrobatics) check. Webbed areas are difficult terrain.

Each 10-foot cube of giant webs has AC 10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage. Any elemental damage dealt to webbing restraining a creature is dealt that creature as well.


Swarm of Spiders

Medium swarm of Tiny spiders, unaligned


  • Armor Class 12
  • Hit Points 22 (5d8)
  • Speed 20 ft., clim 20 ft.

STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 10 (+0) 1 (-5) 7 (-2) 1 (-5)

  • Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
  • Senses passive Perception 8
  • Languages -
  • Challenge 1/2 (50 XP)

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web.

Web Walker. The swarm ignores movement restrictions caused by webbing.

Actions

Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.