Fire-Breathing Kobold

Small humanoid (kobold), lawful evil


  • Armor Class 12
  • Hit Points 7(2d6)
  • Speed 30ft.

STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 10 (+0) 10 (+0) 9 (-1) 8 (-1)

  • Senses passive Perception 9
  • Languages None
  • Challenge 1/8 (25 XP)

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 4 (1d4 + 2) piercing damage

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 feet., one target. Hit: 4 (1d4 + 2) bludgeoning damage

Fire Breath. Once per day, the Kobold can spew fire from its mouth in a 15 foot cone in front of it. Any creature in the area must make a DC 13 Dexterity saving throw. On a failed save, the creature takes 2d6 fire damage, or half that much on a successful one

Kobolds are craven reptillian humanoids that commonly infest dungeons. Occasionally, they become curious and will drink any potion they can get their hands on. This can lead to unexpected abilities, such as breathing fire as a dragon would.