Arachne

The Arachne are a demi-human race with tight ties with Driders, one of themost dangerous monsters out there. They have the upper body of a humanoid and the lower body of a spider. As carnivores, arachne are physically strong and fast. Arachne are most noted for being able to create a silk that is five times stronger than steel and extremely elastic. They can also produce variants of the silk, ranging from sticky, stretchy, to tough to suit whatever situation is required. While most commonly used to catch and bind prey, arachne can also use their silk to form a network of threads to sense vibrations.

Arachne Traits

  • Ability Score Increase. Your Constitution increases by 2.
  • Age. Roughly the same lifespan as elves.
  • Alignment. Primarily neutral, as they try to keep to themselves a lot.
  • Size. Arachne have varying heights and leg spans, depending on their subspecies. Unless you are a small breed, your size is Large.
  • Speed. Your base walking speed is 30 feet. You also ignore movement restraints presented by webbing.
  • Keen Senses. You are proficient in Perception.
  • Sharp Claws. Your unarmed strikes deal 1d4 slashing damage.
  • Spider Climb. You have avantage in climbing checks and you can walk on walls and ceilings, but doing that requires your hands too, so you can't use them for attacking or spellcasting. For every 5 turns on a wall or ceiling you have to do an Athletics check, wich difficult is determined by the material of the walls or ceiling.
  • Spider Half. You cannot use objects that natural humanoids can below the waist (such as boots, pants, or anything like that, with the exception of custom made armor). You also cannot use mounts.
  • Natural Armor. When not wearing armor, your AC is 11 + your Dexterity modifier.
  • Languages. Common, Undercommon
  • Subspecies. You belong to one of the following subspecies of arachne:

Webweaving Breed

Webweaving breeds are the most common subspecies of arachne, being only slightly taller than the average human. These hardworking creatures can spin webs and weave fabric in a variety of different patterns, which largely depend on the arachne doing the weaving.

Webweaving breed traits

  • Ability Score Adjustment. Your Wisdom increases by 1.
  • Size. Webweavers can be up to 6-7 feet tall and almost as wide.
  • Spider Webbing. You can either spend 1 hour to coat an entire room in webs, or you can use your action to make the following attack:
  • Shoot Webbing. Ranged Weapon Attack: Your Dexterity modifier + your proficiency modifier to hit, range 30 ft., one target.Hit: You successfully restrain the target with your webbing. The webs have AC 10+ your proficiency bonus, HP 10.Alternatively, you can use your Spider Webbing to spend half the normal time required to craft a mundane article of cloth clothing.After you use your spider webbing through any of the above methods, you can't use it again until you complete a long or short rest. Any fire damage will burn the webbing and free the creature unharmed.






























Long-legged Breed

Long Legged Breeds are a large subspecies with thinner and longer legs than standard Arachne. These large Arachne are mild-mannered. They cannot produce thread, but they move surprisingly quickly to secure their prey. Their hunting instincts are so powerful that they will sometimes abandon the prey they have captured to pursue new prey.

Long-legged Breed

  • Ability Score Adjustment. Your Dexterity increases by 1.
  • Size. Long-legged breed arachne can be up to 7-8 feet tall, and just as wide, if not slightly more so.
  • Long Legged Hunter. You have the advantage on Strength and Dexterity saving throws made against effects that would knock you prone. You also have advantage on any Survival checks made to track other creatures.
  • Capture Tactics. You have advantage on checks made to grapple other creatures, and you may use either your Strength or Dexterity to do so.


































Large Breed

Large Breeds are far larger than standard Arachne with thick legs and a covering of hair. Most members of this breed are very wild and aggressive. In addition to being strong, they also have venom, making them extremely dangerous to approach without caution.

Large Breed Traits

  • Ability Score Adjustment. Your Strength increases by 1.
  • Size. Large breed arachne can be up to 8-9 feet tall, and almost as wide.
  • Large Claws (replaces Sharp Claws). You have proficiency in your unarmed strikes, which now deal 1d6 slashing damage. However, your hands are now too cumbersome to properly wieldlight or finesse weapons.
  • Venomous Bite. You can use your action to make the following attack:
  • Venomous Bite. Melee Weapon Attack: Your Dexterity modifier + your proficiency modifier to hit, reach 5 ft., one target.Hit: 1d4 + your Dexterity modifier piercing damage and the target must make a Constitution save. The DC for this save is equal to 8 + your Constitution modifier + your proficiency bonus. The target takes an extra 1d8 poison damage on a failed save, and half as much on a successful save. This poison damage increases to 2d8 at 11th level.After you use your venomous bite, you can't use it again until you complete a long or short rest.
  • Fortified Silk. You can spray webbing at creatures the same way Webweavers can, and the AC and HP of your spider webbing both increase by +2.

Small Breed

Small breeds are smaller in size and more lightweight than the standard Arachne. Their legs are short, but they can move much faster than standard arachne, and they are good at jumping and full of energy. Instead of spinning webs, these Arachne wander around on the ground in search of prey. They can produce thread, but they only use it to stop their descent when they fall from high places.

Small breed traits

  • Ability Score Adjustment. Your Intelligence increases by 1.
  • Size. Small breed arachne are roughly 3feet tall, and almost as wide. Your size is Medium.
  • Speed. Your base walking speed increases to 35 feet.
  • Jumping Spider. Whenever you make a long or high jump, the total distance you travel is doubled. If you are falling, you can make a dexterity check, that will be determined with the fall distance, to catch yourself by using your smaller spider threads. On a success, you stop falling, andcan use your movement to climb up or down your thread on your next turn.


Sources

Give credit to the original artists, please

Weaving breedSource: Monster Musume Anime concept art

Long legged breed: D&D 5e Monster Manual

Large breed: Source

Small breed: Source

Original idea: Clockwerk2017