Circle of the Outer Planes

Most druids detest aberrations and think of them as outside nature, but some view them simply as examples of nature from an extreme and alien world. Members of the Circle of Far Planes fall in the second group, transforming into aberrations and monstrosities along with those creatures native to the material plane.

Aberrant Wild Shape

Starting at 2nd level, you can use your wild shape to assume the forms of Aberrations and Monstrosities you have seen, but must abide by the other limitations there.

Abilities dependent on the mental stats of creatures you turn into use your mental stats instead, and know any additional languages and at will spells (but no other spells) typical to creatures of that type while you remain in that form. However, you do not gain any abilities that allow you to supernaturally control a target or reduce another creature's stats. Furthermore, any target affected by abilities you gain while transformed end after 24 hours, if they have not already done so.

Bonus Cantrips

When you choose this circle at 2nd level, you learn two additional sorcerer cantrips of your choice. These count as druid cantrips for you, but they don't count against your number of cantrips known.

Circle Spells

At 3rd, 5th, 7th, and 9th level you gain access to circle spells tied to aberrations. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle Spells
Druid Levels Circle Spells
3rd Alter Self, Misty Step
5th Protection From Energy, Waterbreathing
7th Banishment, Dimension Door
9th Contagion, Far Step

Master of Form

At 6th level you can change your physical form to gain one of the following benefits, choosing an effect at the end of a long rest. You retain the effect while transformed.

  • Darkvision out to a range of 60 feet.
  • You gain a 30 foot swim speed.
  • You see invisible creatures and objects as if they were visible, out to a range of 30 feet.
  • You can see into the Ethereal Plane, out to a range of 30 feet.
  • Resistance to acid, poison, or psychic damage (your choice whenever you choose this benefit).
  • You have immunity to being blinded, deafened, and petrified.
  • You can communicate telepathically to humanoids you can see within 30 feet of you, in any language you know. This goes not grant the humanoid any ability to telepathically respond or understand what you say.

Extraplanar Ward

When you reach 10th level, you have advantage on saving throws against effects produced by Aberrations and Monstrosities, and you are immune to poison and disease.

Empowered Aberrant Wild Shape

Starting at 14th level, you can wild shape into aberrations and monstrosities with a CR as high as 2. This does not change the beasts you can transform into.

Made by Sandmote from Giant in the Playground with help from nickl_2000