Currencies of the Forgotten Realms

Mint / Value < 1 cp 1 cp 2 cp 1 sp 1 ep 1 gp 2 gp 5 gp 1 pp 20 gp 50 gp
Amn Fander Taran Centaur Danter Roldon
Baldur's Gate Head Sword Double Eagle
Calimshan
- Calimport Unarche Decarche Centarche Bicenta Kilarche
- Almraiven Rada Tazo
- Teshburi Niften Pulon
- Manshaka Spanner Djendive Djendjen
- Keltar Messine Redoline
- Memnon Red Worm Zonth Great Worm
- Volothamp Espedrille Rekatik Mandrille
Chessenta Bit Talent Drake Authokh Bebolt
Cormanthyr* Thalver Bedoar Thammarch Shilmaer Ruendil
Cormyr Thumb Falcon Blue Eye Lion Tricrown
Eltural Square Moon Corner
Halruaa* Penny Shilling Dubloon Skie
Hillsfar Weight Shill Half-Crown Crown
Impiltur Sardil Halanth Mark Balan Torntar
Iriaebor Cord Torch Scroll
Maztica* Bean Blade Quill
Mirabar Tanner Dena Orb
Moonshaes Penny Shilling Half-Crown Crown Coat of Arms
Netheril* copper silver gold Thuhrn Pyramid
Mulmaster Knarr Cog Ducat
Myth Drannor*
- Common Sling Axe Sword Spear Longsword
- Noble Tankard Gem Pipe Scroll Star
- Races Halfling Dwarf Gnome Human Elf
Neverwinter Tharn Bult Sea-Shee Dragon Fairsail
Procampur Sestus Drachma Pyron
Raven's Bluff Denari Hyper Ducat
Sembia Steelpence Hawk Blue Eye Noble
- Selgaunt Penny Raven Ring Fivestar Sun
Serôs* White Yellow Green Blue
Kara-Tur Fen Yuan Tael Ch'ien
Silverymoon Glint Shield Sword Dragon Unicorn Moon* Eclipsed Moon*
Tethyr Donsar Paxar Corlar Aenar Brakar
Thay* Shek (½) Fen Drama Nomisma Regal
Unther Wedge (¼) Egora Sheka
Vassa Nub Dirk Anvil Ingot
Waterdeep Shard Sambar Dragon Toal* Sun Harbour Moon*
Windrise Ports Haeth Talond Haebur Crown Splendor
Zakhara Bit Dirham Dinar
Zhentil Keep Fang Talon Tarenth Glory Platinum Glory

Unless otherwise noted (*) these coins are all accepted at face value anywhere in the Forgotten Realms (perhaps with some grumbling).


Folk of some lands (most notably Halruaa and Thay) are known to use the currencies of other realms when trading abroad, because their own coins and tokens are feared to be magically cursed and are thus often shunned by others.


Conversely, the coins of long-lost, legendary lands and centers of great magic (Netheril and Cormanthyr in particular) are highly sought-after, anyone finding them would be wise to sell them to collectors, rather than just spending them in the market.

Calimshan

The individual city-states of Calimshan each mint their own coins, but they can all be found throughout in the nation and elsewhere in the realms. Red Worms are cast from silver and coated with an ochre dye, old coins with the dye worn off, are known locally as "skinned worms".

Cormanthyr

Being a crossroads of greater elven civilisation, settlements all across Cormanthyr have spelljamming elves of the Imperial Navy spending currency from many far-flung realms and worlds. Collecting rare and exotic alien coins has become an idle passtime among elven nobles.

Cormyr

Cormyrian Falcons and Sembian Hawks are such similar triangular silver coins, they are often used interchangeably—to the increasing economic frustration of the Sembian government who have tried to end the practise by replacing Hawks with a new iron Steelpence.

Kara-Tur

Unrecognised coins are often declared to come "from the mystical empire of Shou Lung". Of course most are not even from Kara-Tur and removing coinage from the empire is a serious crime, but the saying has still become widespread across the Forgotten Realms.

Maztica

The cocoa beans, copper blades and wax-sealed quills of gold dust that pass for currency in Maztica are not accepted as such outside of the True World, but they are usually easy to convert. The value of a cocoa bean varies somewhat depending on local demand, but the bitter chocolate it produces has become hugely popular across the Forgotten Realms, and beans are considered to be worth 1 cp each.

Myth Drannor

The 3 sets of coins they minted are functionally identical, but each has major social connotations. One set were used by commoners and tradesmen and one set by nobles and royalty. The third set of coins are extremely rare, only 1,000 of each were minted before being discontinued, due to the uncomfortable way they seemed to display the relative value that the elves place on the different races.

Netheril

Netherese coins all had a magical essence incorporated into their design and manufacture, partly to prevent counterfeiting.


Thurhn are octagonal platinum coins with twin lightning bolts crossed over a mountin on the obverse and the minting year on the reverse. They are valued as Common magic items by collectors.


Pyramid coins of the netherese triumvirate all have holographic images of a flying city above a forested landscape on the reverse, and a bust of Nether the Elder on the obverse, with the minting year at the bottom and the words E Magicus Unum along the top. Under the left side of the bust a letter designates the city of minting (“D” for Delia, “I” for Ioulaum, and “K” for Karsus). Introduced just before The Fall, they are valued as Uncommon magic items.

Sembia

Square-shaped iron Steelpence were recently introduced to replace the silver Hawk, but they were massively over-produced, lessening their value. Blue Eyes are diamond-shaped and while the design of the Noble varies yearly, it always has a distinctive five-sided shape.

Serôs

The aquatic realms beneath the Sea of Fallen Stars, use pearls of various colours to trade. They are worth 10 times the listed value on land, which is often known as the 'wet price' and the 'dry price'.

Silverymoon

The crescent-shaped Electrum Moon, and the circular Eclipsed Moon, are worth only half as much outside of the Silver Marches.

Vassa

The Warlock Knights of Vaasa minted minted their own currency uisng alloys of the traditional metals with ironfell; a magical metal-like substance mined from the body of the fallen primordial Telos. Rather than using platinum coins, they mint ingots worth 50 gp.

Waterdeep

The square brass Toal has no value outside of the city, so they are usually exchanged before leaving. The palm-sized, crescent-shaped Harbor Moon, however, is made from platinum inset with electrum, and still worth around 30 gp elsewhere—for the raw metal alone.

Zhentil Keep

Coins minted at Zhentil Keep are given unflattering nicknames by the inhabitants: Platinum; "flat metal gem". Gold; "weeping wolf". Electrum; "hardhammer". Silver; "flea-bit". Copper; "dung-piece".

Other Forms of Currency

Bela

Paper money used by barbarian tribes to the east of Kara-Tur. In Faerûn it is worthless and sometimes even offered as an insult.

Blood Notes

So-called because these promissory notes are signed in blood by all parties involved, and then stamped with the seal of a local lord or magistrate. They are widely used by individuals, adventuring companies, cities or countries. In common usage the debtor is legally obligated to pay when the note is presented. Notes from deceased individuals are no longer considered legally binding.

Ch'ao

Paper notes widely used in Kara-Tur that are printed with values of 1, 10 and 100 gp. Being so easy to carry, ch'ao are usually favored over coinage for large transactions throughout the region, but in Faerûn they are considered little more than a worthless curiosity.

Gems

Inherently valuable because people desire them for their beauty and also because the arcane arts require certain gems be used as spell components, which are often consumed in the casting, thus increasing their rarity even more. (Gems in the Forgotten Realms)

Gond Bells

Introduced by the Lantanese and used in regions of the North—usually in trade between worshipers of Gond—these small brass bells are each worth 10 gp, or 20 gp if traded to a church of Gond.

Letters of Trade

Written commitments to make payment of a defined amount of money, according to the terms and conditions specified within.

Mercenary Cards

Small pieces of parchment about the size of a playing card, usually marked on one side with the symbol of a mercenary company and handwritten authorisation from the troop paymaster on the other.

Shaar Ivory Rings

Made of sliced and bored ivory, these rings are usually hung in bundles on long strings. Valued at roughly 3 gp in trade with the plainsmen of Shaar, they are worth very little outside the region.

Soul Coins

Tharsult Statues

Small art objects usually made from ivory, jade or serpentine, which are traded in that region. Worth about 5 gp each in their native land, any reaching the North are novelties that can be worth up to 15 gp.

Trade Bars

Accepted throughout the realms, these bars of precious metals are typically marked with the seal or symbol of the nation or mercantile group that minted them. The current agreed standard for trade bars was set in Baldur's Gate where they began minting silver ingots measuring 6" × 2" × 1", that weigh 5 lb. and have a value of 25 gp.


Standard trade bars made of other, more expensive metals also weigh exactly 5 lb. but they vary in size to account for the relative differences in density: Gold; 250 gp. Platinum; 2,500 gp. Mithral; 12,500 gp, Adamantine; 25,000 gp.

Non-Standard Trade Bars

  • Amn: The wealthy Amnian mercantile houses also produce silver trade bars worth 500 gp and electrum bars worth 1,000 gp.
  • Calimshan: These bars are 1" longer but have tapered sides, giving them the same weight and value as the standard bars.
  • Lantan: Flat steel ingots marked with the wheel of Gond. Worth 20 gp, but used primarily on the Sword Coast, by followers of Gond.
  • Mirabar: Thin rectangular spindles of black iron, which are worth 10 gp inside the city, but only 5 gp anywhere else.
  • Myth Drannor: 5" platinum tubes called Yulthaari were used in trade. Worth 3 pp in raw metal, but likely more to a collector.
  • Sembia: Small silver ingots, dotted with copper and embossed with the Sembian hawk. Available in values of 5, 10, 25 and 50 gp.
  • Shou Lung: The empire uses slender ingots of silver worth 40 gp.
  • Tethyr: Gold trade rings in 20, 50 and 100 gp weights.
  • Windrise Ports: Made of electrum rather than silver, as their silver bars tarnished too quickly.