Blixes

Blixes are fey beings, given various magical abilities that can be channeled through their fangs. There are three types of blixes: Lectoblixes, which have the ability to drain the youth of their victims. Narcoblixes, who are capable of exerting control over sleeping creatures. Finally, Viviblixes, which can reanimate the dead.

Lectoblix

Lectoblixes have the ability to drain the youth of their victims. They age very rapidly, so must frequently drain victims to remain youthful. A lectoblix is naturally charismatic, so uses its charms to seduce victims into allowing it to bite them.



Lectoblix

Medium fey, lawful evil


  • Armor Class 18 (natural armor)
  • Hit Points 288 (24d12 + 120)
  • Speed 35 ft.

STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 20 (+5) 18 (+4) 20 (+5) 24 (+7)

  • Saving Throws Cha +12, Wis +10, Int +9
  • Skills Althetics +15, Deception +17
  • Condition Immunities Charmed, Stunned, Paralyzed
  • Senses Truesight
  • Languages Common, Sylvan
  • Challenge 15 (13,583 XP)

Beautiful Appearance. The lectoblix has a naturally charming personality and physicality, any character within eye-sight of it has disadvantage on saving throws against her suggestion.

Fey Ancestry This creature has advantage on Saving Throws against being Charmed, and magic can’t put it to sleep.

Innate Spellcasting. The lectoblix's innate spellcasting ability is Charisma (spell save DC 20). This creature can innately cast the following spells, requiring no material components. At will: Suggestion (any character she is trying to bite), Charm Person, Modify Memory.

Legendary Resistance (3/Day). If the lectoblix fails a saving throw, it can choose to succeed instead.

Slippery. As a bonus action, the lectoblix can take the disengage, dash, or hide actions.

Actions

Multiattack The lectoblix makes two attacks, one with its claws and one with its dagger or Toxic Touch.

Claws Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 5)

Dagger Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 5)

Toxic Touch. Melee Spell Attack: +10 to hit, reach 5ft., one target. Hit 22 (3d8 + 7) force damage plus 12 (2d10) necrotic damage, any character hit with this attack ages a number of years equal to the necrotic damage taken.

Legendary Actions

The lectoblix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lectoblix regains spent legendary actions at the start of its turn.

Move. The lectoblix moves up to its speed without provoking opportunity attacks.

Claw. The lectoblix makes one claw attack.

Toxic Touch (Costs 2 Actions). The lectoblix uses Toxic Touch on one creature within range.

Narcoblix

Narcoblixes can exert control over its victims while they are asleep. They are naturally stealthy so typically sneak in to houses to bite their victims. A narcoblix has no limits to how many creatures it can have under its curse at once, however, it can only exert control over one at a time. To do so, the narcoblix falls into a magical sleep and moves its conscious into the mind of a creature under its curse.

Sleepwalker's Curse. While controlling a creature, a narcoblix shows no outwards sign that it is doing so. It appears to just be sleeping. A creature being controlled appears to wake up and begin doing whatever the narcoblix wants it to do. While controlling one of its victims, the narcoblix has access to all of the creatures memories. Another creature can not easily tell when something is under the effects of Sleepwalker's Curse, unless the narcoblix slips up and says something out of character for the creature.



Narcoblix

Medium fey, true neutral


  • Armor Class 19
  • Hit Points 400 (35d12 + 140)
  • Speed 60ft.

STR DEX CON INT WIS CHA
20 (+5) 24 (+7) 18 (+4) 20 (+5) 20 (+5) 20 (+5)

  • Saving Throws Dex +13, Con +10
  • Skills Stealth +17, Sleight of Hand +17, Deception +10
  • Senses Darkvision 120ft.
  • Languages Common, Sylvan
  • Challenge 15 (13, 963 XP)

Fey Ancestry. This creature has advantage on Saving Throws against being Charmed, and magic can’t put it to sleep.

Shadowy Form. The narcoblix has advantage on Stealth (Dexterity) checks.

Sleepwalker's Curse. The narcoblix can bite an unconscious creature. The narcoblix knows the current state of all creatures it has bitten, whether they are unconscious, conscious, or dead. The narcoblix can choose to fall unconscious, as if asleep, and take control of a creature it has bitten who is also unconscious. The extent of this control is: as long as the narcoblix stays unconscious, the creature is under its control, to the point that the narcoblix can cause a creature to do harm to its friends and itself without waking it. A creature who realizes someone is under the effect of Sleepwalker's Curse can make a DC 30 Persuasion check to inspire the creature to wake up.

Potion Maker. 5/day this creature can create an undetectable potion that will make a character fall unconscious as if asleep for 2d4 hours. The save ability is Constitution (DC 30). Another creature can use their action to shake a sleeping creature awake.

Actions

Bite of the Sleepwalker. Melee Weapon Attack: +12 to hit, reach 5 ft., a creature that is unconscious. If a creature is hit by this attack, they are afflicted with the Sleepwalker's Curse. A creature with a Passive Perception 18 or above while unconscious can tell it was bitten.

Throw Potion. Ranged Weapon Attack: +12 to hit, range 50-100 ft., one target. Hit: target creature makes a DC 30 Constitution saving throw or falls unconscious as if asleep for 2d4 hours.

Dagger. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 5) piercing damage, if the narcoblix is stealthed, add 16 (4d6) piercing damage.

Legendary Actions

The narcoblix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The narcoblix regains spend legendary actions at the start of its turn.

Throw Potion. The narcoblix uses Throw Potion on one creature within range.

Viviblix

Viviblixes can channel their power through a bite to reanimate the dead. A viviblix can choose to reanimate any creature that it can get its hands on. The average number of Thralls a narcoblix can have reanimated at once is twelve, but stronger narcoblixes may be able to reanimate more.

Undead Thralls. When a viviblix reanimates a creature, a body is not created for the thrall, it keeps the same injuries it had when it died. For instance, if a viviblix found the skeleton of a dragon, it could choose to reanimate that dragon, but it would only be the bones of a dragon. However, the creature retains the same stat blocks it had when it was alive.


Viviblix

Medium fey, true neutral


  • Armor Class 19
  • Hit Points 288 (24d12 + 120)
  • Speed 30ft.

STR DEX CON INT WIS CHA
18 (+4) 22 (+6) 22 (+6) 18 (+4) 18 (+4) 18 (+4)

  • Skills Persuasion +14
  • Languages Common, Sylvan
  • Challenge 17 (18, 692 XP)

Undead Thrall. The viviblix can bite a dead creature, that creature reanimates with the same stats it had when it was alive and is under control of the viviblix. The creature acts on its own initiative in combat. The viviblix can have a maximum of twelve thralls. An undead thrall that drops to 0 hit points is not destroyed, instead it reanimates in 1d4 days unless dispel magic (DC 22), remove curse, or a similar spell is cast on its corpse.

Actions

Multiattack. The viviblix makes two attacks with its rapiers.

Rapier. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 6)

Bite of the Viviblix. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature that is dead or dying, when bitten a creature immediately dies (or is already dead) and rises to fight under the control of the viviblix.

Change Log

2/18/19

  • Lectoblix's Toxic Touch is now +10 to hit, the dagger is now +12 to hit, to balance the Multiattack option for dagger vs. Toxic Touch. (credit to: u/madman422)

  • Further clarification on Narcoblix's potions, a creature can be shaken awake using another creature's action. (credit to: u/Ma5xy)