Breland Feats

Citadel Training

Prerequisite: Breland region, proficient with specific skill

The Citadel Academy in Wroat trains its elite agents well. You gain the following benefits:

• Increase your Dexterity or Wisdom or Charisma score by 1, to a maximum of 20.

• Choose one of the following skills in which you must be already proficient: Insight, Investigate, Perception, Persuasion.The proficiency bonus is doubled for any ability check you make that uses the chosen proficiency.

• When you finish your training you gain access to certain resources. When abroad you can take refuge in any Brelish embassy or Citadel safe house. (Brelish embassies exist in every recognized capital city in Khorvaire. Citadel safe houses can be found in every large city, metropolis, or capital city, although they are well hidden). You can also tap into a network of Citadel agents, hidden Brelish nationals, and foreign sympathizers and use them as informants or couriers, although finding one in a given settlement requires some searching..

Academic

Prerequisite: Breland region, proficient with specific skill

You have spent years studying in one of the greatest places of learning in Khovaire. This could be either the Morgrave University in Breland, the Korranberg Library in Zilagro, the Tower of the Twelve in Karnnath, the Arcane Congress in Aundair or the Theology School of Thrane. You gain the following benefits:

• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.

• Choose one of the following skills in which you must be already proficient: Arcana, Nature, Religon, History.The proficiency bonus is doubled for any ability check you make that uses this chosen proficiency.

• As an Academic you have your own room in your chosen institute where you can study or do your research. The doors of the institute are always open for you and you have some status depending your accomplishments. You can also practice your profession as an Academic which gives you a Comfortable lifestyle (PH page 157). You cannot spent any of these money for adventuring or buying equipment.

Sharn Skymage

Prerequisite: Ability to fly either naturally or through magic

•Extend Flight: Whenever a Sharn skymage casts a spell or activate a magic item that allows him to fly, the spell’s duration is doubled.

•Tenacious Flight: Other spellcasters have disadvantage on dispel checks against you when they try to dispel the spell that allows you to fly. If you touch the ground when the dispel takes place the enemy spellcaster rolls without disadvantage.

•Fast Flight: When a Sharn skymage gains or grants the ability to fly by any means (including using a magic item), his (or the spell’s target’s) fly speed increases by 10 feet.

Syrania Manifester

Prerequisite: Sharn Region

You have learned to make use of the manifest zone in Sharn.

•Increase your Strength or Dexterity score by 1, to a maximum of 20.

•When you are within a manifest zone linked to Syrania, including anywhere within the city of Sharn, your jumping distance is doubled and you reduce any falling damage by half.