By the Numbers

I have attempted to collate the various damage types and saving throws presented in all the monster and spell entries throughout fifth edition D&D. The Spells heading is how many spells can do that damage type. Some spells do multiple damage types, or do one from a selection, however.

Resistant is how many monsters are resistant to that damage type. Immune is how many monsters are immune to that damage type and vulnerable is how many monsters are vulnerable to that damage type. Creatures who are immune or resistant to bludgeoning, piercing or slashing damage have that immunity or resistance bypassed, overwhelmingly, by magic weapons.

Prevalence of Damage Types
Damage Type Spells Resistant Immune Vulnerable
Acid 17 29 21 0
Bludgeoning 26 112 35 5
Cold 24 85 33 4
Fire 34 74 53 14
Force 12 0 1 0
Lightning 19 70 32 0
Necrotic 20 25 19 0
Piercing 11 117 35 0
Poison 10 28 173 0
Psychic 15 3 13 1
Radiant 20 5 0 3
Slashing 6 105 37 0
Thunder 14 17 8 1

Monster Attacks

The Monster Attacks by Saving Throw table lists the amount of times a particular ability is targeted by a monster to force a saving throw. These numbers are derived from the monsters presented in the Monster Manual and Volo's Guide to Monsters.

Monster Attacks by Saving Throw
Ability Score Targeted
Strength 84
Dexterity 117
Constitution 197
Intelligence 11
Wisdom 96
Charisma 16

Spells

The Spells by Saving Throw table shows how many spells target a particular ability and force a saving throw. These numbers are derived from the Player's Handbook and Xanathar's Guide to Everything.

Spells by Saving Throw
Ability Score Targeted
Strength 17
Dexterity 62
Constitution 45
Intelligence 7
Wisdom 48
Charisma 13

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PART 1 | ENERGY TYPES