Mac Asgrel
Medium humanoid (human), neutral evil
- Armor Class 12 (15 with mage armour)
- Hit Points 40 (4d8 + 8)
- Speed 30ft.
STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 14 (+2) 12 (+1) 14 (+2) 16 (+3)
- Skills Deception +5, Insight +4, Persuasion +5
- Senses passive Perception 12
- Languages Common
- Challenge 1/2 (25 XP)
Innate Spellcasting. Mac Asgrel's innate spellcasting ability is Charisma (save DC 13, spell attack bonus +5). He can cast the following spells, requiring no material components:
- At-will: fire bolt, mage armour, magic missile
- 1/day each: blink, dimension door, mislead
Actions
Rapier. Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 6 (1d8 + 2) piercing damage.Reactions
Parry. Mac Asgrel adds 2 to his AC against one melee attack that would hit him. To do so, Mac Asgrel must see the attacker and be wielding a weapon.