Mac Asgrel

Medium humanoid (human), neutral evil


  • Armor Class 12 (15 with mage armour)
  • Hit Points 40 (4d8 + 8)
  • Speed 30ft.

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 12 (+1) 14 (+2) 16 (+3)

  • Skills Deception +5, Insight +4, Persuasion +5
  • Senses passive Perception 12
  • Languages Common
  • Challenge 1/2 (25 XP)

Innate Spellcasting. Mac Asgrel's innate spellcasting ability is Charisma (save DC 13, spell attack bonus +5). He can cast the following spells, requiring no material components:

  • At-will: fire bolt, mage armour, magic missile
  • 1/day each: blink, dimension door, mislead

Actions

Rapier. Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 6 (1d8 + 2) piercing damage.

Reactions

Parry. Mac Asgrel adds 2 to his AC against one melee attack that would hit him. To do so, Mac Asgrel must see the attacker and be wielding a weapon.