Sage (sidekick)

1st-Level Medium humanoid, any alignment


  • Armor Class 12 (padded)
  • Hit Points 9 (2d8)
  • Speed 30ft.

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 14 (+2) 15 (+2) 13 (+1)

  • Saving Throws WIS +4
  • Skills History +4, Investigation +4, Arcana +2, Religion +2, Persuasion +2
  • Senses Passive Perception 12
  • Languages Common + 4 other languages

Historian. The Sage has an inherent depth of knowledge and makes History checks with Advantage. A successful result is the same as a successful Legend Lore spell.

Evasive. The Sage may take Dodge as a bonus action and will typically take Help as a regular action. The Sage will take the Attack option in the interest of preserving self, then party member in that order.

Spellcasting. The Sage's spellcasting ability is Wisdom (spell save DC 12) and has the following spells prepared:

Cantrip (at will): Guidance
1st level (1 slot): detect magic

Actions

Quarterstaff Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage if two-handed.



Sages Beyond 1st Level
Level HP New Features
2nd 3d8 Spellcasting Sage learns detect poison and cure wounds and gains 1 1st-level spell slot (2)
Observant Gains Perception +2
3rd 4d8 Spellcasting Sage learns identify
Improved Dodge Dodge action now adds +2 to AC
4th 5d8 Ability Score Improvement WIS and INT each increase by 1, so increase WIS Save Throw Bonus, Perception Bonus and Spell Save DC each +1
Spellcasting Sage learns locate object and gains 1 1st-level spell slot (3)
5th 6d8 Spellcasting Sage learns detect thoughts and gains 1 1st-level spell slot (4)
Proficiency Bonus Proficiency Bonus increase +1. Saving Throws and Skills are raised +1, bonus to weapons attack +1
6th 7d8 Foresight Once per long rest, the Sage rolls and records the results of #d20, where # is equal to his WIS bonus. He may use 1 result to replace any 1 roll by any character, NPC or encounter until the next long rest

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