The Butcher
"Fresh Meat!" Large Creature, Chaotic Evil
- Armor Class 13
- Hit Points 90
- Speed 30ft.
STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 12 (+1) 8 (-1) 14 (+2) 8 (-1)
- Condition Immunities frightened, charmed,
- Senses passive Perception 12
- Languages Abyssal, English
- Challenge 2 ( XP)
Actions
Butcher's Cleaver Melee Weapon Attack: +6to hit, reach 5ft., one target. Hit 11 (2d6 + 4)
Butcher's Hook Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 7 (d6 + 4). Once per turn, the Butcher can fling the Hook in a line. The first target to make contact with the hook must make a DC12 Dexterity saving throw, or take 4 (d6) damage, and be pulled to the Butcher.
Bloodlust 3 uses: When the Butcher takes damage, or deals damage to a target, it can use its reaction to activate Bloodlust. Under the effects of Bloodlust, the Butcher is resistant to all Bludgeoning, Piercing, and Slashing damage, and gains +2 to hit on all melee weapon attacks. This effect ends after 2 rounds of being activated.
Legendary Actions
Charge Once per round, the Butcher can charge in a chosen direction, to the edge of the room. If the Butcher comes into contact with anyone (including in the initial square), they must make a DC12 Dexterity saving throw, or take 6 damage, and be knocked prone. This action does not provoke opportunity attacks.