Rogue Subclass (The Thug)

Bonus Proficencies (Level 3)

You gain proficency in Charisma (Intimidation) checks, as well Medium and Heavy Armor. You also gain proficiency in Stength Saving Throws.

Brawler (Level 3)

When you choose this archetype at 3rd level, you gain the ability to use your sneak attack even if you are not using a light or finess weapon; such as a longsword, or your fists. You must have proficiency in the weapon to gain this effect.

Extra Attack (Level 9)

Starting at 9th level, when you take the attack action, you can attack a second time.

Brutalize (Level 9)

Starting at 9th level, when you kill a creature, you can force a number of creatures equal to your proficency bonus, within 30 feet of you, to make a Wisdom saving throw equal to 8 + your Charisma (Intimidation) modifier. On a failure, they become frightened of you. They can retry their saves at the end of their turns. You can do this a number of times per long rest equal to your proficiency bonus.

Street Fighter (Level 13)

Starting at 13th level, whenever you take the dodge action, or disengage as a bonus action, you gain advantage on your first attack roll of your next turn.

Gang up (Level 17)

Starting at 17th level, if you are within 10 feet of an ally when you succeed an attack during the first round of combat, you can treat the attack as a critical hit.

Additionally, any ally within 10 feet of you can apply an extra 3d6 damage for one of their attacks during the first round of combat. The damage is the same type as their attackā€™s normal damage. For example, if they attacked with a firebolt cantrip, then the additional 3d6 damage would be fire damage. The range for this effect increases to 20 feet at level 20.