Oath of Righteous Battle
Those that took this oath became masters of controlling the battlefield. Initiates of this oath would learn each tenet individually, learning the true meaning of each before gaining its associated ability.
Tenets of Righteous Battle
Might: Your strength must overcome the greatest of foes, and your might must belong to all.
Valor: Never give up even in the face of overwhelming odds. Those that depend on you are counting on your valor.
Bravery: Though you may feel fear, do not give in to it. Show bravery in the face of true evil.Virtue: Remember why you fight, and that which you fight for. Your virtue is the shield upon which darkness breaks.
Oath Spells
Paladin Level | Spells |
---|---|
3rd | Heroism, Compelled Duel |
5th | Spiritual Weapon, Warding Bond |
9th | Thunder Step, Spirit Guardians |
13th | Guardian of Faith, Banishment |
17th | Wall of Force, Conjure Volley |
Channel Divinity
When you take this oath at 3rd level, you gain the two following Channel Divinity options.
Righteous Blade: As an action, conjure a giant sword and swing it in front of you. All creatures of your choice in a 15 foot half circle must make a dexterity saving throw or take (a number of d8s equal to half your paladin level rounded up) radiant damage, taking half damage on a success. Creatures that fail the saving throw also have their movement speed reduced by 10 feet.
Battle Ward: When a creature within 60 feet of you takes damage, you may use this channel divinity as a reaction to grant that creature resistance to all damage until the start of their next turn, including the damage of the triggering hit or effect.
Aura of Deterrence
At 7th level, you exude an aura that extends 15 feet in any direction (but not through walls) that further dissuades enemies from attacking those you stand beside.
- When a creature is forced to move or has their movement speed reduced as a part of a spell that you cast or an effect that you create, that creature takes psychic damage equal to your charisma modifier, once on each of their turns.
At 18th level, the range of this aura increases to 30 feet.
Eternal Vigil
At 15th level, when you hit a creature with an opportunity attack, that creature is placed under the effects of Compelled Duel until the end of your next turn.
Beacon of Righteous Battle
At 20th level, once per long rest as an action, become battle incarnate. May your foes fall before your righteous hand, and your allies be bolstered by your devotion to your tenets. Spectral weapons dot the battlefield within 30 feet of you for the next minute, giving you strength and enhancing your abilities. You gain the following benefits:
- You may attack any creature within this area with a melee weapon attack as though they were within 5 feet of you.
- You can use Righteous Blade treating any spot within this area as the origin of the arc.
- You can make an attack of opportunity against any creature that moves within this area, and you can make an opportunity attack once on each creature’s turn.
- Creatures of your choice within this area have their movement speed halved.