Fey Domain
Gods of the fey are hard to find, especially when one excludes Archfey worshipped as gods. Nevertheless, there are a few deities who incorporate fey beings into their port-folios. Clerics of the Fey Domain specialize in both working their sylvan charms to befuddle their foes and summoning fey minions to aid them in combat.
Fey Deities and Entities
Deity or Entity | Pantheon or World |
---|---|
Auril | Forgotten Realms |
Corellon Larethian | Elf, Nentir Vale, Exandria |
Erevan Ilesere | Elf |
Frey | Norse |
Fionnghuala | Swanmay |
Lurue | Forgotten Realms (Unicorn) |
Nathair Sgiathach | Draconic |
Pan | Greek |
Mat’Selesnya | Ravnica |
The Traveler (Artagan) | Exandria (Lesser Idols) |
Fey Domain Spells
Cleric Level | Spells |
---|---|
1st | charm person, faerie fire |
3rd | misty step, Nathair’s mischief |
5th | fast friends, summon fey |
7th | charm monster, conjure woodland beings |
9th | mislead, seeming |
11th | conjure fey |
Bonus Proficiency
Beginning at 1st level when you choose this domain, you gain proficiency in your choice of the Deception, Nature, or Persuasion skill.
Fey Double-Cross
Also at 1st level, you can delude and hoodwink those under your spell. As an action, you can end the charmed condition on one creature that is charmed by you, causing it to take psychic damage equal to your proficiency bonus and be stunned for 1d4 rounds. A creature stunned for more than 1 round can make a Wisdom saving throw against your spell save DC at the end of each of its turns, ending the effect on itself on a success. You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest.
The Fairy Girls Make the Carpet
Cecile Walton, Pubclic Domain
Channel Divinity: Sidhe Wiles
Starting at 2nd level, you can use your Channel Divinity to charm creatures. As an action, choose a number of creatures up to 1 + your Wisdom modifier (minumum of 1) that you can see within 30 feet of you. Each creature must make a Wisdom saving throw against your cleric spell save DC or be charmed by you for 1 minute or until you or your allies attack or damage it. A creature makes another Wisdom saving throw at the end of each of its turns, ending the charmed condition on itself on a success.
Fey Hierophant
Starting at 6th level, you can add your Wisdom modifier to any Charisma (Deception) or Charisma (Persuasion) check you make, as well as to any Charisma check where no skills are applicable.
Additionally, the attacks of any fey summoned or created by spells you cast count as magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Fey Lord
Starting at 17th level, any creature conjured or summoned by a cleric spell you cast has its maximum possible number of hit points for its Hit Dice. If a summoned creature lacks Hit Dice, it instead gains 20 temporary hit points when summoned.
Additionally, creatures immune to the charmed condition are susceptible to your Sidhe Wiles feature, but make their saving throws with advantage.