Draconic Born (Homebrewed)

Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.

Proud Dragon Kin

Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand.

The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.

Self-Sufficient Clans

To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.

A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.

Though all dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races—or even from the gods.

Dragonborn Names

Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.

Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn

Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit

Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous

Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

Draconic Born Traits

Ability Score Increase Your Charisma Increase by 1.

Age Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.

Size Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed Your base walking speed is 30 feet.

Dark Vision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Unarmoured Defence You gain unarmed defence of 13+Dexterity

Natural Weapon a natural weapon in the from of claws that deal 1d4 slashing damage+Strength.

Breath Weapon You can use a bonus action to exhale a destructive force of energy from your mouth, with your ancestry dictating what this force does. The Dc is equal to your 8+Charisma+Profeiceny bonus. A target takes 1d10 damage at 1st level, while a success on the saving throw cause half damage to be taken. The damage increase to 2d10 at 5th level, 3d10 at 11th and 4d10 at 17th. You can use this feature an equal number of times to your Charisma modifier (A minimum of once).

Draconic Ancestory Your draconic Ancestory determins how your breath weapon works as well as the couloration of your scales.

Draconic Lineages
Dragon Colour Damage Type Breath Weapon
Black Acid 5' by 30' line (DEX save)
Blue Lightning 5' by 30' line (DEX save)
Brass Fire 5' by 30' line (DEX save)
Bronze Lightning 5' by 30' line (DEX save)
Copper Acid 5’ by 30' line (DEX save)
Gold Fie 15' cone (CON save)
Green Poison 15' cone (CON save)
Red Fire 15' cone (CON save
Silver Cold 15' cone (CON save
White Cold 15' cone (CON save

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Draconic Born Subraces

There are three known Draconic Born subraces, those being the Dracon Blood, the Dragon Born and the Ravenite. While looking similar to each other they all have unique traits that differ them from one another.

Dracon Blood

Draconbloods possess long tails and a knack for social manipulation.

Ability Score Increase. Your Intelligence score increases by 2, and your Charisma score increases by 1.

Forceful Presence. You can use your understanding of creative diplomacy or intimidation to guide a conversation in your favor. When you make a Charisma (Intimidation or Persuasion) check, you can do so with advantage. Once you use this trait, you can't do so again until you finish a short or long rest.

Dragon Born

Dragon Born have no tails, they are in the middle of their cousions being stong and tough like the Ravenite but still know their way around social interactions like the Dracon Blood.

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

Draconic Resistance. You have resistance to the damage type associated with your draconic ancestry.

Ravenite

Ravenites have no tails and a hearty physique.

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

Vengeful Assault. When you take damage from a creature in range of a weapon you are wielding, you can use your reaction to make an attack with the weapon against that creature. Once you use this trait, you can't do so again until you finish a short or long rest.

Credit: Lanamonad https://www.artstation.com/lanamonad