Way of the Bounding Wind

Monks of the Way of the Bounding Wind are known for sailing through the air, bouncing off targets, and spinning with blinding speed for both offense and defense. Creatures with innate flying ability commonly learn the basic techniques to make better use of their innate abilities, but the greatest masters of the form are those who trained to be able to enter the air in the first place. Whatever their reason for learning the way of the bounding wind, adherents are famed for the difficulty of pinning them down in combat.

Swift Charge

At 3rd level, your movements are strong and swift. When you take the attack action, you can expend 1 ki point to gain the benefits of the Step of the Wind feature (no action required).

Additionally, as an action, you can spend 1 ki point to cast the Jump or Longstrider spells.

Flurry of Darts

Starting at 3rd level, the wind and motion don't impede your attacks. Attacking at long range doesn't impose disadvantage on attacks made using thrown weapons, and when you use your Flurry of Blows feature, you can attack using a thrown monk weapon instead of making an unarmed strike.

Windblown Force

By 6th level, the wind follows you, at your beck and call. When you hit a creature with a melee attack, you can push the creature up to 5 feet and are pushed 5 feet from the creature. If you expend 1 ki point when you use this feature, both you and the target are pushed 15 feet.

Blocking Wings

Starting at 11th level, you can ward off physical strikes as easily as arrows. You can use your reaction to deflect the blow when you are hit by a melee weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

If you reduce the damage to 0, you can expend 1 ki point to make an unarmed strike against the attacking creature as a part of the reaction.

Windblown Defenses

When you reach 11th level, you can respond to your surroundings with terrible speed. You can take a reaction twice per round, and regain both reactions at the start of your turn.

Freed From the Earth

By 17th level, your speed and lightness allows you to step directly into the air, severing your bonds to the earth below for a short while. As an action, you can expend 2 ki points to gain a fly speed equal to your movement speed for 10 minutes.