Raptors

Raptor Lore

Raptor Tactics


Velociraptor

Tiny Beast, unaligned


  • Armor Class 13 (Natural Armor)
  • Hit Points 10 (3d4 + 3)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 13 (+1) 4 (-3) 12 (+1) 6 (-2)

  • Skills Perception +3
  • Senses Darkvision 60 ft., Passive Perception 13
  • Languages Velociraptor
  • Challenge 1/4 (50 XP)

Pack Hunter. The velociraptor has advantage on attacks it makes against a creature within 5 feet of two or more other velociraptors.

Actions

Ripping Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.

This attack scores a critical on an 19-20 if it was made with advantage.

Bonus Actions

Undergrowth Stalker. If the velociraptor is at least partially obscured by dense foliage, it can attempt to Hide.


Deinonychus

Medium beast, unaligned


  • Armor Class 13 (Natural Armor)
  • Hit Points 32 (5d8 + 10)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 14 (+2) 4 (-3) 12 (+1) 6 (-2)

  • Skills Perception +3
  • Senses Passive Perception 13
  • Languages Deinonychus
  • Challenge 1 (200 XP)

Pack Hunter. The deinonychus has advantage on attacks it makes against a creature within 5 feet of two or more other deinonychuses.

Foe-Scaler. The deinonychus has advantage on attacks made against a Large or larger creature it is Attached to.

Actions

Multiattack. The deinonychus makes two attacks, one of which can be with its Sawing Bite.

Sawing Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.

This attack scores a critical on an 19-20 if it was made with advantage.

Terrible Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

If the target is Large or larger, instead of dealing damage the deinonychus can become Attached to the target (remove DC 12).


Utahraptor

Large beast, unaligned


  • Armor Class 13 (Natural Armor)
  • Hit Points 58 (9d8 + 18)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 15 (+2) 4 (-3) 12 (+1) 6 (-2)

  • Skills Perception +3
  • Senses Passive Perception 13
  • Challenge 3 (450 XP)

Leaping Pounce. The utahraptor's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

If the utahraptor jumps at least 15 feet then hits a creature with a Terrible Claw attack, the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Foe-Scaler. The utahraptor has advantage on attacks made against a creature larger than it that it is Attached to, and creatures it is Attached to have disadvantage on attacks that target it.

Actions

Multiattack. The utahraptor makes two attacks, one of which can be with its Crushing Bite.

Crushing Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage.

This attack scores a critical on an 19-20 if it was made with advantage.

Terrible Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

If the target is Huge or larger, instead of dealing damage the utahraptor can become Attached to the target (remove DC 13).

Reactions

Mantle. When a prone creature within 5 feet stands from prone, the utahraptor can force it to succeed on a DC 13 Strength saving throw or fall prone.

Art Credits

  • Huatli's Raptor by Randy Vargas
  • Sun-Crowned Hunters by Aaron Miller
  • Bisk, Goblin King by Rae Elderidge

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