Sorcerous Origin - Phoenix

Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you. That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within youseethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.

More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place. Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the essence of the phoenix can save them.

Phoenix Quirks
d6 Quirks
1 You absentmindedly ignite small fires that quickly sputter out.
2 You cackle like a fiend when you unleash your fire spells.
3 You admire fire, even if it burns your friends.
4 You are covered in burns that mark the first time your power manifested.
5 You like your food charred.
6 You are brave to the point of recklessness.

Ignite

At 1st level, you gain the Produce Flames and Control Flames cantrip.

Mantle of Flame

Starting at 1st level, you can unleash the phoenix fire that blazes within you. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:

  • You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
  • Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you.
  • Once per turn when you roll fire damage, the roll gains a bonus to equal to your Charisma modifier.

You can use this feature a number of times equal to your proficiency modifier. You regain one use on a short rest, and all uses on a long rest. Once your uses are expended, you can expend two sorcerer points to use this again.

Phoenix Magic

You learn additional spells when you reach certain levels in this class, as shown on the Phoenix Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.

Phoenix Spells
Sorcerer Level Spells
1st Absorb Elements, Hellish Rebuke
3rd Scorching Ray, Heat Metal
5th Fireball, Revivify
7th Fire Shield, Wall of Fire
9th Reincarnate, Flame Strike

Phoenix Spark

Starting at 6th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar. While under the affect of your Mantle of Flame, if you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to your sorcerer level + double your Charisma modifier, and your Mantle of Flame immediately ends.

From 20th level, when you are killed, you return to life at half your maximum hit points at the start of your next turn. A week must pass before you can use this aspect of the feature again.

Searing Flame

From 6th level, fire damage you deal ignores any Fire Resistance. From 14th level, your fire damage ignores Fire Immunity, but the damage it deals to a Fire Immune creature is halved.

Nourishing Fire

Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier. If you are at maximum hit points, you can instead grant these to an allied creature within 30ft instead.

Form of the Phoenix

At 18th level, you finally master the spark of fire that dances within you. While under the effect of your Mantle of Flame feature, you gain additional benefits:

  • You have a flying speed of 40 feet and can hover.
  • You have resistance to all damage.
  • If you use your Phoenix Spark, that feature deals an extra 20 fire damage to each creature.