Chthon Homebrew Statblocks



Bennu

Medium humanoid (Illrigger Aarakocra) lawful evil


  • Armor Class 15 (chain shirt)
  • Hit Points 39 (6d8 + 12)
  • Speed 25 ft., fly 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 17 (+3) 13 (+1) 18 (+4)

  • Saving Throws Con +5, Cha +7
  • Skills Acrobatics +6, Arcana +6, Deception +7, Investigation +6, Stealth +6
  • Senses passive Perception 11
  • Languages Abyssal, Auran, Common

Infernal Conduit (3d10). As an action, choose a number of dice from your remaining pool and touch another creature. If they are unwilling, this is a melee spell attack with which you are proficient, using Charisma as your spellcasting ability. If you miss, nothing happens—you do not roll or lose dice from your pool. If you hit, or if you’re targeting a willing creature, roll the chosen dice.
    The result of your roll is the number of hit points you transfer. If you’re touching an ally, they gain that many hit points, ignoring any hit points in excess of their maximum. You lose hit points equal to the number of hit points they gained. If your sacrifice reduces you to 0 hit points, you fall unconscious.
    If you’re touching an enemy, they take necrotic damage equal to your roll, and you gain that many hitpoints. If you would gain hit points in excess of your maximum, you gain that number of temporary hit points instead.

Fighting Style: Treachery. When you attack an enemy who has none of your allies adjacent to it, you gain a +3 bonus to damage rolls.

Baleful Interdict. When you reach 2nd level, you learn to use the power of Hell to censure other creatures. As a bonus action, you can place a seal on a target you can see within 30 feet. You can do this a number of times equal to your Charisma modifier. When you finish a short or long rest, you regain all your seals.
    When you or an ally hits a target you can see with any seals on it, you can consume the seals to make the attack deal an extra 2d6 necrotic damage to the target per seal consumed. If you are within 30 feet of the target, you heal 2 hit points for each die of damage your seals deal.

Hellsight. When you reach 3rd level, your mastery of deception makes it easy for you to recognize the use of concealing sorcery. As an action, you extend your awareness out from you. Until the end of your next turn, you know the location of creatures within 60 feet using magic to hide or disguise themselves. You can use this feature a number of times equal to your Charisma modifier. When you finish a long rest, you regain your expended uses.

Invoke Authority.
    Fade. As an action, you can become invisible and can, as part of this action, attempt to take the Hide action. The invisibility ends after 1 minute or if you make an attack or cast a spell.
    Moloch’s Blessing. As a bonus action, you can place all your remaining seals on a creature.

Actions

Multiattack. Bennu makes 2 attacks with her halberd.

Talons. Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d10 + 3 slashing damage.

Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120, one target. Hit: 1d6 + 3 piercing damage.

Some text used above from MCDM's Illrigger Class

Chthon Homebrew Statblocks by O. Captain


Darkseason beast

Large beast, unaligned


  • Armor Class 14 (natural armor)
  • Hit Points 59
  • Speed 40 ft., climb 20 ft.

STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 17 (+3) 7 (−2) 10 (+0) 8 (−1)

  • Skills Perception +2
  • Damage Resistances poison
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Understands Giant but cannot speak
  • Challenge 2 (450 XP)

Keen Smell. The darkseason beast has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The darkseason beast makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 9 (1d8+5) piercing damage and 1d6 poison damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 12 (2d6+5) piercing damage.

Disabling Hold. Instead of a claw strike, the darkseason beast clamps a paw on its prey's neck, trying to knock it out. No damage is dealt, but the target must make a DC17 Con save or be stunned until the end of the beast's next turn.

Chthon Homebrew Statblocks by O. Captain