“SYWTBAGM” p381 | v1.0

Route Running Sheet

Party Name
 
 

Duration Tracker

Effect Duration Trackers
                          
 
                   
 

                          
 
                   
 

                          
 
                   
 

                          
 
                   
 

                          
 
                   
 

Standing Watch Orders

PC Current Travel
                    
 
                   
 
                   
 
                    
 
                   
 
                   
 
                    
 
                   
 
                   
 
                    
 
                   
 
                   
 
                    
 
                   
 
                   
 
                    
 
                   
 
                   
 
                    
 
                   
 
                   
 

   Marching Order

marching_order

Front
Back

Watch Tracker

*: mark watch encounters if rolling 6d8 each day.

1 2 3 4 5 6
      *       *       *       *       *      *
 

Days Tracker

 
        
        

Route Procedure

  1. Mark the watch and tick durations and daily resources.
  2. Make an encounter check.
  3. Declare watch actions.
  4. Resolve travel by:

A. Declaring pace.

B. Making a navigation check.

C. Tracking movement on the route map.

  1. Resolve encounters, including Perception-type checks (which may interrupt travel).
  2. Resolve other watch actions.

Encounter Distance by Visibility

  • Open Vistas: 2d6 x 60’.
  • Obstructed Visibility: 2d6 x 20’.
  • Limited Visibility: 2d6 x 10’.

Watch Actions

Action Active Watch Travel Watch
Forager Yes Yes if slow pace
Make Camp Yes No
Navigator No Yes
Pack-Puller No Yes
Resting No No
Scouting Yes Yes, if traveling faster than group pace.
Sentinel Yes Yes
Tracker Yes, Finding Yes, Following
Other * *

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