Breaker Rhinoceros

Large monstrosity, unaligned


  • Armor Class 16 (natural armor)
  • Hit Points 95 (10d10 + 40)
  • Speed 45ft.

STR DEX CON INT WIS CHA
23 (+6) 11 (0) 19 (+4) 3 (-4) 13 (+1) 6 (-2)

  • Senses passive Perception 11
  • Languages None
  • Challenge 5

Charge. If the breaker rhinoceros moves at least 20 ft. straight toward a target and then hits it with a gore Attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Earthshaker. Whenever the breaker rhinoceros uses its action to make the dash action any creature within five feet of its final location must make a DC 15 Strength Saving Throw, on a failed save getting knocked prone. Additionally, whenever taking the dash action the breaker rhinoceros can use its bonus action to make a gore attack.

Actions

Gore. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 17 (2d10 + 6) piercing damage.

Credit: Shinchuen Chen