Swine-ciciens

The Swine-cicens are semi-humanoid pigs. Their Skin is a Pale Color with a Thin Layer of Hair and Mud covering it. Though most pigfolk are raised in the wild by their kin, some are taken in by other races and made slaves, Known for their strength and warrior like fire during a fight, having a Pigfolk on your team during a battle is only ensuring a good time.

Tribal Folk

Most Swine-ciciens are part of tribes that diffrer from Swine to Swine such as some Swine-ciciens are more Barbaric and Hostile to People and Items they dont know, while other Swine-ciciens are more friendly and let unknown people or things into the tribe walls and are very open to new ideas. The Next few paragraphs are going to be about the most known tribes and their Beliefs and Habits.

Tuskbreakers

The most bellicose pig-men. A tribe that fought orcs, and adopted many of their structures. When the war comes they charge clad in heavy plate atop large charriots.

  • War-bred - The Wilders and Hogs make the majority. Trotters are not very welcome as they are seen as too dainty and meek.
  • Scattered - The clans of the tribe are in a constant "friendly" conflict. Each group is a warband in their own right and their fighting competitions are legendary. There are only two creatures that can unite the whole tribe behind one cause. A high hog-king and the Hell-pig. And the latter of course does not exist.

Soreankles

The tribe of reclusive human-raised pig-men that all once wore chains and now trust all who do the same to them.

  • Welcoming - Any Pig-Folk, and even non-Pig-Folk is invited no matter of creed, manners or origin. The clans of this tribe are all found families. This means that all family functions are public and ritualized. All of the tribe must know a new brother/sister.
  • Protective - A child of any race would be protected by the elders and taken far from the temperaments of any individual hurt by said race. They are not evil, but they are vengeful.
  • Vengeful - When war comes, they turn all into a weapon, the more prudish the enemy, the more humiliating the method of war A raging treant may be set alight with the lard of the Trotters it killed, while a human slaver may be captured and slowly sunk into a boiling septic tank.


The Stripeless

The peaceful, grumpy workaholics that made their settlements in a secret remote valley. Unlike their more arboreal kin, their children are not born with the stripy patterns to blend in with the forest. They trade with their neighbors, often wear colorful silks and grow any crop that grows on their hilltop terraces.

  • Hosts While the Soreankle tribe boasts the most familiar approach, there is no host more willing to make strangers feel welcome. The tribe has a culture of "human pens'' which are small huts for rich people to bring their family to let them enjoy the fresh rural air.
  • Languid The tribe views time as something others have to worry about. It is said in jest that chronomancy was invented either by the Stripeless pig-men to make the time look the other way, or that it was invented by the goddess of time that was fed up with being ignored.
  • Steadfast This tribe sustains some of the greatest number of gorgers, as these pig-men do not run away from their problems. They are often as deadly with their farming tools as they are in tending crops. During wartime they march clad in heavy armor and form disciplined ranks hidden behind large shields and weilding deadly polearms, this squealing mass can make an ogre think twice before charging.


How a Common Trotter Warrior Looks. Credit: Rook D

Tribal Leadership

Leaderhip: Each herd has a leading pair. One is called the First snout and the partner the Protector (of piglets) Each clan votes in ritualistic competition a Voice (of the clans grunts) Their job is to bring the problems of the clan in front of the tribal leader. Tribal leaders are called different in each tribe.

The Hog-King

The Hog-King is the leader of the Tuskbreakers. They let anybody with the "guts" to try and have a shot at leading them. Those that last more than a season are crowned with a helmet of tusks.

The Serene Voice

The Serene Voice leads the Soreankles. The tribe elects those that speak wise and soothe the bloodlust of the pained. Often the one meant to calm the hog-king

The Truffle Sage

The Truffle Sage leads the Stripeless tribe. The squabbling landlords elect those that own no land in the valley, but can make everyone richer by their leadership.

Racial Features

Pig-Folk are in 1 of 2 life states, 1. They are born into a tribe or into the wilderness, Trained to hunt or farm and live a Good life or, 2. they are a part of slavery, subjugation, from the hands of other humanoids, fear and hatred from the communities that know too little of them and see them as pests.

Features

No matter the kind of Swine-cicen you would get these Features

Ability Score Improvement - Your Constitution Score Increases by 2

Age - All Pig-Folk Live to be a Around 50 but a Pig-Folk with a Dominant Human Gene can live up to be 75

Alignment - Most Pig-Folk are born into the Wild making them pretty Lawful. They Always follow the Tribes rules even over friends and Family but one born into a city or adopted into a Domesticated Family can easily be Chaotic as being a slave shows them that, No matter what freedom is above all else.

Size - Pig-Folk size are most usually 5 - 6 Ft tall so you get a Size of Medium along with clocking in on a Weight of 330 – 430 lbs

Speed - Your Speed is 30 Feet

Thick Skin You have Thick Skin like a Pig. You can use 13 + Dex for your Armor Class if you have no current armor on. Shields do not count as Armor for this Trait.

Good Smell - You have a pig nose making your sense of smell pretty good, for good or worse. You have advantage on Wisdom (Perception) checks to smell but you have Disadvantage for any Save or Check on Smelling if there is currently something Bad Smelling in the vicinity

Languages - Common and Piglin, Piglin contains gunts and gestures as if carving something in thin air with tusks. (many nods, bobbing and shaking of the head.) Squeals are in the language but are usually reserved for heated exchanges (Cries of pain, shouts of warning, hollering during a fight) and for Swine-cicens, being called a squealer would be an insult.

Subraces

There are 4 Subraces, Trotter, Hog-Folk, Wilders, and Gorgers

Trotters

Trotters are an warried bunch. Some have escaped slavery, while others spent their lives with a sliver spoon in their mouth. This causes a lot of friction, but also makes both valued members of the tribe, often becoming champions, chief advisors or even Grunt-lords of their clans and tribes.

Ability Score Improvement - One Ability of your Choice Increases by 1

Adaptability - Pig-Folk are naturally adaptible. Choose 1 Feature from this list. This is to show what your living style was.

Artic Adaptation Pig-Folk that live in Cold climates are rare but they still exist. You become naturally adapted to cold climates as described in chapter 5 of the Dungeon Master's Guide. You also gain resistance against cold damage.

Desert Adaptation Pig-Folk in Deserts or Hot climates are more common than artic Pig-Folk but they still are rare. You become naturally adapted to hot climates as described in chapter 5 of the Dungeon Master's Guide. You also gain resistance against fire damage.

Grassland Adaptation Pig-Folk in grassland areas have to work harder. forced to build walls, Fight more often. They then natturaly become resistan to the feeling of tiredness. You experience the exhaustion effects of the level below your current level of exhaustion, instead of the usual effects.

Mountainous Adaptation Pig-Folk that are in mountain areas are prone to falling, something that their Skin cant help to resist, so they adapt to become more normal to falling. Climbing no longer costs you extra movement. When you fall, you can use your reaction to halve the falling damage you take.

Swampland Adaptation Swampland Pig-Folk are more brave to eat unkown things both for making and crafting or for food. They have then become normal to adverse effects of Swampland food. You gain resistance against poison damage and you have advantage on saving throws agaisnt poisnion or poison like effects

Underdark Adaptation These Pig-Folk normally live in cave or dark areas, mostly for safety. They have adddapted to be able to see more well in dark areas You gain darkvision out to a range of 60 feet.

Hog-Folk

Hog-Folk show their tusks and their back hair as an assurance and a threat. "Be a friend and I protect you. Be threat and I gut you." Often stoic and brutish, they hide their great vulnerability behind their power.

Ability Score Improvement - Your Strength Score Increases by 1

Size - Hog-Folk can grow up to 7 feet instead of the normal 5-6

Fighting Nature - Gain Proficiency with 1 Simple or Martial weapon of your Choice. Weapons such as Longswords or Greataxes are Common, but depending on the Job if the Pig-Folk was a slave, they could have something more abnormal such a net if they fished or a trident if they hearded animals. Hog-Folk who rarley harm or are a Pacifist choose weapons like daggers, if they are leatherworkers, or a axe like weapon if they are a Woodcutter.

Tusks - Being a Hog-Folk has grown you Tusks by the Sides of your Nose. Hogs do not use them as knives, but the spikes of a war-hammer, the head serving as the shaft, which they can use as a devastating goring attack. "It is not the tusks that are our weapon, it is the head they are attached to". These Tusks deal 1d4 + Str Piecing Damage. You are proficant in these Tusks. If you move 25 feet in a straight line and you make an unarmed strike with your tusks dealing 2d4 instead of 1d4, You do not need free hands to use these attacks

Wilders

An average wilder lives as a hunter and gatherer. A there are no real differences between the sexes, a group of Pig-folk can literally follow their noses to the next food source.

The specialized wilders often take the jobs that involve either fresh soil or finding and extracting rare plants or tracking wounded/dying prey. This gives them a good start as rangers, investigators and herbalists, but it also lets them find less reputable professions like drug makers or home invaders Ability Score Improvement - Your Wisdom Score Increases by 1

Keen Eyes - You have Proficiency in (Wisdom) Perception Skill

Fast Competition - Your Base Speed Becomes 35

Tusks - These Tusks deal 1d4 + Str Piecing Damage. You are proficient in these Tusks, You do not need free hands to use these attacks, as Wilder's Tusks aren't build for combat so they can be Willingly Removed to act as 1 Dagger per Tusk, you can reattach these Tusks before 1 hour has passed, You regrow these in 1d4 Long rests or Twice as much Short Rests.

Tusk Tools - You gain Proficiency in 1 Set of Artisan's Tools, The DM has final say wiether or not you can have Proficiency in a Certain set of Tools, While you have Tusks you are Considered to have those Artisan's Tools (For Example: A Wilder can have Brewer's Tools Proficiency via this Trait, They use their Tusks as Vials and using nooks and crannies they have for other stuff they may need, Using their sense of smell to find Appropriate Materials)

Gorgers

Gorgers are what the name suggests, they are the Pig-Folk that eat all day and night. This, However does not render them useless, only more needing than others

Gorgers are often the sedentary individuals. Making their living by creating a workshop almost anywhere (as comfortably in the woods, jungles and even royal gardens or sacred groves) These can be barbers/surgeons, tanners, smiths and even weavers. Others use their immensity to entertain others. Be it a professional wrestler, a gladiator or a dancer, they often wield their girth graciously and deftly for the viewing pleasure and astonishment of the crowd. The few gorgers that farm can be found by the pained moaning of a glutton surrounded by food that they can not eat.

Ability Score Improvement - Your Strength Score Increases by 1

Extra Fat - Whenever you finish a Long Rest you gain Temporary Hit Points equal to your level. You also produce 1d4 pounds of Slippery Lard when you Finish a Long Rest, this acts the Same as a Bag of 1000 Ball Bearings. Lard is also be used in cooking and can be sold to the right Chefs for a Heafty Sum.

Gluttony - You need 2 times the amount of food that anyone else would need

Credits

Made by u/Zippedroky, "Trotter Warrior" made by: Rook D. "Wise Pig-Folk" made by: Anthony Argentin


Credit: Anthony Argentin