Dursk Gorelock

Character Sheet

Passive Abilities


Dursk Gorelock

Orc (Azerothian) Warrior - Level 4


  • Ability Score: +2 INT
  • Size: +1 STR
  • Class Skill (Rank 3): +3 Diplomacy

Base Class Passive Abilities

Lone Wolf

Warrior Class Feature


Choose to be a Lone Wolf gaining +4 in any skill, +1 Attack, and unlocking access to Class Toolkits involving Lone Wolf (+4 Diplomacy).


Racial Passive Abilities

Hardiness

Orc (Azerothian) Ability


Gain a Grapple Saving Throw to resist stuns and grapples (Counter Grapple Roll). Gain +1 to Grapple.

Prestige Passive Abilities

EXAMPLE PRESTIGE PASSIVE

When you unlock a Prestige Class via an RP Quest, you will gain access to a new class skill. This is typically a stat modifier, but it could also be a new passive ability or a change to your playstyle entirely.

Remember: you still have access to your Base Class toolkit abilities as well as your Prestige abilities if you undergo this quest.

Knowledge Proficiencies

  • Trading: Gain a +3 to Knoweldge rolls based in Trade and Trade contracts.

Active Abilities

Racial Active Abilities

Blood Fury

Orc (Azerothian) Ability


  • Duration: 2 Turns
  • Charges: 1

Increase Damage by 2 hit point but Reduce Incoming Healing by 2 for 2 turns. Useable once per Encounter.

Regardless of if you're Furious or not, permanently gain +1 to Intimidation.

Command

Orc (Azerothian) Ability


  • Duration: Instant
  • Charges: 1

Command your Mount or Companion to take an extra action (such as Attack twice, Attack and use a Special Ability, etc) on the current round. Useable once per encounter.

Base Class Active Abilities

Forced Recovery

Warrior Class Feature


  • Duration: Instant
  • Charges: 2

Being attacked with any incapacitating action not of a magical nature (Fearsome Presence, traps, grapple what have you) Roll out of 2 to resist the attack. If you are successful resist the spell and gain a +1 Strength modifier for your next action.

Expert Tactics (Rank 2)

Warrior Ability


  • Charges: 1
  • Targets: 1

As a Lone Wolf you have learned to notice the fine details to stay alive. Learn the details of any enemy that you can see including abilities and combat tendencies, magic abilities and one major weakness.

Execute (Rank 2)

Warrior Ability


  • Duration: Instant
  • Charges: 2
  • Targets: 1

Twice per encounter when an enemy is below 3 HP deal a killing blow.


Prestige Active Abilities

When you unlock a Prestige Class via an RP Quest, you will gain access to three new toolkit abilities you select as you level up. These are typically active, but can be passive.

Remember: you still have access to your Base Class toolkit abilities as well as your Prestige abilities if you undergo this quest.

EXAMPLE PRESTIGE ABILITY

1st Toolkit Selection


  • Acquisition: Level 1 of your Prestige Class

A spell description goes here.

EXAMPLE PRESTIGE ABILITY

2nd Toolkit Selection


  • Acquisition: Level 2 of your Prestige Class

A spell description goes here.

EXAMPLE PRESTIGE ABILITY

3rd Toolkit Selection


  • Acquisition: Level 3 of your Prestige Class

A spell description goes here.

Special Abilities

EXAMPLE SPECIAL ABILITY

Level 5 Base Class


  • Duration: Passive or Active

You unlock this ability when you reach level 5 in your Base Class.

EXAMPLE SPECIAL ABILITY

Level 5 Prestige Class


  • Type: Passive or Active

You unlock this ability when you reach level 5 in your Prestige Class.

EXAMPLE SPECIAL ABILITY

First Epic RP Quest


  • Type: Passive or Active

You unlock this ability if you undergo an Epic RP Quest designed around the acquisition of this ability and character development.

EXAMPLE SPECIAL ABILITY

Second Epic RP Quest


  • Type: Passive or Active

You unlock this ability if you undergo an Epic RP Quest designed around the acquisition of this ability and character development.


Negative Traits

EXAMPLE NEGATIVE TRAIT

  • Description: Goes here.

  • Stat Modifications: Goes here.

Rites & Quests Completed

Rites

Offering of the Blooded Featheh


  • Rewards: +1

Stats & Skills




Charisma Constitution Dexterity
+1 - -

Charisma: A measure of your character's influence over other people in a social aspect. It affects Bluff, Diplomacy, Disguise, Intimidation, and Performance.

Constitution: A measure of your character's stamina and ability to take damage. It affects Defense and Fortitude Save.

Dexterity: A measure of how dexterous your character is. It affects Acrobatics, Disable Device, Escape, Stealth, Ranged Attack, and Reflex Save.



Intelligence Strength Wisdom
+2 +1 -

Intelligence: A measure of how intelligent your character is and their magical power. It affects Spell Attack, Spell Defense, Knowledge, and Spellcraft.

Strength: A measure of your character's raw strength. It affects Melee Attack, Athletics, and Grapple.

Wisdom: A measure of your character's application of knowledge and inner strength. It affects Healing, Insight, Perception, Survival, and Will Save.

Combat Stats
Name Bonus
Melee Attack +1
Ranged Attack +1
Spell Attack +1
Defense -
Spell Defense -
Saving Throws
Name Bonus
Fortitude Save -
Reflex Save -
Will Save -

Skills
Name Bonus
Acrobatics -
Athletics -
Bluff -
Diplomacy +7
Disable Device -
Disguise -
Escape -
Grapple +1
Healing -
Insight -
Intimidation +1
Knowledge -
Perception -
Performance -
Spellcraft -
Stealth -
Survival -

Inventory


Glyph of Protection


  • Acquisition Glyph created by Doomwinter and Ruhanik
  • D20 Modifiers None
  • Special Effects: Automatically deflect the first arcane based spell (fire, ice, or arcane) that is sent against you negating all harm it might have done. Glyph is consumed on use.

Necklace of the Sea Giant

Jewelry


  • Acquisition Carved and Enchanted by Tali’zon
  • D20 Modifiers +1 STR, +1 CON
  • Special Effects Once per encounter when the wearer fails a Fortitude Saving Throw they automatically pass instead
  • Attunement: N/A

EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition
  • D20 Modifiers
  • Special Effects
  • Attunement:

EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Prestige class.
  • D20 Modifiers
  • Special Effects
  • Attunement:



EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition Allies and Unblooded start with 2 inventory slots unlocked automatically.
  • D20 Modifiers + or - modifiers to your Dice Stats. Not every item has to add modifiers.
  • Special Effects Unique effects that happen in or out of combat. This could apply buffs, debuffs, or cause some kind of spell or ability to happen, or anything in between.
  • Attunement: Rarely, some items will require attunement to unlock further effects. This could simply be wearing it for long enough or passing some kind of "test", or anything in between.

EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition Unlock 2 additional inventory slots by becoming a Tribesman.
  • D20 Modifiers
  • Special Effects
  • Attunement:

EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Base Class.
  • D20 Modifiers
  • Special Effects
  • Attunement:

EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Prestige class.
  • D20 Modifiers
  • Special Effects
  • Attunement:

Wyvern Sheet



Samiwa

Borrowed Wyvern


  • Species: Wyvern
  • Age: 8
  • Gender: Female

HEALTH TRUST ARMORED
5 - NO

SIZE TEMPERAMENT ARMOR BONUS
ENDURANCE SUBMISSIVE -

Actions

Cloudlord: Once stung the target takes +1 damage from anyone that attacks it for 3 rounds. At the end of three rounds they also take 3 additional damage or die if they have 2hp or less at the end of the dot.

Limited Trust: Your wyvern can only attack when you do not take the attack action on your turn. You may still roll for skill checks if your wyvern attacks, but you cannot both attack in the same round unless otherwise stated.