X the Mystic’s

Rules for Dungeon Survival:

#1

Always trust a flumph

#2

Before you drink from a fountain or pool, toss a coin into it. It’s a small price to pay for your life

#3

Sometimes a chest is just a chest

and sometimes it isn’t

#4

No one carves statues of frightened warriors

If you see one, keep your eyes closed and your ears open

#5

homebrew mug

homebrew mug

#6

Keep a few gems in your pocket

A hungry Xorn is a helpful Xorn

#7

Before opening a sarcophagus, light a torch

#8

An active trap means either danger or treasure

Normally both

#9

Wards only go so far.

If possible open things from a distance

#10

Do not trust attractive people in dungeons

#11

Things that don’t do anything when poked with a pole, still might when poked by a finger

#12

Always wear gloves when handling strange objects

#13

Consider all objects removed from dungeons dangerous until thoroughly proven otherwise

#14

Always ask permission to walk past a statue

It never hurts to be polite and it may save your life

#15

Do not kill a Lich.

They just come back angrier

#16

You’d be surprised at how much in a dungeon is edible You’d also be surprised at how many edible things will kill you

#17

Never interrupt anything willing to tell you a story

#18

Runic circles, standing stones, altars or monuments

can be very good, very bad or very boring

#19

Make offerings at any altar, dais or shrine you find

and cannot identify

(Unless you’re a priest and your God is watching)

#20

Always check behind and benieth

curtains, drapes, tapestries or rugs

#21

A spear or quarterstaff is not

a proper substitute for a 10-foot pole

#22

Don’t fuss with fungus

Avoidance is best. Burning is better

#23

Every adventurer should have a large towel.

(Though I cannot recall why)

#24

If something powerful is hidden away in a dungeon, there’s normally a good reason why

(And something far more dangerous guarding it)

homebrew mug

homebrew mug

homebrew mug