X the Mystic’s
Rules for Dungeon Survival:
#1
Always trust a flumph
#2
Before you drink from a fountain or pool, toss a coin into it. It’s a small price to pay for your life
#3
Sometimes a chest is just a chest
and sometimes it isn’t
#4
No one carves statues of frightened warriors
If you see one, keep your eyes closed and your ears open
#5
#6
Keep a few gems in your pocket
A hungry Xorn is a helpful Xorn
#7
Before opening a sarcophagus, light a torch
#8
An active trap means either danger or treasure
Normally both
#9
Wards only go so far.
If possible open things from a distance
#10
Do not trust attractive people in dungeons
#11
Things that don’t do anything when poked with a pole, still might when poked by a finger
#12
Always wear gloves when handling strange objects
#13
Consider all objects removed from dungeons dangerous until thoroughly proven otherwise
#14
Always ask permission to walk past a statue
It never hurts to be polite and it may save your life
#15
Do not kill a Lich.
They just come back angrier
#16
You’d be surprised at how much in a dungeon is edible You’d also be surprised at how many edible things will kill you
#17
Never interrupt anything willing to tell you a story
#18
Runic circles, standing stones, altars or monuments
can be very good, very bad or very boring
#19
Make offerings at any altar, dais or shrine you find
and cannot identify
(Unless you’re a priest and your God is watching)
#20
Always check behind and benieth
curtains, drapes, tapestries or rugs
#21
A spear or quarterstaff is not
a proper substitute for a 10-foot pole
#22
Don’t fuss with fungus
Avoidance is best. Burning is better
#23
Every adventurer should have a large towel.
(Though I cannot recall why)
#24
If something powerful is hidden away in a dungeon, there’s normally a good reason why
(And something far more dangerous guarding it)