Shadow Drake Fim

Large monstrosity, chaotic evil


  • Armor Class 19
  • Hit Points 137
  • Speed 35 ft, flying 70 ft

STR DEX CON INT WIS CHA
16 (+3) 22 (+6) 23 (+6) 4 (-3) 12 (+1) 6 (-2)

  • Saving Throws Dex+10, Con+10
  • Skills perception +5, stealth +10, intimidation +2
  • Condition Immunities prone, fear, poisoned, diseased
  • Damage Immunities necrotic
  • Senses passive Perception 15, blindsight 15 ft
  • Languages understands Draconic, Abyssal and Infernal, but can't speak
  • Challenge 9 (5000 XP)

Living Shadow. While in dim light or darkness, the dragon has resistance to damage that isn't force, psychic or rradiant

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit 12 (2d8 + 3) piercing damage plus 3 (1d6) necrotic damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit 13 (2d6 + 6)

Chaotic Breath (Recharge 6). Any creatures inside a 90 ft cone in front of the drake have to succeed on a DC 17 Dexterity saving throw or take 4d10 necrotic damage and be blinded until the end of their next turn.

Chaotic Roar (Recharge 5-6). Any creatures within 15 feet of this Shadow Drake have to make a DC 17 Wisdom saving throw or be affected by a random effect of the following list

Chaotic Roar Effects (roll 2d6)
Roll Effect
2 Feared until the end of their next turn
3 Paralyzed until the end of their next turn
4 Petrified
5 Confused as if under the effects of the Confusion spell
6 Shrunk as if under the effect of the Enlarge/Reduce spell
7 Poisoned for an hour
8 Blinded until the end of the drake's next turn
9 Silenced for 10 minutes
10 Restrained by an inky black shadow tentacle (Grapple DC 15)
11 Hit by an psychic explosion dealing 2d12 psychich damage to them and everybody within 5 ft of them
12 Seemingly nothing happens, they have to repeat their saving throw next turn

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